Crimson Dragon Deck #769710 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Fiend Piece Golem x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Chaospawn Bishop x2
- Crimson Resonator x1
- Darkness Resonator x1
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Called by the Grave x1
- Crimson Call x1
- Crimson Gaia x3
- Crossout Designator x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Branded Beast x1
- Dominus Impulse x2
- Infinite Impermanence x3
- King's Resonance x1
- Solemn Strike x2
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Enigmaster Packbit x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Rising Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Kewl Tune B2B x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro pressure from Red Dragon Archfiend / Scarlight / Scarred Dragon Archfiend, Chaos Angel and Bystial Dis Pater, supported by Resonator searchers and hand traps; Hot Red Dragon Archfiend Abyss and Crimson Blade Dragon as negation-backed boss lines
- Turn 1 (going first): Open a Resonator or Archfiend starter with a searcher (about 0.83 chance of at least one searcher-text card in a 5-card hand), then Synchro Summon into a board-presence Synchro boss
- Turn 2 (going second): Use 13 hand traps (about 0.81 chance of at least one in a 6-card hand) to stop the opponent's first summon, then convert with Synchro bosses
- Recovery: Recur Resonator monsters from the GY through Vision Resonator, Synkron Resonator and Crimson Call, and reuse Soul Resonator searches
- After siding: Not evaluable: the deck runs zero side-deck cards, so no post-side plan exists in the evidence
Why it scores here
The deck is scored as a system on consistency, interaction and closing power, not as an average of its card scores. Searcher and Resonator density gives a reliable starter route (about 0.83 chance of at least one searcher-text card in a 5-card opening hand, Inferred), and the 13 hand traps give real resilience on going second. Synchro bosses at 3000 to 3500 ATK close games, and the Extra Deck is fully used at 15 Synchros. The score is held down by missing combo data (median output is text-only inference), a complete absence of side-deck cards, and a legality failure: three copy-limit violations (two Forbidden cards and one over-limit Semi-Limited card). Popularity does not earn points here: the archetype's core usage stat (Crimson Dragon at 76%) is absent from this list, and no tournament or meta sample exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher-text card in a 5-card hand) ≈ 0.83; Resonator starters present, but the 76%-usage Crimson Dragon is absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Copy histogram 18 singles / 7 doubles / 8 triples; many starters are redundant across Resonator and Archfiend lines (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from text only, e.g. Red Dragon Archfiend and Chaos Angel boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No combo data, so median output is unknown and this score is a low-confidence guess (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Thirteen hand traps plus recursion (Vision Resonator, Synkron Resonator, Crimson Call) give alternative lines after interaction (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers and GY recursion recover resources across turns; no resource signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction breadth across Ash Blossom, Ghost Ogre, Solemn Strike, Dominus Impulse, Crimson Blade and Chaos Angel; interaction density avg unavailable (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage is strong, but board breaking relies on Lightning Storm and Harpie's Feather Duster, both limited to one copy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | End-board ATK up to 3500 (Chaos Angel, Bystial Dis Pater) with 3000 to 3200 Synchro bosses (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 52 | Main deck 56 cards with 21 tech-role cards and no adjustable slots; compactness is weak for a 56-card list (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra Deck slots are Synchro monsters with mostly Dragon and Archfiend coverage; Kewl Tune and Packbit add variety (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so there is no adaptability and this is a hard gap (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Resonator and Archfiend chains with many interaction windows raise decision load and error risk (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-7). Final formula: Illegal cap: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 54.6; modifiers -12 (banlist exposure) give 42.6; capped to 35 because the deck is Illegal. Theoretical/structural-only; Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (16 searcher-text cards) gives a reliable starter route
- Thirteen hand traps provide strong going-second interaction
- Synchro boss ceiling of 3000 to 3500 ATK
- Fully used 15-card Extra Deck with Synchro coverage
Weaknesses
- Three copy-limit violations make the list illegal as built
- Zero side-deck cards: no post-side plan
- No combo data, so the median and ceiling are text-only inference
- Crimson Dragon, a high-usage core card, is absent
Critical choke points
- Single-card Resonator starters (Soul Resonator, Synkron Resonator, Vision Resonator) carry most of the opening-hand engine
- Dependence on Synchro Summons through a limited Extra Deck of 15 with one copy of most bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring (copy 3 of 3) | Any legal main-deck card | Brings Ash Blossom to its Semi-Limited limit of 2; the deck is illegal until this is fixed |
| 2 | Called by the Grave and Triple Tactics Talent | Legal main-deck replacements from the same engine lines | Both are Forbidden in this format and cannot be played; this is the largest legality gap |
| 3 | None | A 15-card side deck | The deck has no side deck, so there is no post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Legality: three copy-limit violations (Ash Blossom over limit; Called by the Grave and Triple Tactics Talent Forbidden); Main 56 / Extra 15 / Side 0 composition; Card text and stats for all listed cards; Crimson Dragon usage stat 76% and absent from the list
- Inferred: Starter access ≈ 0.83 (hypergeometric, searcher group); Hand-trap coverage ≈ 0.81 going second; Interaction quality and board breaking from card text; Pilotability from step count in text
- Provisional: Meta Power and D13 matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied Side deck empty: post-side adaptability cannot be evaluated
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