Infernoble Knight Deck #769857 — Yu-Gi-Oh! OCG

52 Main, 17 Extra, incl. Dark Flare Swordsman x3, Infernoble Knight - Renaud x3, Crimson Firewing Pegasus x2. Created Oct 20, 2026 by YGO Mod.

Deck Infernoble Knight OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Infernoble Knight / Noble Knight boards pushed by Emperor Charles, Captain Oliver, Chanbar and Rhynosaber, with equip-driven ATK gains; Flame Swordsman fusion and link pressure (Ultimate Flame Swordsman, Ferocious Flame Swordsman) once a Flame Swordsman monster is on the field
  • Turn 1 (going first): Open on Noble Knight or Infernoble Knight starters and search Noble Arms or Infernoble Arms equips, then Synchro or Link toward a 2000 to 3000 ATK boss. Theoretical only, because the list is illegal and no recorded boards exist.
  • Turn 2 (going second): Six-card hand with Ash Blossom, Ghost Belle, Infinite Impermanence and Salamandra with Chain to answer the opponent's first engine, then rebuild through Ricciardetto and Turpin.
  • Recovery: Recurring monsters from the GY (Ricciardetto, Turpin, Bradamante, Captain Roland, Ogier) and Heritage of the Chalice or Flame Swordsrealm to refill the hand.
  • After siding: Not evaluable. The deck has 0 side cards, so there is no post-side plan.

Why it scores here

The deck's core is dense: 23 copies of the Noble Knight and Infernoble Knight core (P(at least one in a 5-card opening hand) is about 0.95), so the engine is usually reachable on turn 1 or 2. Its interaction package (2 Ash Blossom, 2 Infinite Impermanence, Ghost Belle, Salamandra with Chain, and Angelica's Angelic Ring) gives it several ways to answer a first engine. Median output is held back by 62 off-archetype copies (only 11.4% exact-name purity) and no recorded boards, so the floor is not established. Popularity and archetype usage stats confirm that the list is real, but they add nothing to the score. The deck is also illegal: Triple Tactics Talent is Forbidden and the Extra Deck holds 17 cards against a limit of 15, so the score is a theoretical, structural-only read. No card scores were averaged into this deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Renaud or Dark Flare Swordsman in 5 cards) = 0.26; archetype core P(open at least one) = 0.95; 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 6 hand traps and 15 searchers help, but 62 off-archetype copies and several 1-of Noble Arms equips create dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards, so ceiling is read from card text only: Emperor Charles, Captain Oliver and Chanbar can stack equips for large boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded median output; floor relies on the one-card Flame Swordsman and Noble Knight recursion lines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two Ash Blossom, two Infinite Impermanence and recursive Ricciardetto and Turpin give more than one independent route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Heritage of the Chalice, Flame Swordsrealm and GY recursion, but there are many single-use equips; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 interaction_density_avg is absent; 11 negation-text and 22 removal-text cards with 6 hand traps give layered answers (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split not observed; 6-card hand chance for hand traps is 0.53 (Inferred)
D9 Offensive Pressure & Closing Power 55 Emperor Charles at 3000 ATK and Chanbar at 2700 ATK, with Gearfried at 3000 ATK, give closing threats; no end-board data (Verified card stats plus Inferred)
D10 Main Deck Efficiency & Flexibility 40 53 main cards with 37 distinct, 62 off-archetype copies and 24 level-0 spells or traps reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 35 17 Extra Deck cards exceed the OCG maximum of 15, and 14 distinct Extra cards are spread across three summon types (Verified legality)
D12 Side Deck Adaptability 10 0 side cards, so no side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Many spell-speed and quick-effect decision points, plus equip sequencing and Extra Deck choices, make the list hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox noted for secondary read; not blended). Structural ≈ 49, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list (Forbidden card and Extra Deck over limit) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; illegal deck, theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Noble Knight and Infernoble Knight core with 3-copy starters, so it is usually live early
  • Layered interaction: 2 Ash Blossom, 2 Infinite Impermanence, Ghost Belle, Salamandra with Chain and Angelica's Angelic Ring
  • Several recursion routes that keep bodies coming back after a first answer

Weaknesses

  • Illegal: Triple Tactics Talent is Forbidden and the Extra Deck has 17 cards against a limit of 15
  • Low archetype purity (11.4% exact name) with 62 off-archetype copies, which dilutes engine coherence
  • No side deck, so no post-side adaptability
  • Unresolved passcode 45231177 counted as Main, which makes the list hard to verify

Critical choke points

  • Equip Spell sequencing: many lines need a specific equip in the GY or on the field, and a single misplaced equip breaks the chain
  • Forbidden and Limited cards (Triple Tactics Talent, S:P Little Knight, Reinforcement of the Army) must be removed for the list to be legal
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) and one Extra Deck card (or the unresolved 45231177 if it is not legal) Legal replacements for the Forbidden card, plus a 2 to 3 card side deck Restores legality. An illegal list cannot take a normal score and its size violations must be fixed first.
2 Off-archetype spells and traps with no engine link (e.g. Fusion Armament, Ready Fusion, Angelica's Angelic Ring) More exact Noble Knight or Infernoble Knight cards Raises archetype purity and the engine's consistency (D1, D10) without adding new dead cards.

Evidence & confidence

  • Verified: Legality: Illegal; Triple Tactics Talent is Forbidden and run 1 copy; Extra Deck is 17 against a limit of 15; Card stats and text from the evidence pack, and archetype core P(open at least one in 5) = 0.95; Usage stats: Infernoble Arms Almace 100%, Fighting Flame Dragon 100% (not in deck)
  • Inferred: Consistency estimates (D1, D2) from hypergeometric draw odds and copy counts; Interaction density (D7) from role_hint_tags and text hints; Ceiling and closing read (D3, D9) from card text, since no boards exist
  • Provisional: Meta Power and matchup fit (D13): no dated metagame sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent 1 passcode (45231177) could not be resolved and is counted as Main No win-rate telemetry (going first/second, matchup, starter or brick rates) Meta Power is provisional without a dated metagame sample No side deck, so post-side plan cannot be assessed

More OCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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