Tachyon Deck #769809 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.

Deck Tachyon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters: Number 107 Galaxy-Eyes Tachyon Dragon, Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM FEVER!, Neo Galaxy-Eyes Photon Howling, Psychic End Punisher; P.U.N.K. Fusion/Synchro boards (Ukiyoe-P.U.N.K. Rising Carp into P.U.N.K. JAM Dragon Drive) feeding JAM FEVER!
  • Turn 1 (going first): Open a P.U.N.K. Level 3 or 8 starter (Ze Amin, Foxy Tune, Ogre Dance, Wa Gon, Madame Spider) and build toward a Fusion or Synchro boss; hold Ash Blossom and Ghost Ogre as protection (Inferred)
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Ghost Ogre, Ghost Sister, Droll and Lock Bird, Red Reboot, Maxx C) to answer the opponent's first summon, then convert into a boss monster (Inferred)
  • Recovery: P.U.N.K. JAM Extreme Session banishes P.U.N.K. cards from the GY to re-summon; Noh-P.U.N.K. Deer Note and Mulcharmy monsters refill hand (Inferred)
  • After siding: None. The deck has no Side Deck (0 cards), so there is no post-side plan (Verified)

Why it scores here

The deck is scored as a system, not as an average of its 55 cards. It opens a P.U.N.K. starter in about 25 percent of going-first hands for a 3-copy card, and the 9 hand traps give about 68 percent going-second access, so interaction is its strongest area. Its Extra Deck has several high-ATK bosses (Number 107, Amazing Dragon, Photon Howling, JAM FEVER!), which drives the offensive score. Its weaknesses are a 0 percent exact-archetype purity (70 off-archetype copies split across P.U.N.K., Galaxy, Mulcharmy and Tachyon pieces), no Side Deck, and no recorded boards to measure a median. Popularity and usage statistics did not earn points: only 4 of 18 core cards of the archetype are present, which reduces confidence rather than raising power. The list is Illegal because of one Forbidden card, so the final score is capped at 30 and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one of a 3-copy starter in 5 cards) = 0.25; P(at least one archetype-core card in 5) = 0.39; several overlapping starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 9 hand traps, 20 tech cards and about 17 singleton slots; Galaxy and Tachyon pieces can dead-draw without Number 107 or Primal (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is estimated from Extra Deck bosses and text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output cannot be measured; estimated low-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters and hand traps can answer a first interruption; recursion via JAM Extreme Session (Inferred)
D6 Resource Economy, Recovery & Grind 55 JAM Extreme Session, Deer Note and Mulcharmy recursion/draw offset LP-heavy costs (Inferred)
D7 End-Board & Interaction Quality 65 16 negation-text and 19 removal-text cards; 9 hand traps; limited to single copies of most interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Lightning Storm, Harpie's Feather Duster and Dimensional Barrier challenge boards, and the going-second hand-trap density is about 68 percent (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck boss ATKs of 2500 to 4500 (Number 107 3000, Photon Howling 4500, Psychic End Punisher 3500) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 55 Main cards with 33 distinct and 70 off-archetype copies; compactness is weakened by the split engine (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards cover 6 summon routes but include several non-engine bosses (Inferred)
D12 Side Deck Adaptability 8 Side Deck is 0 cards, so there is no adaptation for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step P.U.N.K. and Galaxy lines with many decision points; hand-trap timing is demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-3); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(42) + modifiers(-7) = 42 uncapped; Illegal legality cap applied, so final = 30 (structural-only theoretical read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 9 hand traps and multiple negation/removal options give strong going-second interaction
  • Extra Deck has several high-ATK bosses with different summon routes
  • P.U.N.K. recursion and draw effects offset LP costs

Weaknesses

  • Triple Tactics Talent (Forbidden) makes the list illegal
  • No Side Deck, so no best-of-3 adaptation
  • Split engine: 0 percent exact-archetype purity and 70 off-archetype copies
  • Only 4 of 18 core archetype cards are present in the usage data

Critical choke points

  • Ash Blossom and Ghost Ogre (hand-trap density) carry the protection plan
  • Number 107 and the P.U.N.K. Fusion/Synchro pair are the only boss routes into JAM FEVER!
Priority Remove Add Reason
1 Triple Tactics Talent One legal card (for example a P.U.N.K. starter) Removes the Forbidden violation so the list is legal and can receive a normal score
2 None (Side Deck is empty) Up to 15 Side Deck cards A best-of-3 deck needs post-side flexibility; the current 0-card side is the main post-side gap
3 Galaxy-Eyes Tachyon Primal or Tachyon Transmigration (splash) Additional P.U.N.K. starters or hand traps Reduces the off-archetype split and improves engine coherence

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden with 1 copy run; size 55/15/0 within OCG rules; Banlist statuses for Limited and Semi-Limited cards are within their copy limits; Extra Deck breakdown: 6 Xyz, 5 Link, 3 Synchro, 1 Fusion; Side Deck is empty
  • Inferred: Hypergeometric starter and hand-trap access estimates; Interaction density from card text (negation and removal counts); Going-first and going-second plans from card text
  • Provisional: Meta Power and D13 matchup/format fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup results are Unknown No Side Deck; best-of-3 adaptability cannot be measured Meta Power is Provisional without a dated metagame sample

More OCG Info

Tachyon

Tachyon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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