Artifact Deck #769684 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Artifact Lancea x3, Artifact Moralltach x3, Parallel eXceed x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Artifact Lancea x3
- Artifact Moralltach x3
- Droll & Lock Bird x1
- Parallel eXceed x3
- Sneaky "C" x3
- Traptrix Arachnocampa x2
- Traptrix Dionaea x2
- Traptrix Mantis x3
- Traptrix Myrmeleo x3
- Traptrix Pudica x3
- Ash Blossom & Joyous Spring x3
- Ghost Mourner & Moonlit Chill x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Traptrip Garden x2
- Banishing Trap Hole x1
- Floodgate Trap Hole x1
- Foolish Trap Hole x2
- Gravedigger's Trap Hole x2
- Ice Dragon's Prison x2
- Infinite Impermanence x3
- Solemn Judgment x1
- Terrifying Trap Hole Nightmare x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x2
- Void Trap Hole x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (Confidence: Low)
- Primary strategy: Control
- Secondary strategies: Midrange, Link/Xyz mechanics, Traptrix/Hole interaction shell
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link/Xyz boards (Traptrix Pinguicula, Traptrix Allomerus, Traptrix Atypus, Accesscode Talker) built on top of a Traptrix searcher chain while Trap Holes and hand traps keep the opponent from establishing a board; Divine Arsenal AA-ZEUS and Super Starslayer TY-PHON as late-game Extra Deck bosses, with Time Thief Redoer as a removal-plus-material engine
- Turn 1 (going first): Open on Traptrix searchers (Mantis, Myrmeleo, Pudica) and set Trap Holes; hold Ash Blossom and Infinite Impermanence for the first Summon or activation, then build a Link or Xyz board off the Traptrix monsters
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Mourner, Droll and Lock Bird, Artifact Lancea and Moralltach as Set Spells) to break the first Summon, then answer the follow-up with Trap Holes and Solemn Judgment before extending
- Recovery: Recycle Trap Holes and Traptrix monsters from the GY (Dionaea, Arachnocampa, Holeutea, Cularia), since the deck has no Main Deck recursion beyond these routes
- After siding: Not defined: the deck runs no side cards, so there is no post-side plan at all
Why it scores here
The deck is scored as a system, not by averaging its cards. Its strongest reads are interaction density (10 hand traps, 18 negation-text cards, 36 removal-text cards) and a Traptrix searcher chain that gives it a usable opening line about 59% of the time with a searcher in a 5-card hand. Its weak points are brick risk from many conditional Trap Hole and hand-trap cards and a lack of any recorded boards or meta data to measure floor or median output. The deck has no side deck, so it has no post-side plan, which caps its adaptability score. The rules violation on Ash Blossom (3 copies against a 2-copy Semi-Limited limit) makes the list illegal, so the score is capped at 35 and labelled theoretical or structural only. Archetype popularity (usage stats showing 2 of 5 core cards present) was not credited as strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one searcher in a 5-card opening hand) ≈ 0.59; P(at least one Artifact core card) ≈ 0.44; no Main Deck recursion beyond GY Traptrix routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand-trap and conditional Trap Hole density (10 hand traps, 15 tech) with 25 Level-0 non-monsters raises brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from Extra Deck bosses and Traptrix Link chain text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence; median output is unmeasured and set conservatively low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Trap Holes, Holeutea and Traptrix GY recursion give a second line after one interruption, but the deck has few independent starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | GY recursion from Traptrix monsters and Holes gives partial grind; no net-card-advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Dense interaction: 6 Trap Holes, Solemn Judgment, Harpie's Feather Duster, Lightning Storm, Ash Blossom and Infinite Impermanence, all from text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Six-card going-second hand has a hand-trap hit about 70% of the time, and Lightning Storm and Feather Duster break a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bosses reach 2200 to 3000 ATK (Pinguicula, Allomerus, Redoer, TY-PHON, ZEUS), but the lines to get there are unmeasured (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 26 distinct Main Deck cards across 6 archetypes (Traptrix 26, generic 18, Hole 8, Artifact 6), exact-archetype purity 8.3%; low coherence (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 15 cards with 12 distinct, mixing Link and Xyz bosses and one Limited card (S:P Little Knight) that is listed but not run in the Main (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards, so there is no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; set to the neutral midpoint and provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link and Xyz sequencing with many conditional Hole and hand-trap timing windows, which raises decision load (Inferred) |
How the score was computed
Strategy profile: Control. Modifiers: none.
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