Crimson Dragon Deck #769801 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (51)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Maiden of White x3
- Neo Kaiser Sea Horse x2
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Invocation x1
- Magical Meltdown x3
- Mausoleum of White x1
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Wishes for Eyes of Blue x3
- Dragon's Mind x1
- Evenly Matched x1
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (16)
- Blue-Eyes Tyrant Dragon x1
- Invoked Augoeides x1
- Invoked Mechaba x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 50 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro or Fusion boss (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Crimson Dragon, Cosmic Blazar Dragon) after a Blue-Eyes or Mulcharmy draw-and-extend start; Interaction-backed attrition: hand traps and Spell/Trap negation keep the opponent's board from forming while the Extra Deck boss comes online
- Turn 1 (going first): Open with Sage with Eyes of Blue or Mulcharmy to extend and search, reach a Blue-Eyes Synchro or Fusion boss on turn 2, and hold Ash or Infinite Impermanence for the opponent's first response
- Turn 2 (going second): Use hand traps (Ash, Droll & Lock Bird, Effect Veiler, Infinite Impermanence, Evenly Matched) to blank the opponent's first-turn play, then convert with a Synchro boss or Blue-Eyes Fusion
- Recovery: Mulcharmy draw effects refill the hand after a board is spent; Ghost Belle and Ash-style hand traps keep one interaction piece in hand for the next turn
- After siding: No side deck is registered, so no post-side plan can be verified; the deck has no side-slot adjustments to reference
Why it scores here
The deck reliably opens a functional start because the Blue-Eyes and Mulcharmy draw-and-search cards (Sage with Eyes of Blue, Maiden of White, Mulcharmy Fuwalos and Purulia) are run in multiple copies, and the archetype-core group has an estimated 0.96 chance of at least one core card in a 5-card opening hand (Inferred). Its strongest quality is interaction density: about 14 hand traps and 15 negation-text cards give it layered answers on both the going-first and going-second turn. It converts that start into a Synchro or Fusion boss with a high ceiling (Blue-Eyes Ultimate Spirit Dragon at 3500 ATK, Neo Blue-Eyes at 4500, Cosmic Blazar at 4000), but no recorded boards exist, so median output and the conversion rate are unmeasured. The score does not come from averaging card scores or from Crimson Dragon being a popular archetype (usage stats only confirm the list is real). The deck is capped because it is illegal: the Extra Deck is one card over, Ash Blossom runs 3 copies against a limit of 2, and Triple Tactics Talent is Forbidden.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in 5 cards) is about 0.26 per card, but the archetype-core group reaches 0.96 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | The 54-card main carries 14 hand traps, 17 tech cards and only 2 Normal Monsters, so dead-card risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards; the ceiling comes from text read of Blue-Eyes Ultimate Spirit, Neo Blue-Eyes and Cosmic Blazar bosses (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output cannot be measured because combos_evidence has 0 scored boards; scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 14 hand traps and multiple negation routes give the deck several independent answers after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Sage/Maiden search refill resources, but Triple Tactics Talent is forbidden and the engine spends many cards (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash, Infinite Impermanence, Droll & Lock Bird, Effect Veiler, Solemn Judgment and Dragon's Mind give layered end-board interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Harpie's Feather Duster, Evenly Matched, Majesty of the White Dragons and Synchro Rumble give some board-breaking; Ancient Fairy and Blue-Eyes bosses add pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Several 3500 to 4500 ATK Extra Deck bosses and Blue-Eyes White Dragon give strong closing power (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 main-deck slots with 29 distinct cards and about 17 tech slots; the list is wide rather than compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 16 Extra Deck cards, one above the OCG limit; 13 distinct, mixing Synchro, Link and Fusion (Verified count) |
| D12 | Side Deck Adaptability | 10 | No side deck registered, so there is no post-side adaptability to score (Verified, absent) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype-level share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and Fusion sequences with many hand-trap timing decisions raise the pilot skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary disclosed; secondary weights not blended, primary profile used as-is. Structural ≈ 54.5, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); dependence on unresolved card (-2); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); uncapped 0.80*54.5 + 0.20*45 - 12 = 40.6, then capped to 35 because the deck is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extra Deck bosses reach 3500 to 4500 ATK
- Layered interaction: about 14 hand traps and 15 negation-text cards
- Multiple draw-and-search engines (Mulcharmy, Sage, Maiden)
Weaknesses
- Illegal list: Extra Deck over by one, Ash over copy limit, Forbidden card present
- No side deck, so no post-side adaptability
- No recorded boards, so the median and conversion rate are unmeasured
- Many sub-archetypes make the engine less coherent
Critical choke points
- Triple Tactics Talent is Forbidden and must be removed before the deck can be scored as legal
- Ash Blossom at 3 copies must drop to 2
- Extra Deck must lose one card to meet the 15-card limit
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | A legal 1-card replacement from the Main Deck (for example a second Maxx C or another hand trap) | Forbidden card; the deck is illegal while it is present |
| 2 | One Ash Blossom & Joyous Spring copy | A non-limited tech card or a second Droll & Lock Bird-style hand trap that is legal at its limit | Ash is Semi-Limited at 2 copies |
| 3 | One Extra Deck card (for example a Synchro with narrow use) | None (Extra Deck just needs to be 15 or fewer) | Extra Deck is 16, over the 15-card OCG limit |
Evidence & confidence
- Verified: Extra Deck has 16 cards, above the OCG maximum of 15; Ash Blossom & Joyous Spring is over its Semi-Limited limit (3 vs 2); Triple Tactics Talent is Forbidden and present at 1 copy; Main Deck has 54 cards, inside the OCG 40-60 range; No side deck is registered (0 cards)
- Observed: Usage stats: Mulcharmy Fuwalos and Droll & Lock Bird are core cards with 82% and 88% inclusion (confirms the list is real, not that it is strong)
- Inferred: Archetype-core P(at least one in 5-card hand) is about 0.96; Hand-trap and negation density give layered interaction; The engine has a high ceiling but an unmeasured median
- Provisional: Meta power and matchup fit: no dated metagame sample
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent 1 passcode in CardIDList could not be resolved to a card (counted as Main) no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown no side deck registered, so post-side adaptability is unscored Meta power is Provisional unless a dated metagame sample is supplied
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