Therions Deck #769842 — Yu-Gi-Oh! OCG
54 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x3
- Cyberdark Chimera x1
- Droll & Lock Bird x1
- Galaxy Soldier x3
- Jizukiru, the Star Destroying Kaiju x3
- Maxx "C" x1
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Clockwork Night x3
- Crossout Designator x1
- Cyber Emergency x3
- Cyber Eternal x3
- Cyberdark Realm x1
- Duality x3
- Forbidden Droplet x3
- Future Fusion Nova x3
- Lightning Storm x1
- Limiter Removal x1
- Overload Fusion x1
- Power Bond x1
- Super Strident Blaze x1
- Infinite Impermanence x3
- Red Reboot x1
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Twin Dragon x1
- Heosvarog the Mechanical Dawn x1
- Spright Sprind x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Exstellarknight Constellar Ptolemy Ω7 x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 46/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.5 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 46 |
- Primary strategy: Midrange
- Secondary strategies: Control, Fusion, Xyz
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion and Xyz boss beats (Cyber End Dragon 4000 ATK with piercing, Cyber Twin Dragon, Chimeratech Rampage/Megafleet) fed by the Cyber Dragon engine and Future Fusion Nova / Power Bond / Overload Fusion (Inferred from card text); Cyber Dragon Nova Xyz and Jizukiru 3300 ATK when a Kaiju is already on the opponent's side (Inferred from card text; Kaiju restriction makes this conditional)
- Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap (Cyber Eternal is the only Cyber S/T in the list with a Cyber archetype tag), or Special Summon Cyber Dragon / Nachster if the opponent controls only one monster; then fuse or Xyz toward a boss while holding hand traps (Inferred)
- Turn 2 (going second): Use hand traps (Ash Blossom x2, Droll, Maxx C, Nibiru, Red Reboot, Infinite Impermanence x3) to answer the opponent's first summon or search, then Special Summon Cyber Dragon / Nachster into a fusion or Xyz line (Inferred)
- Recovery: Cyber Eternal and Cyber Dragon Nachster recur Fusion Monsters and Cyber Dragons from the GY; Cyber Dragon Nova detaches materials to Special Summon a Cyber Dragon from the GY (Inferred from card text)
- After siding: Not available: the export lists zero Side Deck cards, so no post-side plan can be read
Why it scores here
The deck is scored as one system on a Midrange profile, not as an average of its card scores. Its Cyber Dragon engine and archetype core give a high chance (about 0.90, Inferred) of at least one core card in the opening hand, but any single 3-copy starter appears in only about 25% of 5-card hands, so the engine is reliable only in aggregate. Interaction is the deck's strongest area: 11 hand traps, 20 negation-text cards and 23 removal-text cards give it a layered answer package, with about 0.75 odds of a hand trap in six cards when going second (Inferred). Its boss ceiling (Cyber End Dragon, Cyber Twin Dragon, Chimeratech) is real on paper, but no recorded boards exist, so the median output and conversion are Inferred from text alone. The score is held down by the brick-prone single-copy tail, the off-archetype mix (0% exact-name purity, with Cyber Dragon, Cyberdark, Constellar, Kaiju and Spright cores competing), the empty Side Deck and two unresolved passcodes; popularity of the archetype label earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 of a 3-copy starter in 5-card hand) = 0.249; P(>=1 archetype-core card) = 0.901; P(>=1 searcher-text card) = 0.777 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 15 of 29 distinct main cards are single copies, several with conditional or dead search (Galaxy Soldier, Clockwork Night, Jizukiru Kaiju clause); 2 unresolved passcodes (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling read from Fusion and Xyz boss text (Cyber End Dragon 4000 ATK, Cyber Twin Dragon, Divine Arsenal 3000) with no parseable recorded boards (Inferred from text) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown; floor depends on hand traps plus a 2100-ATK Cyber Dragon body when fusion is missing (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 11 hand traps and multiple negation/recursion routes (Cyber Eternal, Nachster, Nova) give several independent continuations after a single answer (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion from GY via Cyber Eternal, Nachster and Nova, offset by Power Bond LP cost and no reliable Galaxy/EARTH Machine search targets (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | 20 negation-text and 23 removal-text cards; 3x Infinite Impermanence, 3x Forbidden Droplet, Red Reboot, Crossout Designator, Lightning Storm, Ash x2 provide layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap density for second-turn answers and boss monsters that can challenge a board; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Piercing 4000 ATK boss, double-attack Cyber Twin Dragon and Chimeratech options; closing depends on fusion access (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 56 main cards, 25 spells and 4 traps; 15 singletons and a mixed archetype spread lower compactness (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards: 8 Fusion, 5 Xyz, 1 Link; Fusion access needs 5 fusion enablers, and several Extra cards are single copies (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so there is no post-side plan and no adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share link in the export; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step fusion and Xyz chains with many decision points and a 56-card main; execution burden is high (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52.5, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: Engine conflict / off-archetype spread (-3); Data-quality and label mismatch (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52.5 + 0.20*46 - 5 = 46.2 -> 46
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 11 hand traps plus 20 negation-text and 23 removal-text cards
- Good hand-trap odds when going second (0.75 in six cards, Inferred)
- Strong fusion and Xyz boss ceiling in the Extra Deck
- Archetype core is almost always present in the opening hand (0.90, Inferred)
Weaknesses
- No side deck, so zero post-side adaptability
- Individual 3-copy starters appear in only about 25% of opening hands
- 15 single-copy main cards, several with dead or conditional text (Galaxy Soldier search, Clockwork Night GY search, Jizukiru Kaiju clause)
- Engine conflicts across Cyber Dragon, Cyberdark, Constellar, Kaiju and Spright cores
- No recorded combo boards, so the floor and median are unknown
Critical choke points
- Fusion access: 5 fusion enablers (Future Fusion Nova x3, Overload Fusion, Power Bond) gate most of the 8 Fusion Monsters
- Cyber Dragon Core and Cyber Dragon as the only reliable early bodies
- Hand-trap redundancy depends on Ash Blossom x2 and Infinite Impermanence x3
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One of Clockwork Night (3 copies) or Duality (3 copies) | Cyber Dragon or Cyber engine card from the Side Deck candidates, or a second Cyber fusion enabler | Reduces dead draws and tightens the engine toward its own archetype (Inferred) |
| 2 | None (side deck is empty) | A 15-card Side Deck with hand traps and anti-board cards | A zero-card side deck leaves D12 at 15 and forfeits best-of-3 adaptation (Verified) |
| 3 | The two unresolved passcodes (10443957, 86120751) | Verified card entries | Unresolved passcodes make the list unverifiable and lower confidence (Verified) |
Evidence & confidence
- Verified: Main 56, Extra 14, Side 0; all sizes legal; no copy-limit violations; Restricted cards Limited/Semi-Limited with legal copy counts respected; Composition: 25 spells, 4 traps, 25 monsters, 2 unresolved in main; 0% exact archetype-name purity; 1 Therion monster
- Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Engine reliability and brick estimates; Going-first and going-second interaction reads from card text; Boss ceiling and median output from card text only
- Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No Side Deck in the export (side_count 0) 2 passcodes in the main list could not be resolved to a card (counted as main) Usage-statistics core check appears to match Main Deck only, so Extra-Deck core cards (Cyber Dragon Nova, Chimeratech Rampage and Megafleet, Cyber End Dragon) are reported as missing although present No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
Couldn't load the combos





