Artifact Deck #769684 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Artifact Moralltach x3, Parallel eXceed x3. Created Oct 20, 2026 by YGO Mod.

Deck Artifact OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
35± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Control
  • Secondary strategies: Midrange, Link/Xyz mechanics, Traptrix/Hole interaction shell
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link/Xyz boards (Traptrix Pinguicula, Traptrix Allomerus, Traptrix Atypus, Accesscode Talker) built on top of a Traptrix searcher chain while Trap Holes and hand traps keep the opponent from establishing a board; Divine Arsenal AA-ZEUS and Super Starslayer TY-PHON as late-game Extra Deck bosses, with Time Thief Redoer as a removal-plus-material engine
  • Turn 1 (going first): Open on Traptrix searchers (Mantis, Myrmeleo, Pudica) and set Trap Holes; hold Ash Blossom and Infinite Impermanence for the first Summon or activation, then build a Link or Xyz board off the Traptrix monsters
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Mourner, Droll and Lock Bird, Artifact Lancea and Moralltach as Set Spells) to break the first Summon, then answer the follow-up with Trap Holes and Solemn Judgment before extending
  • Recovery: Recycle Trap Holes and Traptrix monsters from the GY (Dionaea, Arachnocampa, Holeutea, Cularia), since the deck has no Main Deck recursion beyond these routes
  • After siding: Not defined: the deck runs no side cards, so there is no post-side plan at all

Why it scores here

The deck is scored as a system, not by averaging its cards. Its strongest reads are interaction density (10 hand traps, 18 negation-text cards, 36 removal-text cards) and a Traptrix searcher chain that gives it a usable opening line about 59% of the time with a searcher in a 5-card hand. Its weak points are brick risk from many conditional Trap Hole and hand-trap cards and a lack of any recorded boards or meta data to measure floor or median output. The deck has no side deck, so it has no post-side plan, which caps its adaptability score. The rules violation on Ash Blossom (3 copies against a 2-copy Semi-Limited limit) makes the list illegal, so the score is capped at 35 and labelled theoretical or structural only. Archetype popularity (usage stats showing 2 of 5 core cards present) was not credited as strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher in a 5-card opening hand) ≈ 0.59; P(at least one Artifact core card) ≈ 0.44; no Main Deck recursion beyond GY Traptrix routes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap and conditional Trap Hole density (10 hand traps, 15 tech) with 25 Level-0 non-monsters raises brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from Extra Deck bosses and Traptrix Link chain text only (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence; median output is unmeasured and set conservatively low (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Trap Holes, Holeutea and Traptrix GY recursion give a second line after one interruption, but the deck has few independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 50 GY recursion from Traptrix monsters and Holes gives partial grind; no net-card-advantage data (Inferred)
D7 End-Board & Interaction Quality 72 Dense interaction: 6 Trap Holes, Solemn Judgment, Harpie's Feather Duster, Lightning Storm, Ash Blossom and Infinite Impermanence, all from text (Inferred)
D8 Going-Second & Board-Breaking Power 65 Six-card going-second hand has a hand-trap hit about 70% of the time, and Lightning Storm and Feather Duster break a board (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses reach 2200 to 3000 ATK (Pinguicula, Allomerus, Redoer, TY-PHON, ZEUS), but the lines to get there are unmeasured (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 26 distinct Main Deck cards across 6 archetypes (Traptrix 26, generic 18, Hole 8, Artifact 6), exact-archetype purity 8.3%; low coherence (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards with 12 distinct, mixing Link and Xyz bosses and one Limited card (S:P Little Knight) that is listed but not run in the Main (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards, so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; set to the neutral midpoint and provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Xyz sequencing with many conditional Hole and hand-trap timing windows, which raises decision load (Inferred)

How the score was computed

Strategy profile: Control. Modifiers: none.


More OCG Info

Artifact

Artifact Breakdown

 
 

 

 

 

 

 

 
 

 

 
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