Charmer Deck #769747 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Awakening of the Possessed - Gagigobyte x1
- Awakening of the Possessed - Nefariouser Archfiend x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Fairy Tail - Rella x1
- Fairy Tail - Snow x1
- Familiar-Possessed - Dharc x1
- Familiar-Possessed - Lyna x1
- Imsety, Glory of Horus x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Performapal Sky Magician Girl x1
- Spellbook Magician of Prophecy x3
- Spiritual Art Familiars x1
- Aussa the Earth Charmer x1
- Dharc the Dark Charmer x1
- Eria the Water Charmer x1
- Lyna the Light Charmer x1
- Dark Magician x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Awakening of the Possessed x1
- Dark Magical Curtain x3
- Fairy Tail Ball x3
- King's Sarcophagus x1
- Once Upon a Fairy Tail x1
- Possessed Destiny x1
- Shining Sarcophagus x1
- Spellbook of Secrets x3
- Spellbook of the Grand Circle x3
- Tails of the Fairy Tails x1
- The Gaze of Timaeus x1
- Possessed Partnerships x1
- Spiritual Water Art - Aoi x1
Extra Deck (15)
- Charmers of the Grand Circle x1
- Dark Magician of Destruction x1
- Quintet Magician x1
- Red-Eyes Dark Dragoon x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Crowley, the First Propheseer x1
- I:P Masquerena x1
- Perfectron Hydradrive Dragon x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Fairy Tail - Wiccat x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.7 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Charmer / Familiar-Possessed Fusion, Link and Special Summon chains that end in boards of 1850-2000 ATK monsters and Charmers of the Grand Circle; Dark Magician and Dark Magician of Destruction beatdown once the Shining Sarcophagus and Horus lines are online
- Turn 1 (going first): Spellbook of the Grand Circle or Spellbook of Secrets to add Charmer pieces, Familiar-Possessed Dharc or Lyna from the hand and Charmer flip monsters to take control of opposing monsters
- Turn 2 (going second): Hand traps (Effect Veiler, Ash Blossom, Maxx C, Droll and Lock Bird) to slow the opponent, then rebuild through Fairy Tail or Spellbook searches
- Recovery: Spellbook of Secrets and Spellbook Magician of Prophecy search, plus the Possessed and Fairy Tail GY summon effects
- After siding: No Side Deck, so there is no post-side plan
Why it scores here
The list is illegal in OCG because Charmer Quartet in Bloom, Red-Eyes Dark Dragoon and Cross-Sheep are Forbidden and each is run once, so the score is capped and the result is structural-only. Structurally the deck is searcher-dense (33 searcher-text cards; P of at least one searcher in a 5-card opening is about 0.99), so the starter is usually reachable, but the engine is spread across Charmer, Fairy Tail, Spellbook, Possessed, Horus and Magician with only 9 exact Charmer cards (12% exact-name purity), which weakens engine cohesion. The deck has 7 hand traps and 12 negation-text cards for going second, but the archetype core has only about a 42% chance of appearing in an opening 5, and the lack of any Side Deck and of any combo or tournament data keeps the combo and matchup dimensions near the midpoint. The score comes from consistency and interaction on the system, not from Charmer's popularity and not from averaging the card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in opening 5) ~0.99; P(at least one Charmer core card) ~0.42; 3 copies of most searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 37 distinct main cards with a mixed Spellbook, Fairy Tail, Possessed and Horus base, so some hands are conflicting or dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling is inferred from card text such as Charmers of the Grand Circle and Familiar-Possessed chains (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median is available; floor is inferred from the 42% core-presence estimate and the spread of sub-archetypes (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Interruption is partly covered by Fairy Tail and Possessed GY summon routes, but the core is not redundant across sub-archetypes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY recursion (Spellbook of Secrets, Spellbook Magician of Prophecy, Possessed GY effects) give good card economy, but there is no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | 7 hand traps and 12 negation-text cards plus flip control steal (Familiar-Possessed, Charmer flips) give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second board-breaking depends on hand traps and Possessed Destiny; there is no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power is midrange with several 1850-2000 ATK bodies and Imsety at 3000 ATK; no end-board ATK sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 60 main slots is at the cap, with 37 distinct cards and 12% exact-archetype purity, which means low compactness (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck runs 15 cards with 8 Link, 6 Fusion and 1 Xyz; the Forbidden Extra Deck cards leave coverage thinner than the slot count suggests (Verified) |
| D12 | Side Deck Adaptability | 35 | Side Deck count is 0, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype share and tournament link are absent; the score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and flip chains with many decision points make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51.7, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8). Final formula: Structural (Combo profile) 51.7; 0.80*51.7 + 0.20*40 = 49.4, then -8 banlist modifier = 41.4, then Illegal cap sets the final score to 20 (theoretical, structural-only; Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and starter access (33 searcher-text cards)
- Layered interaction: 7 hand traps, 12 negation-text cards, flip-control Charmers
- Extra Deck covers Link, Fusion and Xyz routes
Weaknesses
- Illegal in OCG: three Forbidden Extra Deck cards are run
- Low exact-archetype purity (12%) across six sub-archetypes
- No Side Deck
- Archetype core is only about 42% likely in an opening 5
Critical choke points
- Archetype core (Charmer and Familiar-Possessed) presence in the opening hand
- Forbidden Extra Deck cards that must be removed before the list can be played legally
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep | Legal Extra Deck replacements in the Charmer or Fusion lines | Restores legality; the score is capped until this is fixed |
| 2 | Off-archetype tech or generic staples | Additional Charmer or Familiar-Possessed core cards | Raises exact-archetype purity and archetype core access |
| 3 | One low-impact generic spell | Side Deck cards | Adds post-side adaptability, which is currently zero |
Evidence & confidence
- Verified: Illegal status: three Forbidden cards over the copy limit; Main 60 and Extra 15 are within OCG size rules; Composition: 37 distinct main, 9 exact Charmer copies, 12% exact purity; Usage stats: Droll and Lock Bird, Ash Blossom, Mulcharmy present; S:P Little Knight missing
- Inferred: Starter and searcher access estimates from hypergeometric draws; Interaction layering from card text; Going-second and recovery reads from card text; Dimension scores D1 through D11 and D14
- Provisional: Meta Power is null because there is no dated metagame sample; D13 matchup fit is provisional without archetype meta share
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample no Side Deck, so post-side plans cannot be evaluated
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