Temple of the Kings Deck #769683 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Inspector Boarder x3, Raise Moon Starter Squeeze x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 43
Reliability 30
Going First 38
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 38
Going Second 46
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Supreme King Z-ARC, Odd-Eyes Rebellion Xyz Dragon, The Dragon that Devours the Dogma) after negating or disrupting the opponent's plays; Raise Moon Xyz Monsters and Fusion/Synchro bosses that gain value from the trap/negation package
  • Turn 1 (going first): Open a search or draw engine (Pot of Desires, Raise Moon Starter Squeeze, Treasures of the Kings) and hold hand traps (Maxx C, Droll & Lock Bird, Evenly Matched) and trap negations for the opponent's first Summon or Spell/Trap
  • Turn 2 (going second): Use Maxx C, Droll & Lock Bird and Solemn Judgment / Solemn Warning / Mind Mirror Force to break the opponent's first board, then Extra Deck boss monsters
  • Recovery: Recycle through Dominus Spiral / Dominus Spark / Apophis traps and Raise Moon GY recursion to rebuild interaction after a disruption
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The deck is a trap-heavy Toolbox list built around Dominus, Raise Moon, Apophis and Solemn traps, with 31 Trap Cards and 25 negation-text cards, so its interaction density is the strongest reading (D7 65, Inferred from text). Its engine is fragmented: only 1 of 59 main cards carries the exact archetype name, 73 are off-archetype, and the archetype core is present in only 3 of 12 standard core cards, so starter access is weak (about 48% for a searcher in the opening hand, Inferred). No recorded combo boards exist, so the ceiling and median are text-only estimates and are scored low. The deck is illegal: two Forbidden cards and three copies of a Limited card break the list, so it receives a capped score rather than a normal contextual score. Popularity and archetype usage were not used to add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 searcher in opening 5) ≈ 0.48; core archetype density 1.4% exact-name purity; fragmented sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 31 traps, 17 generic cards, 5 hand traps; brick risk moderate with some redundancy in traps (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling from text only, Extra Deck bosses reachable but unproven (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, median cannot be measured; scored low on text-only evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple negation routes (Dominus, Solemn, Mind Mirror Force) give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Draw/search effects (Pot of Desires, Maxx C, Droll, Card of Demise) with limited recursion (Inferred)
D7 End-Board & Interaction Quality 65 25 negation-text and 39 removal-text cards, 5 hand traps, layered trap set (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Hand traps at 43% in the going-second 6-card hand; no board-breaker beyond Forbidden or niche bosses (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra Deck bosses at 3000-4000 ATK exist, but two boss cards are Forbidden and the closing line is unproven (Inferred)
D10 Main Deck Efficiency & Flexibility 35 59 main cards across 24 distinct names with 3-copy stacking, 14 off-archetype staples, low archetype purity (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards spread over Fusion, Synchro, XYZ and Pendulum types; two of them are Forbidden (Verified)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 40 Many decision points across trap timing, negation choices and Extra Deck summons, with no combo steps to check (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 38, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (Illegal list) (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*43 + 0.20*30 ≈ 40, then -12 banlist-exposure modifier ≈ 28, then Illegal cap applied = 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.48 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense trap and negation package: 25 negation-text cards and 5 hand traps
  • Layered interaction across Dominus, Solemn, and Mind Mirror Force, so the deck can answer a first Summon or activation
  • Extra Deck has high-ATK bosses (Supreme King Z-ARC at 4000 ATK x2, Odd-Eyes Rebellion at 3000, The Dragon that Devours the Dogma at 3000)

Weaknesses

  • Illegal as built: Forbidden cards and a Limited card over its limit
  • Fragmented engine: 1.4% exact-archetype purity across seven sub-archetypes
  • No Side Deck, so there is no post-side adaptation
  • No recorded boards, so the combo ceiling and floor cannot be measured

Critical choke points

  • The opening hand needs a searcher or draw card, with about 48% chance of one (Inferred)
  • Forbidden Albion and Crystal Wing removals leave Extra Deck slots to fill
  • Negation-based interaction without a recovery engine after the first board is lost
Priority Remove Add Reason
1 2 copies of Card of Demise Legal draw or search card, or a second Pot of Desires-compatible draw Card of Demise is Limited (max 1) and the deck runs 3, which makes the list illegal
2 Crystal Wing Synchro Dragon and Albion the Branded Dragon Legal Extra Deck bosses from the same archetypes (Clear Wing Synchro Dragon is already present as a legal substitute) Both are Forbidden and cannot be played in this format
3 Off-archetype generic traps with overlapping effects Side Deck (up to 15 cards) for matchup adjustments A Side Deck is needed for a post-side plan and for D12, which currently scores 10

Evidence & confidence

  • Verified: Main 59 / Extra 15 / Side 0 counts and size rules; Card of Demise 3 copies vs Limited max 1; Crystal Wing Synchro Dragon and Albion the Branded Dragon are Forbidden; Exact archetype purity 1.4%
  • Inferred: P(>=1 searcher in opening 5) ≈ 0.48; Interaction density and layering from card text; Going-second hand-trap estimate 43%
  • Provisional: Meta/format fit; Tournament reliability
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck entries, so post-side behavior is unknown Deck title is null

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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