Mekk-Knights Deck #769694 — Yu-Gi-Oh! OCG

55 Main, 16 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Knightmare Corruptor Iblee x3, Lord of the Heavenly Prison x3. Created Oct 20, 2026 by YGO Mod.

Deck Mekk-Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 45
Going First 50
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon 3000-ATK Mekk-Knight Links (Crusadia Avramax, Spectrum Supreme) and hold the board with Mekk-Knight column-summon and destruction effects; World Legacy / Orcust Link recursion (Galatea, Lib, Morning Star) feeding Dingirsu and World Legacy monsters back into the board
  • Turn 1 (going first): Opening searchers (Mekk-Knight Morning Star, Galatea-I, Piri Reis Map) gather Mekk-Knight and World Legacy pieces toward a Link 3 or Link 4 board. Inferred from card text; no recorded boards.
  • Turn 2 (going second): Hand traps (Droll & Lock Bird, Nibiru, Solemn Strike, Forbidden Droplet) and Link-column summons answer the opponent's board, then Link Summons rebuild pressure. Inferred.
  • Recovery: Recursion from the GY through World Legacy Succession, World Legacy's Memory and Galatea-I, plus banish-cost Mekk-Knight effects. Inferred from text only.
  • After siding: Not assessable: the deck has no Side Deck, so no post-side plan exists in the evidence.

Why it scores here

The deck is illegal in OCG: it runs 3 copies of Super Polymerization against a limit of 2, and its Extra Deck holds 16 cards against a maximum of 15. Under the rubric it is capped and scored only as a theoretical, structural read. Structural power is about 49 on the Midrange profile. Mekk-Knight column summons, three 3000-ATK Links and 17 negation-text and 21 removal-text cards give real interaction and closing power. Consistency is middling: only 27 distinct Main Deck cards, 22 generic cards and 12 Link-enabling cards, with 0% exact-name Mekk-Knight purity. P(at least one searcher in an opening 5) is about 0.72, but the 7-copy archetype core is present in an opening hand only about 51% of the time (Inferred). The score comes from consistency, interaction and closing power on the system, not from the archetype's popularity or from averaging the card scores. No combos, tournament record or side deck were supplied, so Meta and Tournament Reliability carry low evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) = 0.72; 7-copy archetype core P(>=1 in hand) = 0.51; 2-card bootstrap unclear (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 cards at 3 copies, but 12 one-of tech/hand traps and 20 tech-tagged cards add dead-card risk; no full-brick data (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; text-only read of Link-summon and column-summon chains to 3000-ATK Links (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos; the floor is unknown, and the 22 generic and 12 tech cards suggest a weaker median than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple Mekk-Knight Special Summon routes and negate text across 12 searcher cards give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Mekk-Knight banish-cost effects recur, but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 62 21 removal-text and 17 negation-text cards, with Limited and Semi-Limited staples such as Crossout Designator and Solemn Strike (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 52 4 hand traps and Nibiru for the going-second board, but no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Three 3000-ATK Link monsters (Avramax, Spectrum Supreme, Black Luster Soldier) and direct-attack text give closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards at 0% exact-archetype purity, 22 generic cards, 12 tech cards; the Main Deck is within the 40-60 size rule (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 16 Extra cards against a limit of 15 (illegal); 12 Link, 3 Fusion and 1 Xyz; Link-heavy and mostly archetype-aligned (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck; zero post-side adaptability in the evidence (Verified absence)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable, so provisional only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link and column-summon sequencing with many one-of tech choices, so moderate-to-high pilot complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary noted but not blended. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal deck (copy limit and Extra Deck overflow) (-10); Banlist exposure (-2). Final formula: No dated metagame: 0.80*Structural(49) + 0.20*TournamentReliability(45) = 48.2; modifiers -12 gives 36.2; Illegal cap sets the reported score to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong closing bodies: three 3000-ATK Link monsters plus Mekk-Knight column-summon routes
  • Dense interaction: 21 removal-text and 17 negation-text cards, with Solemn Strike, Lightning Storm and Forbidden Droplet
  • Searcher coverage: 12 searcher-text cards give P(>=1 in opening 5) of about 0.72

Weaknesses

  • Illegal as built: over the copy limit on Super Polymerization and over the Extra Deck size
  • Low exact-archetype purity (0%) with 22 generic and 12 tech cards, which weakens the engine's coherence
  • No Side Deck, so there is no post-side adaptability

Critical choke points

  • The Link Summon chain depends on Link monsters in the Extra Deck; losing one Link or Galatea-I cuts several routes
  • The 7-copy archetype core is in an opening hand only about 51% of the time
  • Limited staples (Droll & Lock Bird, Crossout Designator, S:P Little Knight) each run one copy, so a single removal breaks the plan
Priority Remove Add Reason
1 1 copy of Super Polymerization none Fixes the copy-limit violation; without it the deck is illegal
2 1 Extra Deck card (for example Salamangreat Almiraj, the off-archetype Link) none Brings the Extra Deck to 15, the OCG maximum
3 none a 10-15 card Side Deck Adds the post-side plan the evidence lacks (D12 currently 10)

Evidence & confidence

  • Verified: Illegal status: Super Polymerization over the copy limit (3 vs 2), Extra Deck 16 vs 15; Banlist: Crossout Designator, Droll & Lock Bird and S:P Little Knight are Limited, one copy each; Composition: 55 Main, 16 Extra, 0 Side; 12 Link, 3 Fusion, 1 Xyz; archetype purity 0%
  • Observed: Usage stats: Girsu, the Orcust Mekk-Knight and World Legacy Succession are core cards; the deck runs them
  • Inferred: Searcher access P(>=1 in 5) about 0.72 and archetype-core access about 0.51; Midrange structural read (interaction and closing power on the system); Going-first and going-second plans read from card text
  • Provisional: Meta and matchup fit (D13): no dated metagame or tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred No Side Deck: post-side plan not assessable No guides for this archetype

More OCG Info

Mekk-Knights

Mekk-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top