Power Patron Deck #769739 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Artmage Finmel x3, Gravekeeper's Watcher x3, Medius the Pure x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Ars Magna the Corruption and the Purification x2
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x2
- Artmage Finmel x3
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Droll & Lock Bird x1
- Gravekeeper's Watcher x3
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Theorealized Medius x2
- Nervedo the Shadebeast Power Patron x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x3
- Artmage Academic Arcane Arts Acropolis x2
- Artmage Vandalism -Assault- x1
- Hey, Space Trunade! x3
- Super Polymerization x2
- Theorealize Liberation x1
- Amazement Family Faces x1
- Ars Magna "Philosophorum" x1
- Artmage Impasto -Recapture- x1
- Infinite Impermanence x3
- Solemn Accusation x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Hyperinvoked Aeon x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Ferocious Flame Swordsman x1
- Helping Robo for Underwater Combat x1
- Mediclius the Extraordinary Power Patron x2
- Purification Power Patron x2
- Salamangreat Pyro Phoenix x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.8 |
| Going First | 67 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion/Link cascade into 2800-3800 ATK boss monsters (Nerva, Hyperinvoked Aeon, Diactorus, Pyro Phoenix, Mediclius) backed by Artmage and Ars Magna recursion; Recurring Medius and Artmage searches to keep a Link/Fusion board advancing through disruption
- Turn 1 (going first): Open Artmage or Medius starters, search via Medius, Artmage Vandalism or Ars Magna, then Fusion or Link Summon into a boss while holding Ash Blossom, Ghost Belle or Ghost Ogre for a Quick Effect response
- Turn 2 (going second): Hold a hand trap (Ash, Droll, Maxx C, Infinite Impermanence, Ghost Ogre) for the opponent's first search or Normal Summon, then rebuild through Medius and Theorealized Medius from the GY or banish zone
- Recovery: Recycle Artmage and Ars Magna monsters from the GY and banishment with Artmage Litera, Theorealized Medius and the Ars Magna banish effects, then re-link Power Patron monsters
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot change its configuration between games
Why it scores here
The deck opens reliably: 19 searcher-text copies give about an 89% chance of at least one searcher in a 5-card opening hand, and the 11-copy Artmage core gives about 68% to open at least one core card (Inferred). Its main strength is interaction on the system: 11 hand traps, 18 negation-text cards and 25 removal-text cards mean most turns have a response, which carries the Stun and Midrange profile (Inferred from text). It converts into 2800 to 3800 ATK Fusion and Link bosses from 15 Extra Deck slots, and its recursion from the GY and banishment keeps it going after a single disruption. Costs are real: 11 hand traps are dead without a board, there is no side deck and so no post-side plan, and three sub-archetypes (Artmage, Ars Magna, Mulcharmy) compete for the same slots. No combo boards, tournament results or guides were supplied, so the floor and median are inferred from text and the score was not averaged from card scores or lifted by popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one searcher in hand of 5) ≈ 0.89; P(at least one archetype-core card) ≈ 0.68; 2-card bootstrap via Medius or Artmage Vandalism (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 11 hand-trap copies are dead without a board; 12 singletons and 10 three-of copies give a moderate brick risk; no conflicting Normal Summon pair identified (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Fusion and Link ceilings (Nerva 3300, Hyperinvoked Aeon 3800, Pyro Phoenix destroys all opposing cards) are visible in text, but no recorded boards exist to confirm them (Inferred from text) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards; median output is assumed from starter access and the number of two-step lines, kept near the middle of the range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple recursion routes (Medius from GY, Artmage Litera, Theorealized Medius, Ars Magna banishment effects) and 11 hand traps across two sub-archetypes give several independent lines (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers (19 copies) and draw effects (Mulcharmy, Maxx C, Artmage Finmel) replenish the hand, but the Extra Deck spend is heavy (Inferred from text) |
| D7 | End-Board & Interaction Quality | 76 | Counter-type coverage across negation, destruction and banish text is wide and layered; Ash, Ghost Belle, Infinite Impermanence, Solemn and Artmage Impasto cover different timings (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps have a 0.75 chance of at least one hit in a 6-card hand (Inferred); Ghost Ogre and Pyro Phoenix provide board-breaking, but there is no split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | End-board ATK of 2800 to 3800 across several Extra Deck options, plus Nerva's untargetable protection and Mediclius's halved-ATK negation, supports closing power (Verified card text, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 56 main slots with 29 distinct cards; 66 of 71 copies lie outside the exact archetype name but cluster in Artmage, Ars Magna and Mulcharmy (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Full 15-card Extra Deck with 8 Fusion and 7 Link monsters, several 2-copy Power Patron Links and Artmage Fusions; some slots (Garura, Favorite HERO, Mudragon, Helping Robo) are flex (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so there is no post-side adaptability at all (Verified composition; Provisional for matchup impact) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame; archetype usage stats show a core, but there is no meta-share data (Provisional) |
| D14 | Pilotability & Error Tolerance | 38 | Multi-step Fusion and Link cascades plus many Quick Effect timing windows raise pilot skill demand (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61.8, Going First ≈ 67, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine_conflicts (-2); banlist_exposure (-1). Final formula: 0.80*Structural(meta-neutral, D13 dropped and renormalised) + 0.20*TournamentReliability + modifiers (-3) = 56.4, rounded to 56 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density: 11 hand traps, 18 negation-text and 25 removal-text cards across the list
- Searcher density: 19 searcher-text copies make the opening hand reliable
- Extra Deck coverage: 15 slots with fusion and link bosses at 2800 to 3800 ATK
- Recursion from GY and banishment keeps the engine alive after disruption
Weaknesses
- No side deck: zero post-side adaptability
- Three sub-archetypes compete for slots, reducing engine coherence
- 11 hand traps can be dead without a board
- No recorded combo boards, so the floor and median are unverified
Critical choke points
- Medius the Pure (3 copies) is the main starter and search route; disrupting it removes most lines
- Fusion and Link summons depend on the Extra Deck being intact and on a material board being present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A 3 to 6 card side deck with a targeted answer to the opponent's dominant engine | A zero-card side deck gives no post-side adaptability; this is the largest drag on D12 and Tournament Reliability |
| 2 | One of the one-copy off-archetype tech cards (for example Solemn Accusation or Droll & Lock Bird) | A second Artmage or Ars Magna engine card | Would tighten the engine and reduce off-archetype slots, which lifts D10 and modifier engine_conflicts |
Evidence & confidence
- Verified: Legality: Legal, 56 Main / 15 Extra / 0 Side within OCG size rules; Restricted cards Droll & Lock Bird and Maxx C (Limited, 1 copy) and Ash Blossom and Super Polymerization (Semi-Limited, 2 copies) are within legal copies; Card text for all 29 Main and 12 Extra distinct cards; Archetype usage stats: Mulcharmy Fuwalos at 82.8% inclusion; core cards present 6 of 14
- Inferred: Starter access probabilities (hypergeometric, from the resolved list); Interaction density read from card text and role tags; Recursion and Extra Deck coverage read from text; Going-first and going-second estimates
- Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional until a dated metagame sample is supplied No guides attached for the archetype Side deck is empty, so no post-side evidence exists
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