Super Quant Deck #769834 — Yu-Gi-Oh! OCG

55 Main, 13 Extra, incl. Gameciel, the Sea Turtle Kaiju x3, K9-04 Noroi x3, Super Quantum Red Layer x3. Created Oct 20, 2026 by YGO Mod.

Deck Super Quant OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz boss monsters (K9-X Werewolf, Magnaliger, Umbral Horror Masquerade) built from K9 and Super Quant Level 5 materials, backed by Red-Eyes Black Fullmetal Dragon as a high-ATK finisher; Chronomaly Vimana and K9-17 Ripper pressure off Xyz chains and searchers
  • Turn 1 (going first): Open a searcher such as Hieratic Seal, Chaotic Elements or Super Quantum Red Layer, reach a Level 5 pair and Xyz Summon, then protect the board with Solemn and Ash Blossom
  • Turn 2 (going second): Use Droll & Lock Bird, Maxx C, Infinite Impermanence and Solemn Strike to slow the opponent's summons, then Xyz Summon through a lighter board
  • Recovery: Search again through K9 and Super Quant searchers (Izuna, A Case for K9, Jokul, Lantern) and Super Quantum Red Layer recursion from the GY
  • After siding: No side deck is present, so no post-side plan can be assessed

Why it scores here

The deck's structural read is moderate: 19 searcher-text cards give about a 0.89 chance of at least one searcher in a 5-card opening hand, so the engine is usually reachable (Inferred). Interaction is dense, with 7 hand traps, 18 negation-text cards and 21 removal-text cards, which lifts end-board and going-second scores. Consistency is held back by 20 tech cards in 55 Main Deck slots, only 4 exact-name Super Quant copies (5.9% purity), and 64 off-archetype copies, so brick risk and engine coherence are weak. No combos, guides, tournament link or side deck were supplied, so the combo, meta and side-deck dimensions are scored low or provisional, and the score was not built from averaging card scores. Because the list is Illegal (K9-04 Noroi at 3 copies despite Forbidden status and A Case for K9 at 3 copies against a limit of 1), the deck receives only a theoretical structural read capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher in opening 5) ≈ 0.89 across 19 searcher-text cards; Xyz engine needs a Level 5 pair (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Tech and hand-trap density (20 tech cards in 55 Main) implies a moderate dead-card rate; no full-brick simulation (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; conversion ceiling is a text-only read of Xyz chains and Super Quantum recursion (Inferred)
D4 Combo Floor & Median Output 35 No combo boards, so median output cannot be measured; scored at neutral-low (Provisional)
D5 Interruption Resilience & Route Redundancy 55 7 hand traps and 18 negation-text cards give multiple answers, but few independent engines exist (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Red Layer, K9 searchers) regenerate resources; Xyz materials are a finite cost (Inferred)
D7 End-Board & Interaction Quality 65 Dense interaction: 18 negation-text cards, 21 removal-text cards, Solemn lock pieces and Umbral Horror negation (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps P(>=1 in 6) ≈ 0.58; board-breaking via Magnaliger and Werewolf text (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz bosses with 2600–3300 ATK (Werewolf 3300, Magnaliger 2600, Umbral Horror 3000) provide closing power (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 Main slots with 20 tech cards, 14 singletons and 5.9% exact-archetype purity suggest weak compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 11 Xyz, 1 Link and 1 Fusion in Extra with Super Quant bosses; coverage is reasonable but unstated flex value (Inferred)
D12 Side Deck Adaptability 15 Zero side deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz chains, responses and material bookkeeping raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12) = 35, capped at 25 because the deck is Illegal (theoretical/structural-only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 7 hand traps, 18 negation-text cards, 21 removal-text cards
  • Strong searcher density (19 searcher-text cards) gives reliable engine access
  • Xyz bosses reach 2600–3300 ATK, supplying closing power

Weaknesses

  • Illegal list: K9-04 Noroi (Forbidden) at 3 copies and A Case for K9 (Limited to 1) at 3 copies
  • Low archetype purity (5.9%) and 20 tech cards dilute consistency
  • No side deck, so no post-side plan

Critical choke points

  • Reliance on a Level 5 pair for Xyz Summons
  • Forbidden and Limited cards in the Main Deck would have to be removed before the list is playable
Priority Remove Add Reason
1 K9-04 Noroi (all 3 copies) Legal K9 or Super Quant replacement, or a non-restricted 2-Level-5 searcher Forbidden in OCG; the deck cannot be legal while it runs 3 copies
2 2 of 3 copies of A Case for K9 Legal K9 searcher or a second copy of a core searcher Limited to 1; the deck runs 3
3 2–3 low-impact tech cards (e.g. Chaotic Elements, Incoming Machine!) A side deck of 5–10 cards Adds post-side adaptability (D12 is currently 15)

Evidence & confidence

  • Verified: Legality: Illegal (K9-04 Noroi Forbidden at 3 copies; A Case for K9 Limited to 1 at 3 copies); Main 55 / Extra 13 / Side 0 are within the OCG size rules; Zero side cards (D12 input); Archetype purity 5.9%, 19 searcher-text cards, 7 hand traps, 18 negation-text cards
  • Inferred: P(>=1 searcher in opening 5) ≈ 0.89 and P(>=1 hand trap in going-second 6) ≈ 0.58 from the hypergeometric table; Brick and engine-coherence reads from composition; Interaction density and closing power from card text
  • Provisional: Meta Power (null) and matchup fit, since no dated metagame sample exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or pilot record No side deck: post-side and best-of-3 plans cannot be assessed No win-rate telemetry in YGOVN Meta Power is provisional without a dated metagame sample

More OCG Info

Super Quant

Super Quant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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