Despia Deck #769850 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Fallen of Albaz x3, Despian Tragedy x2. Created Oct 20, 2026 by YGO Mod.

Deck Despia OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
33± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8+ boss monsters (Masquerade, Proskenion, Quaeritis, Mirrorjade) off Branded/Despia starters such as Fallen of Albaz, Aluber, Blazing Cartesia, and Guiding Quem; Recursion-driven Fusion chains from the GY through Branded Retribution, Branded Regained, Despian Tragedy and Albion
  • Turn 1 (going first): Turn 1 Normal Summon Aluber or Fallen of Albaz to search a Branded Spell/Trap, then chain into Branded Fusion or Branded Opening to reach a Level 8 Fusion Monster
  • Turn 2 (going second): Use Branded Retribution, Branded Lost or Brightest, Blazing, Branded King as the only disruption, then rebuild through GY recursion. No hand traps are present, so this plan depends on the opponent not having already committed to a board
  • Recovery: Fusion Monsters in the GY feed Despian Tragedy, Blazing Cartesia, and Branded Regained's draw, and Branded in Red can return a Despia monster or Fallen of Albaz from the GY
  • After siding: Not evaluable: the deck has no Side Deck. Any post-side plan is absent

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density (22 searcher-text cards, P(at least one core-archetype card in a 5-card hand) about 0.96) gives it a reliable opening to reach a Fusion starter, which earns the consistency score. Its ceiling is high because several Level 8+ Fusion bosses (2500 to 3200 ATK) can be reached from the Branded search chains, and that is the main reason it scores as well as it does. Its floor is weak: no hand traps, no Side Deck, and most interaction is single-copy text that needs a specific Fusion Monster on the field. The Illegal status is the main drag: The Bystial Lubellion runs 2 copies against a limit of 1, so the list is capped and the score is labelled theoretical. Popularity and archetype usage stats were not used as evidence of power, and no meta-share or tournament data was supplied, so Meta Power is null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core-archetype card in a 5-card opening hand) about 0.96 and 22 searcher-text cards support a reliable starter; no combos supplied (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Spell-heavy and Fusion-dependent with 14 Fusion Monsters, and several cards need a specific Fusion Monster on the field to do anything, so dead-hand risk is high (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling reaches Level 8+ Fusion bosses from Branded search chains, but there is no recorded board data to confirm the best line (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown because there are no recorded boards, and most lines depend on a specific Fusion Monster being on the field (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Few independent lines and no hand traps, so a single disruption on the first Fusion Summon can end the turn (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through the GY (Despian Tragedy, Blazing Cartesia, Branded Regained draw) gives some grind, but there are many one-shot Fusion costs (Inferred)
D7 End-Board & Interaction Quality 50 Negation text is present on about 10 cards and removal text on about 9, but nearly all of it is conditional on a Fusion Monster already being on the field (Inferred)
D8 Going-Second & Board-Breaking Power 35 No hand traps and only conditional board-breaking text, so going-second challenge of an established board is weak (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2500 to 3200 ATK Fusion and Synchro bosses (Bystial Dis Pater 3500 ATK) give strong closing power once the board is reached (Verified card text)
D10 Main Deck Efficiency & Flexibility 50 40 main deck cards with 22 singletons and 3 copies of Aluber and Fallen of Albaz, but also several Limited cards and a copy-limit violation (Verified)
D11 Extra Deck Efficiency & Coverage 55 14 Fusion and 1 Synchro, a flexible Extra Deck with several Level 8 options, but the deck is Fusion-dependent (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; the archetype appears in usage statistics only, so matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Fusion chains with many conditional clauses and a 14-card Fusion Extra Deck make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (approx 70/30 by weight). Modifiers: none.


More OCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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