Phantom Knights Deck #769813 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Maliss White Rabbit x3, Mulcharmy Fuwalos x3, The Phantom Knights of Doomed Soleret x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Link
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Maliss Link Monsters (Hearts Crypter, White Binder) and Phantom Knights boards, with Link Summons from the Extra Deck; Accesscode Talker and Allied Code Talker as Extra Deck boss monsters
  • Turn 1 (going first): Open Maliss monsters and Phantom Knights of Doomed Soleret plus Link Summon into Maliss Links; the deck has no combo data, so this route is Inferred from card text only
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C, Droll and Ghost hand-trap style negates to slow the opponent, then rebuild through Maliss traps
  • Recovery: Maliss Traps (MTP-07, TB-11, GWC-06) search or Special Summon Maliss monsters from Deck and GY; Ignister and Mulcharmy draw and search
  • After siding: Not evaluable: zero side deck cards are present

Why it scores here

This list is Illegal in OCG: it runs three copies of Maliss in Underground against a limit of two, and it includes Charmer Quartet in Bloom and Link Decoder, both Forbidden. Because of that, the score is capped low and labeled structural-only. As a system, the deck has a Maliss core that can open reasonably (the archetype core group is about 85% to have at least one card in a 5-card opening hand, Inferred), and it packs nine hand traps and negates for interaction. Its weaknesses are structural. Only 4 of 40 main deck cards are exact Phantom Knights, and the rest are spread across roughly ten other sub-archetypes (Ignister, Mulcharmy, Bystial, Dominus, Code Talker, Salamangreat, Burning Abyss, Charmer, Kuriboh), so engine coherence is weak. No combos, tournament data or side deck were supplied, so the median and ceiling could not be measured, and popularity or card scores did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group P(at least one in 5-card hand) = 0.85 across 12 core copies; starter-to-engine conversion is not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Nine hand traps and seven negates give functional hands, but 14 single-copy cards and mixed sub-archetypes raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence, so the ceiling is text-only inference from Maliss Link summoning (Inferred)
D4 Combo Floor & Median Output 35 No combo data exists to measure the median output; estimate is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two Maliss Link routes and multiple Link Summon paths give some redundancy, but the sub-archetypes do not share a clear recovery line (Inferred)
D6 Resource Economy, Recovery & Grind 45 Maliss Traps and Ignister/Mulcharmy draw and search give some recovery, though resource accounting is unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll and Dominus Impulse give layered negates and removal, but not measured against real boards (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand traps and negates can answer one board, but Druiswurm and Magnamhut are Limited and the deck has no measured going-second data (Inferred)
D9 Offensive Pressure & Closing Power 45 Link monsters with 2300-2500 ATK can close, but no end-board data or win-rate telemetry exists (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck has 24 distinct cards, 14 of them singles, and only 4 exact archetype cards; compactness is weak (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Link Monsters in the Extra Deck with two forbidden or limited cards among them; Link Decoder and Charmer are not legal to run (Verified)
D12 Side Deck Adaptability 15 Zero side deck cards, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Phantom Knights usage stats show only 7 of 22 core cards present (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Maliss Link sequences with negate timing and many sub-archetypes are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Structural 46 and TR 35 give 0.80*46 + 0.20*35 = 44 before modifiers; modifiers total -12 gives 32; Illegal status caps the final score at 25 (structural-only, not a normal Final)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Maliss core and Link Monsters give a real Extra Deck engine
  • Nine hand traps and seven negates provide layered interaction
  • Searchers (Maliss Traps, Ignister, Mulcharmy) give some redundancy

Weaknesses

  • Illegal copy-limit and Forbidden card violations
  • Only 7.3% of main deck cards are exact Phantom Knights; engine coherence is poor
  • No side deck; no post-side plan
  • Off-meta usage: 7 of 22 archetype core cards present

Critical choke points

  • Maliss Link Monsters must be Link Summoned; without a Maliss Link the Maliss line stalls
  • Forbidden Link Decoder and Charmer cannot be legally played, so their roles must be replaced
Priority Remove Add Reason
1 Maliss in Underground (third copy) and the Forbidden Charmer Quartet in Bloom and Link Decoder Legal replacements (not specified by the evidence) Restores legality so a normal Final Contextual score can apply
2 Off-archetype singles from Ignister, Bystial and Dominus sub-archetypes More exact Phantom Knights or Maliss cards Raises engine coherence; only 4 exact archetype cards are present
3 None (side deck is empty) A 15-card side deck with targeted answers The deck has no side deck, so post-side adaptability cannot be scored

Evidence & confidence

  • Verified: Illegal status: Maliss in Underground over copy limit; Charmer Quartet and Link Decoder Forbidden in OCG; Main 40, Extra 15, Side 0; size rules satisfied; Exact-name archetype purity 7.3%; Usage: 7 of 22 core cards present
  • Inferred: Opening probabilities for the Maliss core, searchers and hand traps; Interaction density and resilience estimates; Going-first and going-second estimates
  • Provisional: Matchup and format fit (no dated meta sample or tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick rates) Meta Power is provisional without a dated metagame sample No side deck, so post-side plan is unevaluable

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top