Fiendsmith Deck #769689 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
33± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Live☆Twin / Evil★Twin Link pressure (Evil★Twin's Trouble Sunny, 3300 ATK) built from Ki-sikil/Lil-la chains; Fiendsmith's Lacrima as a secondary closer; Mulcharmy draw-and-hand-advantage grind into Extra Deck Links
  • Turn 1 (going first): Open Secret Password or Live☆Twin Sunny's Snitch, search a Live☆Twin, Normal Summon Lil-la or Ki-sikil, chain Link Summons to Evil★Twin monsters; hold Ash Blossom and Solemn Warning up for the first disruption
  • Turn 2 (going second): Use the six-card hand for a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Maxx "C") to cut the opponent's first combo, then rebuild through Mulcharmy draws and Live☆Twin Lil-la Treat
  • Recovery: Recover from the GY through Unchained Soul Lord of Yama and Evil★Twin Lil-la revival, plus Mulcharmy Fuwalos/Purulia hand refills
  • After siding: Not evaluable: no side deck is submitted in this export (side_count 0)

Why it scores here

The deck is scored as a connected system, not as an average of its card scores: it is a mixed Live☆Twin / Evil★Twin / Mulcharmy / PSY-Frame build that shares a name with Fiendsmith but runs only 7 exact Fiendsmith cards (about 10% exact-name purity) and only 5 of the 10 archetype core cards. The starter probability is low, with a 3-copy starter at about 25% in a 5-card opening hand and the archetype core group at about 51%, so consistency is the main drag. Interaction is the strongest area (12 hand traps and 15 negation-text cards, about 79% chance of at least one hand trap in a going-second 6-card hand, Inferred), but the 18 tech slots and 21 singleton removal/negation effects add brick risk. The list is Illegal: two Forbidden cards (D/D/D Wave High King Caesar and Knightmare Gryphon) must be removed, so the Structural score is capped as theoretical only. No combo boards, tournament context, or side deck were supplied, so the floor, median, and ceiling are text-only inferences and the Meta score is null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 of a 3-copy starter in 5 cards) ≈ 0.25; archetype core group P ≈ 0.51; only 5 of 10 core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 18 tech and 12 hand-trap slots compete for the same hand; high probability of dead or conflicting openers (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is read from card text only, e.g. Evil★Twin's Trouble Sunny at 3300 ATK (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so no median or power distribution exists; treated as low-confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent lines via Lil-la/Ki-sikil and Mulcharmy draws, but no route-redundancy data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy and Unchained recursion and draw effects offset spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text and 21 removal-text cards, plus Solemn Judgment, Solemn Warning, and Ash Blossom; layered but tech-heavy (Verified flags / Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density ≈ 0.79 for at least one hand trap in 6 cards; board-breaking via Heavy Storm and Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 50 Closers are Evil★Twin's Trouble Sunny (3300 ATK) and Fiendsmith's Lacrima (2400 ATK, -600 ATK effect); no direct-damage density (Verified stats / Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 34 distinct, 21 of them singletons; 18 tech slots dilute compactness (Verified counts / Inferred)
D11 Extra Deck Efficiency & Coverage 50 11 Link, 2 Xyz, 2 Fusion; two Extra cards are Forbidden and must be removed (Verified legality)
D12 Side Deck Adaptability 10 No side deck submitted (side_count 0); no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link and Ki-sikil/Lil-la chains with many decision points; execution burden is high (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (disclosed; weighted to Toolbox). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (Forbidden cards in list) (-8); Engine conflicts (-2); Dependence on one Extra-Deck card (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal legality cap applied (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 12 hand traps and 15 negation-text cards
  • Multiple Link Summon routes with a 3300 ATK Link-4 closer
  • Mulcharmy draw engine gives card advantage

Weaknesses

  • Illegal list: two Forbidden cards must be removed
  • Low exact-archetype purity (10%); only 5 of 10 core Fiendsmith cards present
  • High brick risk from 18 tech cards and 21 singletons
  • No side deck

Critical choke points

  • Ki-sikil or Lil-la on board is required for most Link lines
  • Evil★Twin's Trouble Sunny is the main closer and a single Extra copy
Priority Remove Add Reason
1 D/D/D Wave High King Caesar Legal Fiendsmith Link or Fusion (e.g. Fiendsmith's Sequence or Fiendsmith's Requiem) Forbidden in OCG; the list is illegal until it is removed
2 Knightmare Gryphon A legal Link-4 that fits the Live☆Twin/Evil★Twin line Forbidden in OCG; the list is illegal until it is removed
3 Two or three single tech cards (e.g. Crossout Designator, Spell Card "Monster Reborn") Extra copies of Live☆Twin or Ki-sikil starters Raises starter density and lowers brick rate (Inferred)

Evidence & confidence

  • Verified: Illegal status: Caesar and Knightmare Gryphon are Forbidden with 1 copy each; Main 55, Extra 15, Side 0 counts; 34 distinct Main cards; Restricted-card banlist tokens for all listed Limited/Semi-Limited cards
  • Inferred: Starter probability ≈ 0.25 per 3-copy starter in a 5-card hand; Hand-trap probability ≈ 0.79 in a going-second 6-card hand; Interaction density and brick-risk reads from card text
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated meta sample
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No side deck submitted, so post-side plans cannot be scored

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top