Mitsurugi Deck #769784 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Mitsurugi OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
20± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Mitsurugi Ritual Summons (Ame no Murakumo, Futsu no Mitama) that clear the opponent's board and attack through hand-trap and negation protection; Fusion, Link and Xyz boards from Super Polymerization, Dyna Mondo, Code Igniter and the Extra Deck, with Mitsurugi Great Purification as a counter-negate
  • Turn 1 (going first): Open on Mitsurugi Prayers or Mitsurugi no Mikoto searches to reach a Ritual Monster and Mitsurugi Ritual, protected by Ash Blossom and Droll & Lock Bird
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, D.D. Crow, Droll & Lock Bird) answer the opponent's first Summon, then Ritual or Fusion plays follow
  • Recovery: Mitsurugi searchers and recursion (Futsu no Mitama GY revival, Mitsurugi Magatama) rebuild the Ritual line from the GY
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan to score

Why it scores here

The deck reliably opens its Mitsurugi searchers with about 82% odds of at least one archetype-core card in a 5-card opening hand (Inferred), so its engine is accessible on paper. Its interaction density is high, with about 15 hand traps and roughly 20 negation-text cards, which lifts going-second resilience and end-board quality. Conversion is weaker: there are no recorded combos, so ceiling and median are text-only inference, and the Ritual line has many single-copy pieces that dilute consistency. The score comes from consistency and interaction on the system, not from Mitsurugi being a popular archetype, and not from averaging individual card scores. Because the list is Illegal (three Forbidden cards and five over-limit cards), it receives only a theoretical structural read capped at 20, and Meta Power is null because no dated metagame sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in opening hand of 5) = 0.82; searcher group P = 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 searchers and 15 hand traps dilute hands, but 13 singletons and a 0-card Side Deck add brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from Ritual boss text (Ame no Murakumo board clear, Futsu no Mitama revival) (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied; median inferred as lower than ceiling because the Ritual line needs several specific pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion via Futsu no Mitama and Mitsurugi Magatama gives partial route redundancy; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion give some resource regrowth; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 About 15 hand traps and 20 negation-text cards give layered interaction; Forbidden and Limited status limits the best options (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap group P = 0.86 for at least one trap in 6 cards; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 50 Ritual bosses (3200 and 2000 ATK) provide closing power, but Ame no Habakiri is Forbidden and cannot be played legally (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 45 57-card main with 29 tech cards and many over-limit copies lowers compactness (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots mix Link, Xyz and Fusion (7/5/3) with some flexibility, but Dyna Mondo and Masquerena are missing from the core list (Verified)
D12 Side Deck Adaptability 10 No Side Deck is run (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; Meta Power is provisional, and format fit is structural only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual and tribute sequencing with many hand-trap timing decisions is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural weights from Midrange profile only; blend not applied). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal cap (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 45.8 before modifiers; modifiers -12 (banlist exposure, clamped to the -12 floor) give 33.8; Illegal cap applied, final score 20 (theoretical structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High archetype-core presence (82% at least one in opening 5) and 18 searcher effects
  • Layered interaction: about 15 hand traps plus Solemn and Ash Blossom protection
  • Ritual boss package with strong board-clear and closing text

Weaknesses

  • Illegal in OCG: three Forbidden cards and five copy-limit violations
  • No Side Deck, so no post-side adaptability
  • Many single-copy tech and Ritual pieces reduce consistency

Critical choke points

  • Mitsurugi Ritual and the Ritual Monster in hand: most lines require both
  • Hand-trap timing against a single first Summon
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi, Called by the Grave, Triple Tactics Talent Legal OCG replacements (for example one Ritual Monster or searcher) Forbidden cards make the list illegal; the deck cannot score as a normal legal list until removed
2 Excess copies of Pre-Preparation of Rites, Mitsurugi Prayers, Super Polymerization, Droll & Lock Bird, Ash Blossom (run 3 to legal count) Single or legal-count replacements, or a Side Deck of up to 15 cards Copy-limit violations and an empty Side Deck are the main structural gaps

Evidence & confidence

  • Verified: Legality: 8 violations (3 Forbidden, 5 over-limit) and 57/15/0 size; Card text for all distinct cards (regex scaffold confirmed from excerpts); Archetype core presence 82% at least one in opening 5 (hypergeometric)
  • Inferred: Consistency and brick estimates from composition and hypergeometric draws; Going-first and going-second strength from hand-trap and negation density; Ritual line ceiling and median from card text only
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied, so post-side plan cannot be evaluated

More OCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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