Horus Deck #769748 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 20, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
20± 5/ 100
Power Score
Structural 51
Reliability 40
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Perfectron Hydradrive Dragon, Dark Magician of Destruction, Quintet Magician) reached through searcher-dense Charmer, Fairy Tail and Possessed lines; Horus engine via Imsety, Glory of Horus once King's Sarcophagus is on the field (only 3 exact Horus cards, so this is thin)
  • Turn 1 (going first): Search and Normal Summon searchers (Spellbook Magician of Prophecy, Fairy Tail - Matchgiru, Familiar-Possessed - Dharc) to build a Charmer or Fairy Tail Link/Fusion route, holding Ash Blossom and Effect Veiler to protect the first starter
  • Turn 2 (going second): Hand traps (Ash Blossom x2, Effect Veiler x3, Maxx C, Droll & Lock Bird) answer the opponent's first board, then the same searcher chains rebuild a board
  • Recovery: Searchers (Spellbook of Secrets, Shining Sarcophagus, Fairy Tail Ball) and recursion from the GY (Familiar-Possessed Summons, Possessed Partnerships) rebuild after interruption
  • After siding: Not applicable: the deck carries no Side Deck, so there is no post-side plan

Why it scores here

The 60-card Main reliably reaches searchers: the searcher-text group reaches at least one copy in a 5-card opening hand about 98.5% of the time (Inferred, from the hypergeometric estimate). Interaction is the deck's real strength: two Ash Blossom, three Effect Veiler, Maxx C and Droll & Lock Bird give seven hand-trap-style answers, which scores D5 and D7 well. The deck has no side plan and no recorded combos, so the combo ceiling and median are only text-based inferences and score in the low-to-mid 40s. The Horus core is thin (3 exact-name Horus cards, purity 4%, with the rest spread across Fairy Tail, Charmer, Spellbook, Possessed and Dark Magician), so popularity and archetype usage do not earn points here. The score was not produced by averaging card scores, and the illegal list caps the final result at 20 with a theoretical-only label.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Searcher-text group P(>=1 in opening 5) = 0.985, but the Horus core is only 3 exact cards; engine access is broad rather than focused (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0 spells and conditional starters (21 level-0 cards) give moderate brick risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 45 No combos supplied; ceiling read from card text: Dark Magician / Charmer / Fairy Tail fusion and link routes exist (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards and no starter-diversity data; median is an estimate, lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Seven hand-trap-style answers plus recursion give redundant routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 33 searcher-text cards plus GY recursion (Familiar-Possessed Summons, Possessed Partnerships) support rebuilding (Inferred)
D7 End-Board & Interaction Quality 68 Two Ash Blossom, three Effect Veiler, Maxx C, Droll and negation text on Fairy Tail Ball, Luna and Teller give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Droll & Lock Bird answer an opponent's first board on the going-second turn; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 62 Perfectron Hydradrive Dragon (5000 ATK Link), Dark Magician of Destruction and Quintet Magician give a strong closing ceiling (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 45 Main Deck is at the 60-card maximum with 37 distinct cards; 25 singletons and 21 level-0 cards point to a low-density Main (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots, but three of them (Red-Eyes Dark Dragoon, Cross-Sheep, Charmer Quartet in Bloom) are Forbidden, so the Extra Deck is only partly usable (Verified)
D12 Side Deck Adaptability 15 No Side Deck at all (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; fit is Provisional
D14 Pilotability & Error Tolerance 35 Several engines with many conditional summon and hand-trap decisions; step count is high for a single pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Illegal cap applied: Structural 51 gives 0.80*51 + 0.20*40 = 48.8, then the banlist modifier (-12) gives 36.8; the Illegal rule caps the final at 20. Theoretical / structural-only result. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 33 searcher-text cards give near-certain access to a starter in a 5-card opening hand
  • Seven hand-trap-style answers (Ash Blossom x2, Effect Veiler x3, Maxx C, Droll & Lock Bird) give layered interaction
  • Strong closing Extra Deck threats (Perfectron Hydradrive Dragon, Dark Magician of Destruction, Quintet Magician)

Weaknesses

  • Illegal list: three Forbidden cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are run
  • No Side Deck, so no post-side plan and no adaptability
  • Very low archetype purity (4%): the Horus core is only 3 exact cards, so engine coherence depends on several sub-archetypes
  • Main Deck at 60 cards with 21 level-0 cards and 25 singletons, which lowers consistency

Critical choke points

  • Imsety's Special Summon needs King's Sarcophagus on the field; Sarcophagus is a single copy
  • The Charmer / Familiar-Possessed Link and Fusion routes depend on specific Attribute and ATK conditions that cannot be checked without combos
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep Legal Extra Deck replacements (for example, another legal Link or Fusion boss that uses the Charmer / Fairy Tail engine) Forbidden cards make the list illegal; this is the first fix required before any normal score can apply
2 One level-0 spell or a singleton tech card A Side Deck of 15 cards (for example, a card that answers the opponent's most common Extra Deck boss) A Side Deck is required for a best-of-3 adaptation plan and currently scores 15 on D12
3 Off-archetype singletons More copies of the Horus core (Hapi, Guidance of Horus; a second King's Sarcophagus route) Imsety's engine needs the Horus core, and the archetype usage stats show Hapi is in 78% of lists and missing here

Evidence & confidence

  • Verified: Three Forbidden cards are run (legal copies 0), so the list is illegal in OCG; Main 60 / Extra 15 / Side 0; sizes are within the OCG rules; Archetype purity 4% (3 exact Horus cards); core Hapi and S:P Little Knight are absent
  • Inferred: Searcher-text access is near-certain for a 5-card opening hand (hypergeometric estimate); Interaction layering scores D7 well (text-based read of hand traps and negation); Combo ceiling and median are text-only estimates (no combos supplied)
  • Provisional: Meta Power and matchup / format fit (no tournament link, no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side adaptability cannot be measured

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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