Crimson Dragon Deck #769710 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from Red Dragon Archfiend / Scarlight / Scarred Dragon Archfiend, Chaos Angel and Bystial Dis Pater, supported by Resonator searchers and hand traps; Hot Red Dragon Archfiend Abyss and Crimson Blade Dragon as negation-backed boss lines
  • Turn 1 (going first): Open a Resonator or Archfiend starter with a searcher (about 0.83 chance of at least one searcher-text card in a 5-card hand), then Synchro Summon into a board-presence Synchro boss
  • Turn 2 (going second): Use 13 hand traps (about 0.81 chance of at least one in a 6-card hand) to stop the opponent's first summon, then convert with Synchro bosses
  • Recovery: Recur Resonator monsters from the GY through Vision Resonator, Synkron Resonator and Crimson Call, and reuse Soul Resonator searches
  • After siding: Not evaluable: the deck runs zero side-deck cards, so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a system on consistency, interaction and closing power, not as an average of its card scores. Searcher and Resonator density gives a reliable starter route (about 0.83 chance of at least one searcher-text card in a 5-card opening hand, Inferred), and the 13 hand traps give real resilience on going second. Synchro bosses at 3000 to 3500 ATK close games, and the Extra Deck is fully used at 15 Synchros. The score is held down by missing combo data (median output is text-only inference), a complete absence of side-deck cards, and a legality failure: three copy-limit violations (two Forbidden cards and one over-limit Semi-Limited card). Popularity does not earn points here: the archetype's core usage stat (Crimson Dragon at 76%) is absent from this list, and no tournament or meta sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in a 5-card hand) ≈ 0.83; Resonator starters present, but the 76%-usage Crimson Dragon is absent (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram 18 singles / 7 doubles / 8 triples; many starters are redundant across Resonator and Archfiend lines (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text only, e.g. Red Dragon Archfiend and Chaos Angel boss lines (Inferred)
D4 Combo Floor & Median Output 42 No combo data, so median output is unknown and this score is a low-confidence guess (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 Thirteen hand traps plus recursion (Vision Resonator, Synkron Resonator, Crimson Call) give alternative lines after interaction (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and GY recursion recover resources across turns; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 68 Interaction breadth across Ash Blossom, Ghost Ogre, Solemn Strike, Dominus Impulse, Crimson Blade and Chaos Angel; interaction density avg unavailable (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is strong, but board breaking relies on Lightning Storm and Harpie's Feather Duster, both limited to one copy (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board ATK up to 3500 (Chaos Angel, Bystial Dis Pater) with 3000 to 3200 Synchro bosses (Verified stat)
D10 Main Deck Efficiency & Flexibility 52 Main deck 56 cards with 21 tech-role cards and no adjustable slots; compactness is weak for a 56-card list (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are Synchro monsters with mostly Dragon and Archfiend coverage; Kewl Tune and Packbit add variety (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no adaptability and this is a hard gap (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Resonator and Archfiend chains with many interaction windows raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-7). Final formula: Illegal cap: 0.80*Structural(57) + 0.20*TournamentReliability(45) = 54.6; modifiers -12 (banlist exposure) give 42.6; capped to 35 because the deck is Illegal. Theoretical/structural-only; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 searcher-text cards) gives a reliable starter route
  • Thirteen hand traps provide strong going-second interaction
  • Synchro boss ceiling of 3000 to 3500 ATK
  • Fully used 15-card Extra Deck with Synchro coverage

Weaknesses

  • Three copy-limit violations make the list illegal as built
  • Zero side-deck cards: no post-side plan
  • No combo data, so the median and ceiling are text-only inference
  • Crimson Dragon, a high-usage core card, is absent

Critical choke points

  • Single-card Resonator starters (Soul Resonator, Synkron Resonator, Vision Resonator) carry most of the opening-hand engine
  • Dependence on Synchro Summons through a limited Extra Deck of 15 with one copy of most bosses
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (copy 3 of 3) Any legal main-deck card Brings Ash Blossom to its Semi-Limited limit of 2; the deck is illegal until this is fixed
2 Called by the Grave and Triple Tactics Talent Legal main-deck replacements from the same engine lines Both are Forbidden in this format and cannot be played; this is the largest legality gap
3 None A 15-card side deck The deck has no side deck, so there is no post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Legality: three copy-limit violations (Ash Blossom over limit; Called by the Grave and Triple Tactics Talent Forbidden); Main 56 / Extra 15 / Side 0 composition; Card text and stats for all listed cards; Crimson Dragon usage stat 76% and absent from the list
  • Inferred: Starter access ≈ 0.83 (hypergeometric, searcher group); Hand-trap coverage ≈ 0.81 going second; Interaction quality and board breaking from card text; Pilotability from step count in text
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied Side deck empty: post-side adaptability cannot be evaluated

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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