Millennium Deck #769705 — Yu-Gi-Oh! OCG
59 Main, 21 Extra, incl. Heart of the Blue-Eyes x3, Mulcharmy Fuwalos x3, Sengenjin Wakes from a Millennium x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Droll & Lock Bird x1
- Exodia the Forbidden One x1
- Exodia the Obliterator x1
- Exodia, the Legendary Defender x1
- Golem that Guards the Millennium Treasures x1
- Heart of Gaia x1
- Heart of the Blue-Eyes x3
- Maxx "C" x1
- Mist Valley Executor x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- The Dark - Hex-Sealed Fusion x2
- The Great Gallant Bandit x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x2
- Blackwing - Sharnga the Waning Moon x3
- Hop Ear Squadron x3
- Hey, Space Trunade! x3
- Metamorphosis x3
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Pot of Prosperity x1
- Super Polymerization x2
- Wedju Temple x1
- Angel Statue - Azurune x1
- Exxod Fires of Rage x1
- Infinite Impermanence x3
- Obliterate!!! x1
- There Can Be Only One x1
Extra Deck (21)
- Dark Paladin - Wave-Motion x1
- Garura, Wings of Resonant Life x1
- Millennium-Eyes Restrict x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x2
- Silhouhatte Rabbit x1
- Sorcerer of Sebek x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Black Rose Dragon x1
- Blackwing Full Armor Master x1
- Clear Wing Synchro Dragon, Four Heavenly Dragons x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Stardust Dragon x1
- Shark Fortress x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 29/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 46 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 59 / Extra 21 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Exodia the Forbidden One assembled from five Forbidden One pieces plus Exodia, the Legendary Defender or The Unstoppable Exodia Incarnate, with Exodia-line Fusion/Xyz finishers (Superdreadnought Rail Cannon Gustav Max/Rocket) as the board conversion (Inferred from card text).; Millennium-line recursion through Millennium Ankh and Sengenjin / Shield / Golem searchers, converting into a Synchro or Xyz board (Inferred).
- Turn 1 (going first): Open a Millennium searcher or Ankh line, use Mulcharmy Fuwalos and Maxx "C" to draw, then search or fuse toward an Exodia-kit or Gustav board while holding hand traps (Inferred, text-only).
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Maxx "C" to answer the opponent's first board, then rebuild through Heart of the Blue-Eyes and Millennium searchers (Inferred).
- Recovery: Heart of the Blue-Eyes and Sengenjin / Shield recover card flow from the GY and deck; Mulcharmy draws when the hand is short (Inferred from card text).
- After siding: Not assessed: the deck has no side deck (side_count 0), so there is no post-side plan.
Why it scores here
This OCG Millennium list is Illegal: it runs Red-Eyes Dark Dragoon and Baronne de Fleur (both Forbidden), and its Extra Deck holds 21 cards against a 15-card cap, so the score is capped and the evaluation is structural-only. Engine access looks reasonable on paper, since the archetype core (Millennium and Exodia-line cards) has about a 95% chance of at least one piece in an opening hand, and the Millennium searchers and Ankh give repeatable starts (Inferred). Interaction is the strongest area, with eight hand traps and about twelve negation or removal effects, though the Limited Exodia pieces, Maxx "C" and Droll & Lock Bird are one-copy cards that cannot be backed up. No combo boards, tournament record or guides exist, so floor, median and ceiling are text-only estimates and none is reported as an average of card scores. The side deck is empty, so there is no going-second adaptation or post-side plan, and popularity was not credited.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Archetype core present in 26 copies, P(at least one core card in a 5-card hand) ≈ 0.95; searcher text ≈ 0.73 in a 5-card hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Five one-copy Exodia pieces plus 8 hand traps raise dead-card risk in a 5–6 card hand; no brick estimate can be verified from the list (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards (total_combos 0); ceiling is an Exodia or Gustav text read, not an observed line (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the typical output is unknown and is not reported as an average (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Eight hand traps and recursion text (Heart of the Blue-Eyes, Mulcharmy) give some alternate routes, but no independent-line data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Mulcharmy and Pot of Prosperity draw, but Exodia pieces are one-shot resources with weak GY recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | About twelve negation or removal texts including Ash Blossom, Infinite Impermanence and Maxx "C" (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 48 | Going-second hand is six cards with eight hand traps; no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Gustav Rocket 5000 ATK and Gustav Max 3000 ATK as closers, both Extra Deck cards and not verified in play (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 41 | Main Deck 59 cards, within the 40–60 range but at its upper edge, with 34 distinct cards and 11 triple-copy cards (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 25 | Extra Deck 21 cards, 6 over the 15-card OCG limit, so the list is Illegal and this score reflects an invalid build (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (side_count 0), so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; matchup fit cannot be judged (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Exodia assembly, Millennium searcher chains and multi-piece Extra Deck summons make the list hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 45, Going First ≈ 46, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-12). Final formula: Illegal cap: 0.80*Structural(45) + 0.20*TournamentReliability(30) = 42, then banlist modifier −12 = 30, reported as 29 (theoretical/structural-only; Meta provisional/null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype presence (Millennium and Exodia-line) gives a high chance of a live starter in the opening hand
- Eight hand traps and about twelve negation or removal texts give layered interaction
- Mulcharmy Fuwalos, Maxx "C" and Pot of Prosperity provide draw and card flow
Weaknesses
- Illegal in OCG: two Forbidden cards are run and the Extra Deck is over the 15-card limit
- No Side Deck, so there is no post-side plan
- Exodia pieces are Limited one-copy cards, so the Exodia finish is fragile to a single removal or hand trap
- Low exact-name purity (12.5%) suggests an engine split across several archetypes
Critical choke points
- Exodia pieces: five different one-copy cards must all be in hand for the Exodia finish
- Millennium Ankh and the Millennium searchers must be live to reach Exodia-line Extra Deck summons
- Hand-trap density (8) depends on the opponent not running a board-breaker that outpaces it
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon and Baronne de Fleur | Legal OCG Extra Deck cards that match the Exodia or Millennium plan | Both are Forbidden in OCG; removing them is required before the list can be legal |
| 2 | Extra Deck cards until 15 remain (6 cards) | None needed | The Extra Deck is 21 cards against a 15-card OCG maximum |
| 3 | One of the lower-impact tech cards | A side deck of 15 cards | A side deck gives post-side options against the field |
Evidence & confidence
- Verified: Red-Eyes Dark Dragoon and Baronne de Fleur are Forbidden in OCG and run at 1 copy each; Extra Deck is 21 cards against a 15-card OCG maximum; Main Deck is 59 cards within 40–60; Side Deck is empty; Eight hand traps and about twelve negation or removal texts by card-text scaffold
- Inferred: Archetype core probability ≈ 0.95 in a 5-card hand (hypergeometric); Exodia-line win requires five one-copy pieces, a card-text read; Interaction density is high on paper, from card text
- Provisional: Matchup and format fit: no dated metagame sample or tournament link; Meta Power: null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for this archetype (total_guides 0)
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