Dracotail Deck #769764 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Lukias x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Dracotail Fusion Monster (Arthalion, Gulamel, Pan-line) from the Extra Deck off Dracotail starters and Dragon or Spellcaster material, then attack or clear the board; Stun-style lock through 16 hand traps (Ghost Ogre, Ghost Sister, Ghost Belle, Effect Veiler, Ash Blossom, Maxx C) that stall the opponent's combo while Fusion pressure builds
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Lukias, Mululu, Ketu, Rahu) and Fusion Summon, using Dracotail Lukias or Faimena as material to set a Dracotail Spell or Trap for recursion
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C) to answer the opponent's first summon or search, then Fusion Summon from the board on the next turn
  • Recovery: Recursion from the GY through Dracotail Phryxul, Dracotail Gulamel and Dracotail Urgula, plus Dracotail Sting and Dracotail Flame to reset the board
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists in the export

Why it scores here

The deck has a real archetype core (22 Dracotail-family copies, about 93% chance of at least one in a 5-card opening hand per the hypergeometric estimate), so its Fusion engine is usually accessible on turns 1 and 2. Its strongest feature is interaction: 16 hand traps (Ghost trio, Effect Veiler, Ash Blossom, Maxx C, Droll and Lock Bird) give high negate and disruption density, which is why interaction quality scores above the other dimensions. Opening-hand bricks and off-archetype dilution (about 28% exact archetype name purity, many Magistus, Mulcharmy and Branded copies) pull consistency down. Combo ceiling and median are not scored from recorded boards because none exist, so those figures are text-based Inferred reads. The score comes from consistency, interaction and recovery on the system, not from Dracotail's popularity and not from averaging card scores. Because two Forbidden cards and one over-limit Semi-Limited card are present, the deck is capped low and the score is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in opening hand) ≈ 0.93 across 22 core copies; P(at least one 3-copy starter in 5-card hand) ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 hand traps and 11 searchers compete for hand space with 19 tech cards; estimated brick and dead-hand rate is high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling is a text-based read of Fusion chains with Dracotail recursion (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so no median or power distribution exists; floor is a text-based estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Recursion via Phryxul, Gulamel and Urgula plus Sting and Flame gives some independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and draw-on-use cards (Sting, Flame, Horn) recover card economy; no resource_signature is available (Inferred)
D7 End-Board & Interaction Quality 68 16 hand traps with negate and removal text, plus Solemn Judgment and Solemn Warning, give broad interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second support is strong through hand traps, but no going-second board-breaking data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Dracotail Fusion boss monsters reach 2500 to 3000 ATK; no end-board data is available (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 Main Deck cards inside the 40 to 60 range, but 51 of 56 cards are off the exact archetype name (Verified size, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 10 Fusion, 3 Link and 2 Synchro, but Albion and Borreload are Forbidden (Verified)
D12 Side Deck Adaptability 10 side_count is 0, so no side deck exists to score adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines and many hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile used for structural score; Stun traits (hand-trap density) are reflected in D7 and D14, not in a separate weight blend. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); dependence on one Extra-Deck card (-4); illegal-deck cap (-15). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 49.6, then context modifiers -10 = 39.6 theoretical; illegal-deck cap applied, final score 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is well represented (22 copies, about 93% chance of at least one in a 5-card hand)
  • 16 hand traps give high interaction density on both turns
  • Extra Deck offers several Dracotail Fusion and Link bosses with 2500 to 3000+ ATK
  • Recursion from GY plus Sting and Flame gives some card economy after disruption

Weaknesses

  • Illegal: Dracotail Lukias over its Semi-Limited limit, and two Forbidden Extra Deck cards (Albion, Borreload)
  • Low archetype purity (28%): 51 off-archetype copies from several sub-archetypes
  • No side deck, so no post-side adaptability
  • Hand-trap heavy hands risk dead cards when no starter appears
  • No recorded combos or tournament data for a grounded median

Critical choke points

  • Dracotail starter availability in the opening hand (Inferred, about 0.25 per 3-copy starter)
  • Single Extra Deck Fusion bosses that are Limited or Forbidden in OCG (Mululu, Gulamel, Albion)
Priority Remove Add Reason
1 Albion the Branded Dragon and Borreload Savage Dragon Legal Dragon or Dracotail Fusion bosses (for example a second Dracotail Gulamel or Secreterion Dragon) Both are Forbidden in OCG, so the deck cannot be legal while they stay in the Extra Deck
2 One copy of Dracotail Lukias A second copy of Dracotail Phryxul or another legal Dracotail starter Lukias is run 3 copies against a Semi-Limited limit of 2, which is an over-limit violation

Evidence & confidence

  • Verified: Deck size 56 main and 15 extra are inside OCG size rules (40 to 60 and 0 to 15); Albion the Branded Dragon and Borreload Savage Dragon are Forbidden in OCG; Dracotail Lukias is Semi-Limited with a legal limit of 2 but 3 copies are run; The deck has no Side Deck cards
  • Inferred: Archetype core group P(at least one in 5-card hand) ≈ 0.93; Hand-trap density gives high interaction (D7 ≈ 68); Brick rate is high because hand traps and searchers compete for hand space
  • Provisional: Meta Power and D13 matchup or format fit are provisional: no dated metagame sample or tournament link
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only Inferred reads No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck in the export, so D12 cannot be measured Meta Power is provisional without a dated metagame sample

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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