Runick (Mysterune) Deck #769820 — Yu-Gi-Oh! OCG
48 Main, 15 Extra, incl. Morphing Jar x3, Battlefield Tragedy x3, Radiant Typhoon Vision x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (48)
- Morgana the Witch of Eyes x1
- Morphing Jar x3
- Battlefield Tragedy x3
- Guilt-Gripping Morganite x1
- Multi-Universe x1
- One Day of Peace x1
- Radiant Typhoon Vision x3
- Runick Allure x1
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Golden Droplet x3
- Runick Slumber x3
- Runick Smiting Storm x3
- Runick Tip x3
- Terraforming x1
- Time-Tearing Morganite x1
- Upstart Goblin x3
- Solemn Judgment x1
- Solemn Strike x1
- Solemn Warning x1
- Soul Levy x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.3 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 48 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Runick Quick-Play chain that banishes the opponent's deck and Special Summons Runick Fusion/Link monsters through the Extra Monster Zone to attack with Extra Deck boss monsters; Fusion boss monsters such as Freki the Runick Fangs and Sleipnir the Runick Mane pressuring the board after the Quick-Play lines resolve
- Turn 1 (going first): Open a Runick Quick-Play starter (Flashing Fire, Freezing Curses, Tip, or Destruction) and use it to Special Summon a Runick monster from the Extra Deck, banishing cards along the way; the Fountain plan is not legal as built
- Turn 2 (going second): Hold Quick-Play Runick spells to respond to the opponent's board, negate or destroy the threat, and then Special Summon a Runick Extra Deck monster to take over the board
- Recovery: Recycle Runick Quick-Play spells from the GY (Runick Fountain, if legal) and use search effects from Runick Tip and Radiant Typhoon Vision to rebuild the starter
- After siding: No Side Deck is registered, so there is no post-side plan
Why it scores here
The deck is built around a Runick Quick-Play engine: 40 Spells, most of them Quick-Play, that each banish cards from the opponent's Deck and Special Summon a Runick Extra Deck monster through the Extra Monster Zone. The archetype core is consistent, with 21 Runick copies giving about a 95 percent chance of at least one Runick in a 5-card opening hand, and the four 3-copy starters each have about a 29 percent chance of appearing in the opening hand. Interaction is layered through negation and removal Quick-Plays and Solemn cards, with no hand traps and no floodgates. Recorded combo data is absent, so the combo ceiling and median are text-only inferences. The deck is illegal as built because Runick Fountain runs 3 copies against a Limited cap of 1, which caps the score. The score was not raised by Runick's popularity, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in 5 cards) = 0.29; 21 Runick copies give P(at least one in 5 cards) = 0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 40 Spells with 12 singletons and 12 triple-copy cards, so hands are redundant but many Quick-Play cards are dead without a Runick Extra Deck monster (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is a text-only read of Runick Extra Monster Zone summons and banish-based removal (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable boards; median output is an unverified text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent Runick Quick-Play lines and negations, plus Quick-Play recursion through Runick Fountain (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Runick Fountain and Quick-Play recursion help rebuild, but Battle Phase skips limit the grind (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 7 negation-text and 30 removal-text cards with no hand traps and no floodgates (Verified text flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Removal and negation Quick-Plays can answer a board on the opponent's turn, but there are no hand traps and no board breaker beyond Freki and Sleipnir (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss monsters are Freki 2000 ATK and Sleipnir 1500 ATK, with Garura doubling battle damage; this is a modest closing power (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 48 Main Deck cards inside the 40 to 60 range with heavy triple-copy use and no pure dead slots (Verified size, Inferred flexibility) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Fusion and 1 Link in the Extra Deck, which covers the Runick summon route with some flex (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered, so adaptability is scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated metagame sample, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Several Quick-Play timing decisions and a Battle Phase skip on each activation raise the pilot's decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50.3, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 48.2 + (-12) = 36.2; capped at 35 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent Runick core: 21 archetype copies give about a 95 percent chance of at least one in the opening 5 cards
- Layered removal and negation through Quick-Play spells, with no hand-trap dependence
- Compact 48-card main deck with an Extra Deck covering several Runick summon routes
Weaknesses
- Illegal as built: Runick Fountain runs 3 copies against a Limited cap of 1
- No Side Deck, so there is no post-side adaptation
- No recorded combos, guides or tournament data to confirm the real conversion rate
- Individual 3-copy starters appear in the opening 5 cards only about 29 percent of the time
Critical choke points
- Runick Quick-Play starters are needed to reach the Runick Extra Deck summon, so a hand without one is largely dead
- The Battle Phase skip on each Runick Quick-Play activation limits follow-up pressure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Runick Fountain | 1 copy of Runick Fountain, or a legal Runick Quick-Play Spell | Fixes the OCG Limited violation so the deck can receive a normal score |
| 2 | None | A Side Deck of 0 to 15 cards | Adds post-side adaptability, which is currently scored at the floor |
Evidence & confidence
- Verified: Main Deck 48 and Extra Deck 15 are within the size rules; Runick Fountain has 3 copies against a Limited cap of 1 (illegal); The Runick archetype has 36 cards, and 21 are Runick core cards; No hand traps or floodgates are present
- Observed: Usage stats show Runick Flashing Fire, Runick Freezing Curses, Runick Tip and Runick Destruction at 90 to 100 percent inclusion
- Inferred: Opening-hand starter probabilities from the hypergeometric estimates; Interaction and resilience quality from card text; Going-first and going-second estimates
- Provisional: Meta and matchup fit, since no dated metagame sample is supplied
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot records are absent no win-rate telemetry exists in YGOVN, so going-first, going-second and matchup rates are Unknown no Side Deck registered, so post-side performance is not evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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