Blitzclique Deck #769785 — Yu-Gi-Oh! OCG

55 Main, 2 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 20, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
57± 7/ 100
Power Score
Structural 65
Reliability 58
Going First 62
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.8
Going First 62
Going Second 72
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Combo
  • Format: ocg

Legality

Main 55 / Extra 2 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Clear the opponent's board with the Blitzclique hand-reveal destroy chain (Surge, Crackle, Grain, Emi, Whisker) and close with Thunder boss monsters such as Thunder King Kaiju, Whisker Blitzclique, Veidos and Astrazma Urania.; Whisker Blitzclique's multi-summon and destroy effect after a Blitzclique card has destroyed something, converting a single turn of interaction into a board advantage.
  • Turn 1 (going first): Open a Thunder hand-starter plus Breakaway or Overvolt. With an empty opposing field, most destroy-on-reveal starters have no target, so the T1 play is weaker than the going-second plan (Inferred).
  • Turn 2 (going second): Respond on the opponent's turn: reveal Surge, Crackle or Grain to destroy their monster and Special Summon a Thunder monster from hand. Hold Ghost Ogre and Skull Meister as hand traps, and Return Stroke to protect Blitzclique monsters and negate.
  • Recovery: Breakaway and Overvolt recover from the GY once a Blitzclique card's effect has destroyed a card. Breakaway returns a Thunder monster to hand, and Return Stroke returns a Blitzclique monster to hand to negate.
  • After siding: No side deck (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck scores on the system: 13 Thunder monsters can reveal from hand and destroy a target, and the 24 exact-name Blitzclique copies give a 95% chance of at least one in the opening five, so the engine is usually live. Interaction is layered (removal text on 42 copies, 8 negation cards, 4 hand traps, Return Stroke protection), and recursion from the GY and back to hand keeps the engine running after disruption. The ceiling (Whisker Blitzclique's multi-destroy, Thunder King Kaiju, Veidos) is high, but the median is held down by about 13 situational copies that are dead without a specific board (Lava Golem, Veidos, Lullaby, Orichalcos, Link Apple). Popularity and archetype usage confirm that the list is real, but they did not add points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 of 13 Thunder hand-revealing starters in opening 5) ~0.76 going-first, ~0.82 going-second; 24 archetype copies give P(>=1)=0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 About 13 situational copies: Lava Golem needs 2 opponent monsters to Tribute, Veidos needs a Field Zone card, Lullaby costs 2000 LP, and Link Apple falls back to a discard-draw (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from text: Whisker Blitzclique can Special Summon up to 3 Thunder monsters and destroy up to that many cards; no parseable boards to verify (Inferred semantic)
D4 Combo Floor & Median Output 60 combo data has 0 boards, so the median is an unmeasured estimate of a 2-for-1 hand-starter chain on most turns (Inferred)
D5 Interruption Resilience & Route Redundancy 74 13 independent hand-starters, Return Stroke negation and protection, and Ghost Ogre/Skull Meister responses give several routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 78 Breakaway and Overvolt recover from the GY, Breakaway and Return Stroke return monsters to hand, and searcher_text covers 25 copies with P(>=1)=0.96 (Inferred)
D7 End-Board & Interaction Quality 78 removal_text on 42 copies, negation_text on 8, 4 hand traps, and layered MST/Typhoon/Swords/Alternator/Return Stroke; interaction quality from text (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap P(>=1 of 4 in 6)=0.38; Crackle and Ghost Ogre respond on the opponent's turn; Whisker and Thunder King Kaiju break boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK: Thunder King Kaiju 3300, Lava Golem 3000, Whisker 3000, Veidos 2800, Astrazma 2400; no piercing or direct-damage text evident (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 55 main cards (legal range 40-60), 23 distinct, exact-archetype purity 42.1% with 33 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is only 2 copies of Toxic Boxfish (Verified); summoning needs Ghost Ogre plus a level-1 non-Tuner, so coverage is low (Inferred)
D12 Side Deck Adaptability 8 Side deck count is 0 (Verified), so there is no post-side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 50 tournament data unavailable; archetype meta-share and match record absent, so this is Provisional
D14 Pilotability & Error Tolerance 55 Multi-step choices on reveal timing, Thunder target selection and Tributes give moderate complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo secondary used only for the tie-break on D3/D5 (ratio 90/10, Inferred). Structural ≈ 64.8, Going First ≈ 62, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine compactness (-3); no side deck (-2); thin Extra Deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null): 0.80*64.8 + 0.20*58 - 6 = 57.4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine accessibility: 13 Thunder hand-revealing starters and 24 exact-name archetype copies make the engine usually live (Inferred)
  • Layered interaction: removal, negation, hand traps and Return Stroke protection cover the board, end-board and response windows (Inferred)
  • Recursion and grind: Breakaway, Overvolt and Return Stroke recover cards and monsters, so the deck can rebuild after a disruption (Inferred)
  • Boss monsters with high ATK: Thunder King Kaiju 3300, Lava Golem 3000, Whisker Blitzclique 3000 (Verified stats)

Weaknesses

  • Main deck is 55 cards with 42.1% exact-archetype purity and 33 off-archetype copies, which dilutes the engine (Verified composition)
  • About 13 situational copies (Lava Golem, Veidos, Lullaby, Orichalcos, Link Apple) are dead without a specific board (Inferred)
  • No side deck, so no best-of-3 adaptation (Verified)
  • Extra Deck is only 2 copies of Toxic Boxfish, which limits Extra Deck coverage and flexibility (Verified)

Critical choke points

  • A Thunder monster in hand is needed for every hand-revealing starter; 15 Thunder monsters in 55 cards (Verified count, Inferred risk)
  • Ghost Ogre is the only Tuner, so Toxic Boxfish summons depend on 2 Ghost Ogre copies (Verified)
  • The T1 going-first plan depends on an opposing target for the destroy effects (Inferred)
Priority Remove Add Reason
1 Lava Golem x3 A Thunder monster or a hand trap that works on an empty opposing field Lava Golem needs 2 opponent monsters to Tribute, which is a common brick on going-first and on an empty field (Inferred)
2 Veidos the Eruption Dragon x3 or Orichalcos Sword of Sealing x2 A second Tuner or a non-situational Blitzclique card Both depend on a specific board state, and Toxic Boxfish summons need Ghost Ogre plus a level-1 non-Tuner (Inferred)
3 Lullaby of Obedience x3 A 40-card-lean line with one fewer generic card Costs 2000 LP and is dead in many hands; 55 cards is legal but dilutes the engine (Inferred)

Evidence & confidence

  • Verified: Main 55 / Extra 2 / Side 0 composition and legal copy limits (all Unlimited, copies <=3); Exact-name purity 42.1% and archetype spread (generic 32, Blitzclique 24, Kaiju 1); Card stats: Thunder King Kaiju 3300, Lava Golem 3000, Whisker 3000, Veidos 2800, Astrazma 2400; Usage stats: 10 of 12 archetype core cards present (83.3%)
  • Inferred: P(>=1 Thunder hand-revealing starter in opening 5) ~0.76; going-second ~0.82; Going-second hand-trap response P(>=1 of 4 in 6)=0.38; Engine continuity and recursion reads from card text; Median output and ceiling read from text, since 0 combos are recorded
  • Provisional: Meta Power (no dated metagame sample); D13 matchup/format fit (no tournament data)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Some description_excerpt fields are truncated, so effect text beyond the excerpt is not verified Two Extra-Deck-enabled paths (Link Apple's banish, Whisker's SS count) depend on untruncated text

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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