Exodia Deck #769704 — Yu-Gi-Oh! OCG
59 Main, 21 Extra, incl. Heart of the Blue-Eyes x3, Mulcharmy Fuwalos x3, Sengenjin Wakes from a Millennium x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Droll & Lock Bird x1
- Exodia the Forbidden One x1
- Exodia the Obliterator x1
- Exodia, the Legendary Defender x1
- Golem that Guards the Millennium Treasures x1
- Heart of Gaia x1
- Heart of the Blue-Eyes x3
- Maxx "C" x1
- Mist Valley Executor x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- The Dark - Hex-Sealed Fusion x2
- The Great Gallant Bandit x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x2
- Blackwing - Sharnga the Waning Moon x3
- Hop Ear Squadron x3
- Hey, Space Trunade! x3
- Metamorphosis x3
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Pot of Prosperity x1
- Super Polymerization x2
- Wedju Temple x1
- Angel Statue - Azurune x1
- Exxod Fires of Rage x1
- Infinite Impermanence x3
- Obliterate!!! x1
- There Can Be Only One x1
Extra Deck (21)
- Dark Paladin - Wave-Motion x1
- Garura, Wings of Resonant Life x1
- Millennium-Eyes Restrict x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x2
- Silhouhatte Rabbit x1
- Sorcerer of Sebek x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Black Rose Dragon x1
- Blackwing Full Armor Master x1
- Clear Wing Synchro Dragon, Four Heavenly Dragons x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Stardust Dragon x1
- Shark Fortress x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 40 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: ocg
Legality
Main 59 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Assemble all five Forbidden One pieces (Exodia the Forbidden One plus four limbs, all 1-copy Limited) in hand, or Exodia the Obliterator / Unstoppable Exodia Incarnate as a board-based finisher.; Superdreadnought Rail Cannon Gustav Max / Rocket and Liebe as extra-deck beatdown boards.
- Turn 1 (going first): Open Millennium Ankh or a Millennium monster and use the Millennium Ankh and Golem / Sengenjin / Shield searches toward a Level 10 Exodia summon; the single-copy limbs make a full-Exodia hand rare.
- Turn 2 (going second): Hold Ash Blossom, Droll and Maxx C to disrupt the opponent's first summon, then rebuild the Exodia pieces through searchers.
- Recovery: Heart of the Blue-Eyes (discard to add Millennium Ankh) and Sengenjin / Shield searches rebuild the Millennium engine from the graveyard or hand.
- After siding: No side deck is registered, so no post-side plan can be evaluated (data gap).
Why it scores here
The deck is scored as a system, not as an average of its cards. Its engine depends on five single-copy Forbidden One pieces, so the probability of opening a functional full-Exodia hand is low (an individual 1-copy piece has about an 8.5% chance to appear in a 5-card opening hand, Inferred). The Millennium support cards (Millennium Ankh, Shield, Sengenjin, Golem, Heart of the Blue-Eyes) at 3 copies give it a more reliable starter layer, and its interaction suite (Ash Blossom, Droll and Lock Bird, Maxx C, Infinite Impermanence, Nibiru) is broad. Combo evidence is absent, so the floor, median and ceiling are text-based inference only. Popularity in the usage table confirms that the Exodia core is the archetype's standard list, but it does not raise the score. The list is illegal (two Forbidden cards and an Extra Deck of 21 against a maximum of 15), so the score is capped low and should be read as structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 30 | P(at least one Millennium Ankh in 5-card opening hand) = 0.237; the Exodia engine needs 5 single-copy pieces, so full assembly is rare (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram 20 singles / 3 doubles / 11 triples; 70 of 84 copies are off the exact Exodia name, with many brick-prone generic cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling rests on Exodia alt-win text and Millennium searches (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No combo median or power distribution available; the typical output is unknown and was not estimated numerically (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | 8 hand traps and 13 searcher-text cards provide several routes after disruption, but the engine has no redundant finisher (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and recursion (Heart of the Blue-Eyes, Sengenjin, Shield) regenerate resources, but Pot of Prosperity and Metamorphosis cost extra-deck material (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom and Joyous Spring (2), Droll and Lock Bird, Maxx C, Infinite Impermanence, Nibiru and Angel Statue give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | No going-second split data; Exodia pieces and disruption give some board-breaking reach through Exodia the Obliterator and Gustav Rocket (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Win through Exodia or extra-deck boards (Gustav Max 3000, Rocket 5000, Liebe 4000), with no direct recurring damage line (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 59 Main cards with 34 distinct; the exact archetype purity is 12.5%, with heavy cross-archetype splash (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 30 | 21 Extra cards exceed the 15-card limit, and 2 are Forbidden; the Extra Deck is over-full and the cards are not all engine-critical (Verified legality) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered, so adaptability is unknown and scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament or meta-share data; the illegal list lowers the format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | The line needs precise sequencing of Millennium searches, Exodia summons and interaction timing, so the execution burden is high (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 39, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); extra_deck_over_size (-4). Final formula: Illegal list: 0.80*Structural(39) + 0.20*TournamentReliability(35) + modifiers(-10) = 28, capped to 22 because the deck is illegal (no normal Final score; theoretical/structural only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight hand traps and two Ash Blossom copies give broad disruption (Verified text, Inferred quality)
- Three-copy Millennium starters give a more reliable entry point than the single-copy Exodia pieces
- Multiple extra-deck boards give a backup win path if Exodia fails
Weaknesses
- Two Forbidden cards in the Extra Deck make the list illegal as built
- Extra Deck of 21 exceeds the maximum of 15
- Five single-copy Exodia pieces make the alt-win rarely assembled in hand
- No side deck, so no post-side adaptability
Critical choke points
- Assembling all five Forbidden One pieces depends on single-copy cards and searchers
- Millennium Ankh (3 copies) is the single engine starter for the Millennium route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon and Baronne de Fleur | Legal Extra Deck replacements (e.g., non-Forbidden Synchro or Fusion extenders) | Both are Forbidden in the OCG banlist and make the deck illegal as built |
| 2 | 6 Extra Deck cards (lowest engine value) | None; keep the Extra Deck at 15 or fewer | Extra Deck of 21 exceeds the OCG limit of 15 |
| 3 | Off-archetype generic cards that duplicate the Millennium route | Additional Exodia pieces or Millennium searchers to raise the chance of a full hand | Improves D1/D2 consistency without changing the engine |
Evidence & confidence
- Verified: Two Forbidden cards in the Extra Deck (legality, banlist); Extra Deck of 21 against a maximum of 15 (size_warnings); Exodia pieces are 1-copy Limited; Ash Blossom and Super Polymerization are 2-copy Semi-Limited; Probability table values (hypergeometric)
- Observed: Usage stats: the Exodia core is present in the standard list (inclusion 100% for the five limbs)
- Inferred: Full-Exodia hand is rare (single-copy pieces); Interaction quality is layered (text-based); Consistency and brick estimates from composition
- Provisional: Meta power and format fit (no dated meta sample); Going-first and going-second split (no win-rate telemetry)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchups or brick rates Meta power is provisional without a dated metagame sample No side deck is registered
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