Cyber Dragon Deck #769840 — Yu-Gi-Oh! OCG

54 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
53± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion and Xyz boss monsters (Cyber End Dragon, Cyber Twin Dragon, Chimeratech Rampage Dragon, Cyber Dragon Nova) built off the Cyber Dragon engine; Recursion of Cyber Dragon monsters from the GY (Cyber Dragon Nachster, Cyber Dragon Nova) to rebuild board
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber spell or trap, then use Cyber Dragon Core or Cyber Dragon Nachster to reach a 2100 ATK Cyber Dragon and start a Fusion or Xyz line; hold hand traps (Ash Blossom, Droll and Lock Bird, Maxx C) for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Red Reboot, Maxx C) to break the opponent's opening, then rebuild through Cyber Dragon summons and Fusion or Xyz extension
  • Recovery: Recover from the GY with Cyber Dragon Nachster, Cyber Dragon Nova detach-and-summon, and Cyber Emergency to re-add a Cyber Dragon or LIGHT Machine monster
  • After siding: Not evaluable: no side deck is registered, so no post-side plan can be scored

Why it scores here

The deck reliably opens its Cyber Dragon engine: the 12 exact-name archetype copies give about a 72% chance of at least one in a 5-card opening hand (Inferred). Its conversion comes from a system of Normal Summon starters, recursion and Fusion or Xyz extension rather than from any single card. Eleven hand traps and about 16 tech or negation cards make it reasonably resilient to a single interruption, but the deck runs no side deck and only 17% exact-name archetype purity, so it cannot adapt after game one and it dilutes its engine with off-archetype cards. The score was built from consistency, interaction and closing power on the whole system; it was not averaged from card scores, and the Cyber Dragon archetype's popularity earned no points because no meta share is available. The absence of recorded combo boards and tournament data keeps the floor and median scores low-confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card hand) = 0.72 with 12 exact-name copies; Core and Nachster give a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick risk is moderate: 16 tech cards and 17% exact-name purity mean many hands are off-plan, with no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards, so the ceiling is a text read: Core into a Fusion or Xyz boss with Cyber End Dragon or Nova (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is a text read and sits below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps and multiple negations give a second line after one interruption, though Cyber Dragon starters are narrow (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Nachster, Nova, Cyber Emergency and Clockwork Night gives some grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 Stacked negations and removal (Lightning Storm, Crossout Designator, Red Reboot, Infinite Impermanence, Ash Blossom) give broad end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Eleven hand traps and Droll and Lock Bird give strong going-second disruption, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Cyber End Dragon 4000 ATK and Chimeratech Overdragon give closing pressure; direct-attack text is confirmed (Verified text)
D10 Main Deck Efficiency & Flexibility 50 56 main cards across 29 distinct names with 3-of heavy copy histogram and 58 off-archetype copies leave modest efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across Fusion, Xyz and Link with no duplicates; coverage is broad but some slots are situational (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered, so post-side adaptability cannot be scored and sits at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No dated meta sample or tournament link exists; archetype share is unknown, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Fusion and Xyz sequences and hand-trap timing demand decision skill but are manageable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine has redundant Cyber Dragon starters (Core x3, Cyber Dragon x3, Nachster)
  • Eleven hand traps and about 16 tech or negation cards give broad interaction
  • Extra Deck covers Fusion, Xyz and Link with several boss options

Weaknesses

  • No side deck registered
  • Only 17% exact-name archetype purity; many off-archetype tech cards
  • Two passcodes unresolved to any card, so those slots are unverified

Critical choke points

  • Cyber Dragon Core or Nachster must be drawn to start the Cyber Dragon line
  • Fusion or Xyz extension depends on the Cyber Dragon monsters being available in hand or GY
Priority Remove Add Reason
1 One unresolved-passcode slot (card IDs 10443957 or 86120751) A verified card or a second engine piece Unresolved passcodes make the list unverifiable and count as dead main-deck slots
2 Off-archetype tech A side deck of 5 to 15 cards A side deck is the largest single gap in D12 and gives post-side adaptability

Evidence & confidence

  • Verified: Main 56, Extra 14, Side 0; sizes legal for OCG (main 40 to 60, extra 0 to 15); Limited and Semi-Limited copy counts are within legal limits; Card text for the Cyber Dragon engine cards; Usage stat: Cyber Dragon Core and Therion King Regulus show 72% inclusion
  • Inferred: P(at least one archetype core card in opening 5) = 0.72; Hand-trap and negation coverage gives interruption resilience; Engine accessibility on turns 1 and 2
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent 2 passcodes in CardIDList could not be resolved to a card (counted as main) no side deck registered no win-rate telemetry exists in YGOVN

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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