Dominus Deck #769766 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Dominus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 20, 2026
35± 6/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Angelechy Synchro boards from the Extra Deck (Shatranga, Seneschal, Bastion, Destrier) converting into 3000+ ATK pressure, with Angelechy Problem and Endgame Problem layering the Spell & Trap Zone; Chaos Angel and Centur-Ion Legatia as board-breaking Synchro finishers when the Angelechy engine is interrupted
  • Turn 1 (going first): Open with Angelechy Strategy Score, Angelechy Problem or Opening to e4 to reach a Synchro summon; hold Ash Blossom and Droll for the opponent's first search or Special Summon
  • Turn 2 (going second): Use the 11 hand traps (Ash, Nibiru, Ghost Ogre, Droll) and Dominus Impulse / Purge to stop the opponent's turn-one combo, then rebuild the Angelechy board from the GY and Extra Deck
  • Recovery: Angelechy Verdict and Angelechy Brilliant Move banish from the GY to recover Synchro monsters or Spell & Trap support after a hand-trap or board wipe
  • After siding: Not assessable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck does not earn a normal score because its list is illegal: two Forbidden cards (Called by the Grave, Triple Tactics Talent) are present, and Ash Blossom, Dominus Impulse, Foolish Burial Goods and Droll & Lock Bird exceed their OCG copy limits. The rest is scored as a theoretical, structural-only read of the system. Its Angelechy core (8 copies) reaches at least one copy in about 56% of 5-card openings, so the engine is reasonably accessible but leaves roughly 44% of openings without a core card. The 11 hand traps give about 76% odds of at least one going second, which supports its interaction and going-second strength. The 15-card Synchro Extra Deck gives strong 3000+ ATK closers, but 41 of 55 main slots are spells or traps and there are only 14 main-deck monsters, so brick risk and pilot load are high. No sideboard, no recorded combos and no tournament data were supplied, so the scores are inferred and not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one of 8 Angelechy core cards in 5-card opening) = 0.56; 2-card bootstrap via Strategy Score and Problem (Inferred)
D2 Opening-Hand Quality & Brick Management 40 41 spells/traps vs 14 main monsters; many single-purpose cards; 44% proxy brick rate on core group (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Angelechy Problem/Endgame Problem layering into Shatranga and Seneschal (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median cannot be measured, so a conservative value is used (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps plus Angelechy Disturbance and Verdict recursion give multiple independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY banish recursion via Verdict, Brilliant Move and Strategy Score; Foolish Burial Goods supports rebuild (Inferred)
D7 End-Board & Interaction Quality 64 Angelechy Verdict, Dominus Purge/Impulse and Endgame Problem give layered negation and removal (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 P(at least one hand trap in 6-card going-second hand) = 0.76 across 11 hand traps (Inferred)
D9 Offensive Pressure & Closing Power 68 Synchro closers at 3000 to 3500 ATK (Seneschal, Shatranga, Centur-Ion Legatia, Chaos Angel) (Verified stat)
D10 Main Deck Efficiency & Flexibility 35 55 main with 41 spells/traps and only 14 monsters; 9 single-copy slots (Verified composition, Inferred burden)
D11 Extra Deck Efficiency & Coverage 62 15/15 Synchro Extra Deck with 11 distinct cards; flexible Angelechy and generic Synchro coverage (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Chained Angelechy Continuous Spell placements and many interaction timings raise the decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No side deck (-4); Illegal-list cap (0). Final formula: Illegal list: 0.80*Structural(52) + 0.20*TournamentReliability(40) + modifiers(-12) = 37.6, capped at 35 for an illegal list (theoretical/structural-only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ 0.44 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and 14 negation-text cards give strong going-second interaction
  • Synchro Extra Deck has 3000+ ATK closers and multiple Angelechy routes
  • Layered Spell & Trap Zone engine (Problem, Endgame Problem, Verdict) gives continuity after answers

Weaknesses

  • Illegal list: two Forbidden cards and five over-limit copies
  • 41 of 55 main cards are spells or traps, with only 14 main monsters, so the Synchro engine is thin on materials
  • No side deck
  • Roughly 44% of 5-card openings have no core engine card (Inferred)

Critical choke points

  • Angelechy core: 8 copies with about 56% per-opening access
  • Ash Blossom and Droll: over-limit, so the hand-trap count drops after legal correction
Priority Remove Add Reason
1 Called by the Grave; Triple Tactics Talent Legal replacements from the card pool Both are Forbidden in OCG, so the list cannot be played as built
2 1 Droll & Lock Bird; 1 Ash Blossom; 1 Dominus Impulse; 1 Foolish Burial Goods Other legal staples or extra Angelechy monsters Brings each card to its legal limit (Droll 1, Ash/Impulse/Burial 2) and keeps the main deck at 40-60 cards
3 None A 15-card Side Deck The deck has no sideboard, so it has no post-side plan (D12 is 10)
4 A low-impact trap or spell Maxx "C" (observed in 68% of archetype lists) Maxx "C" is the most-used missing core card, though its effect on this engine is inferred

Evidence & confidence

  • Verified: Illegal status: Forbidden Called by the Grave and Triple Tactics Talent; over-limit Ash, Impulse, Burial, Droll; Main 55 and Extra 15 are within size rules; Side is 0; Synchro Extra Deck contents and ATK/DEF values; Archetype usage: Droll 60%, Ash 55%, Mulcharmy 53%, Maxx C 68% (missing)
  • Observed: No recorded boards or combos for this deck
  • Inferred: Angelechy engine as the core, with Dominus as a label and trap support; Hypergeometric starter access (0.56) and hand-trap access (0.76); Brick and pilot-load estimates from composition; Interaction density from card text
  • Provisional: Meta power and matchup fit: no dated meta sample or tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry; going-first, going-second and matchup numbers are inferred Meta power is provisional without a dated metagame sample Deck title is null and the Side Deck is empty

More OCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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