D/D/D Deck #769726 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. D/D Swirl Slime x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck D/D/D OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion, Synchro, Xyz and Link D/D/D monsters (Arc Crisis, Deus Machinex, Genghis, Caesar) that overwhelm the board with 2800 to 4000 ATK bodies; Recursion of D/D monsters from the Graveyard through Dark Contract and D/D Necro Slime / Genghis effects
  • Turn 1 (going first): Open Pendulum D/D monsters, set the Pendulum Zones, then use Dark Contract with the Gate and Pendulum Summons to reach a D/D/D Extra Deck monster (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first combo line, then Mulcharmy draw effects to rebuild card advantage (Inferred)
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards when the field is empty; Dark Contract recursion and D/D Necro Slime rebuild from the Graveyard (Inferred)
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists in this list

Why it scores here

The deck is scored as one system: Pendulum D/D monsters and Dark Contract searchers open a Pendulum Summon route into a dense Extra Deck of D/D/D Fusion, Synchro, Xyz and Link monsters, and the 22-copy archetype core gives about a 0.92 chance of at least one core card in a 5-card opening hand (Inferred). Interaction is the strongest part of the list: Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Dominus Impulse and Harpie's Feather Duster give layered disruption, and Mulcharmy draw effects keep the hand alive after an exchange. Floor and median output cannot be measured because the export has zero recorded boards, so the combo ceiling is read from card text only and is not treated as the typical result. The list is Illegal: Triple Tactics Talent is Forbidden, and Ash Blossom and Dominus Impulse are each run three times against a limit of two. Per the rubric this caps the final score and labels the result structural-only; popularity of the D/D/D archetype and the average of individual card strength did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core card in 5-card hand) = 0.918 for the 22-copy archetype core; any single 3-copy card = 0.24 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 singletons and 14 three-copy cards; 18 Pendulum monsters need Pendulum Zone setup, which raises dead-in-hand risk (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards; Extra Deck Fusion/Xyz/Synchro/Link ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 48 combos_evidence.total_combos = 0, so median and floor are unmeasured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps, Mulcharmy draws and Dark Contract recursion give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 68 15 searcher-text cards, Mulcharmy draws, Pot of Sloth and Graveyard recursion (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Dominus Impulse, Harpie's Feather Duster, Machinex interaction; over-limit copies counted as cards present (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Mulcharmy draw effects contest a going-second board; no removal-heavy line verified (Inferred)
D9 Offensive Pressure & Closing Power 66 Arc Crisis 4000 ATK, Deus Machinex 3000 ATK x2, Vice King Requiem 2800 ATK, Genghis 2800 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 58 main deck cards, 28 distinct, exact archetype purity 0 percent; 43 D/D cards plus Mulcharmy, Polymerization and Greed splash (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck cards across 13 distinct names with Gilgamesh and Deus Machinex at 2 copies each (Verified counts)
D12 Side Deck Adaptability 15 side_count = 0, so no post-side plan exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale management, Dark Contract chains and multi-route Extra Deck summons raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary, disclosed as a blend of the two profiles; the structural score uses the Midrange profile only. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); copy-limit violations (-4); illegal cap (-17). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(50) = 56.8, then modifiers total -10 for banlist exposure and no sideboard. Illegal list: capped to 30 and labeled theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense D/D core (43 D/D cards, 22 core copies) gives a high chance of a live engine in the opening hand
  • Layered hand traps and negation (Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Dominus Impulse)
  • Strong Extra Deck end-boards: Arc Crisis 4000 ATK, Deus Machinex 3000 ATK x2, Genghis 2800 ATK
  • Mulcharmy draw effects and Dark Contract recursion give card advantage after disruption

Weaknesses

  • Illegal list: Forbidden card and three copies of two Semi-Limited cards
  • No sideboard, so no post-side plan and no answer to hate cards
  • Zero recorded boards, so the median and floor cannot be measured
  • Many Pendulum-scale-dependent cards, which can clog the hand

Critical choke points

  • Pendulum Zone setup: Pendulum monsters need an open scale pair, so a hand without a scale pair stalls
  • Ash Blossom and Dominus Impulse are the only Semi-Limited copies, and both are over the limit
  • Triple Tactics Talent is Forbidden and cannot be played in OCG
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) A legal replacement from the D/D/D or D/D pool (e.g. one extra D/D monster or Dark Contract) A Forbidden card makes the list illegal in OCG; this is the blocking violation
2 1 copy of Ash Blossom & Joyous Spring A legal non-limited card from the deck's core Brings the card to the Semi-Limited limit of 2
3 1 copy of Dominus Impulse A legal non-limited card from the deck's core Brings the card to the Semi-Limited limit of 2
4 None A 15-card side deck with hate for common threats side_count is 0, so the list has no post-side plan; a side deck is legal here (0 to 15)

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent Forbidden, Ash Blossom and Dominus Impulse each over the Semi-Limited limit; Main 58 and Extra 15 are within OCG size rules; Card stats and effect text from the evidence excerpts; Usage stat: 10 of 23 core cards present (43.5 percent)
  • Inferred: Opening-hand probabilities (hypergeometric); Interaction density from text roles; Going-first and going-second plans; Brick risk from Pendulum-scale and singleton counts
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament context); Side deck adaptability (no side deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchups or brick rates no side deck: post-side plan cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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