Artmage Deck #769738 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Artmage Finmel x3, Gravekeeper's Watcher x3, Medius the Pure x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Ars Magna the Corruption and the Purification x2
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x2
- Artmage Finmel x3
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Droll & Lock Bird x1
- Gravekeeper's Watcher x3
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Theorealized Medius x2
- Nervedo the Shadebeast Power Patron x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x3
- Artmage Academic Arcane Arts Acropolis x2
- Artmage Vandalism -Assault- x1
- Hey, Space Trunade! x3
- Super Polymerization x2
- Theorealize Liberation x1
- Amazement Family Faces x1
- Ars Magna "Philosophorum" x1
- Artmage Impasto -Recapture- x1
- Infinite Impermanence x3
- Solemn Accusation x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Hyperinvoked Aeon x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Ferocious Flame Swordsman x1
- Helping Robo for Underwater Combat x1
- Mediclius the Extraordinary Power Patron x2
- Purification Power Patron x2
- Salamangreat Pyro Phoenix x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 66 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Link boards led by Nerva the Power Patron of Creation, Artmage Diactorus, Salamangreat Pyro Phoenix and Hyperinvoked Aeon, built through Medius, Power Patron and Ars Magna recursion; Mulcharmy draw-engine grind over long games, with Artmage Non-Finito and Garura as extra-deck pressure
- Turn 1 (going first): Open on Artmage or Power Patron starters (Medius, Finmel, Power Patron, Academic Acropolis), keep 2 to 3 hand traps up for the opponent's first starter, then convert through Super Polymerization or the Artmage Power Patron fusion effect
- Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Ghost Ogre, Ghost Belle, Infinite Impermanence, Solemn Accusation, Impasto) to stop the first board, then rebuild through Mulcharmy draws and Ars Magna recursion
- Recovery: Banish Ars Magna monsters from hand or GY for recursion (Ars Magna the Finite and the Infinite, the Corruption and the Purification, the Division and the Union), and use Mulcharmy draw effects to refill
- After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated
Why it scores here
The deck scores as a system: its Artmage and Power Patron engine opens on a starter roughly 92 percent of the time in a five-card hand (core-group proxy, Inferred), and Medius, Finmel and Power Patron chain into multiple independent lines. Eleven hand traps plus Solemn Accusation, Impasto and the Pendulum negate give it strong interaction density across both turn orders, and Mulcharmy plus Ars Magna recursion keep it supplied after disruption. Closing power comes from 2800 to 3800 ATK extra-deck boards (Diactorus, Pyro Phoenix, Hyperinvoked Aeon, Nerva), but the list is spread across roughly fifteen archetypes (exact-name purity 21 percent), it runs no side deck, and its combo ceiling and median are unmeasured because no recorded boards exist. The score comes from consistency, interaction and resilience on the system, not from Artmage being a popular archetype, and not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core-group hypergeometric P(at least one of 21 core copies in a 5-card hand) = 0.915; Medius and Power Patron give two-card bootstraps (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 11 hand traps and 19 searcher-text cards cover most hands, but several need a specific board to activate, so some hands go dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | No recorded boards; ceiling read from text as Nerva, Diactorus and Pyro Phoenix boards after Fusion or Link chains (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards and no median power index; floor assumed to be Medius-into-Finmel style single-line boards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Three or more independent starter routes plus Mulcharmy and Ars Magna recursion after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Mulcharmy draws, Litera GY recovery and banish-from-hand Ars Magna searches regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Eleven hand traps and about six negation or removal effects across 11 distinct interaction cards, with Diactorus and Nervedo adding on-field negation (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | P(at least one hand trap in a 6-card going-second hand) = 0.749 with multiple board breakers in the extra deck (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | End-board ATK up to 3800 (Hyperinvoked Aeon), 3300 (Nerva), 2800 (Diactorus, Pyro Phoenix) and Power Patron pierce and multi-attack text (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 56 main slots over 29 distinct cards, 12 singletons, 21 percent exact-name archetype purity, and 13 tech slots dilute the engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra slots: 8 Fusion and 7 Link; most are on-plan, but Garura, Mudragon, Helping Robo and Ferocious Flame Swordsman are off-archetype flex (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (side_count 0); no post-side data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype meta share unavailable, scored neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step fusion and link lines with many timing-dependent hand-trap decisions; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: No side deck (-3); Off-archetype dispersion (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.4 + 0.20*56 - 5 = 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple independent starters (Medius, Finmel, Power Patron, Academic Acropolis, Mulcharmy) reduce single-card dependence
- Eleven hand traps plus Solemn, Impasto and Pendulum negation give layered interaction on both turn orders
- Mulcharmy and Ars Magna recursion regenerate cards after disruption
- High-ATK extra-deck closers (Hyperinvoked Aeon 3800, Nerva 3300, Diactorus 2800, Pyro Phoenix 2800)
Weaknesses
- Exact-name archetype purity is 21 percent; the list mixes Artmage, Ars Magna, Mulcharmy, Medius, Power Patron and off-archetype cards such as Amazement, Salamangreat, Invoked and Elemental HERO
- Hand traps are dead in hands without a live board, and the 56-card main deck is 21 slots of hand traps and tech
- No side deck (side_count 0) and no post-side plan
- Dense timing and fusion or link sequencing raises pilot error rate
Critical choke points
- Artmage or Power Patron starter in hand (P 0.915 proxy)
- Access to Super Polymerization (2 copies) or the Artmage Power Patron fusion effect for extra-deck summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One off-archetype Extra Deck flex card such as Mudragon of the Swamp | One additional Artmage or Power Patron Extra Deck card | Raises archetype purity and reduces dead Extra slots without changing the engine |
| 2 | One singleton tech slot such as Amazement Family Faces | A Side Deck of 15 with two or three answers to the deck's most-played opposing engine | Restores post-side adaptability (D12) and gives a real going-second post-side plan |
Evidence & confidence
- Verified: Legal OCG list: 56 main, 15 extra, 0 side, no violations; Copy counts within banlist limits (Maxx C 1/1 Limited, Droll and Lock Bird 1/1 Limited, Ash Blossom 2/2 and Super Polymerization 2/2 Semi-Limited); Card stats and text for Hyperinvoked Aeon, Nerva, Diactorus, Pyro Phoenix, Medius and Mulcharmy; Archetype purity 21.1 percent and archetype spread from composition; Usage stats: 12 of 25 core cards present (48 percent)
- Inferred: Starter access about 0.915 from core-group proxy; Going-second hand-trap coverage 0.749; Interaction density across 11 hand traps and 18 negation texts; Consistency, recursion and closing estimates from card text
- Provisional: Meta Power (null); Matchup coverage and format fit (D13 neutral 50); Tournament reliability
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta share and per-pilot match record are absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage_statistics marks Purification Power Patron, Nerva and Mediclius as in_this_deck false, but the cards list runs them in the Extra Deck (2, 1 and 2 copies); the usage in_this_deck flag was not trusted for the core-coverage figure No side deck registered, so side-deck adaptability is unmeasured
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