Train Deck #769674 — Yu-Gi-Oh! OCG
59 Main, 16 Extra, incl. Artifact Lancea x3, Cyber Dragon, the Luminous Mech Dragon x3, Infinitrack Harvester x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Ancient Gear Box x1
- Artifact Lancea x3
- Carnot the Eternal Machine x1
- Convex Knight x1
- Cyber Dragon, the Luminous Mech Dragon x3
- Droll & Lock Bird x1
- Flying Pegasus Railroad Stampede x1
- Gizmek Taniguku, the Immobile Intellect x1
- Heavy Armored Knight Babeldecker x1
- Heavy Freight Train Derricrane x1
- Infinitrack Brutal Dozer x1
- Infinitrack Harvester x3
- Infinitrack Trencher x1
- Jizukiru, the Star Destroying Kaiju x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Night Train Blue Traveler x2
- Super Express Bullet Train x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Exceptional Schedule x3
- Harpie's Feather Duster x1
- Heavy Forward x3
- Heavy Storm x1
- Hey, Space Trunade! x3
- Pot of Sloth x3
- Revolving Switchyard x1
- Subspace Battle x3
- Ultimate Sky x3
- Urgent Schedule x2
- Red Reboot x1
Extra Deck (16)
- Chimeratech Megafleet Dragon x1
- Ancient Gear Ballista x1
- Clockwork Knight x1
- Double Headed Anger Knuckle x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack River Stormer x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x3
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
- Tistina, the Divinity that Defies Darkness x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 59 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Train Xyz/Link beatdown: Superdreadnought Rail Cannon Gustav Rocket and Super Dora / Liebe end-boards, backed by Super Express Bullet Train and Flying Launcher pressure (Inferred from card text); Gustav Max 2000-damage detach ping plus Mulcharmy draw-based card advantage (Inferred)
- Turn 1 (going first): Open with Exceptional Schedule or Night Train Blue Traveler to add a Train or Revolving Switchyard, then Special Summon through Heavy Armored Knight Babeldecker into Train Xyz (Inferred, text-only)
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Red Reboot against the opponent's starter, then rebuild through Night Train from the GY (Inferred, text-only)
- Recovery: Night Train recursion from the GY, Ancient Gear Box and Heavy Forward searches, and Mulcharmy Fuwalos draws (Inferred)
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0)
Why it scores here
This list is Illegal (Gustav Max at 3 copies against a limit of 1, and 16 Extra Deck cards against a maximum of 15), so it does not receive a normal Final Contextual score; the score above is structural-only and capped low. The deck reliably has interaction: 11 hand traps, Ash Blossom, Maxx C, Droll and Red Reboot, plus Heavy Storm and Harpie's Feather Duster give it a strong interaction layer (D7 72). Its closing power comes from Gustav Rocket, Super Dora and Liebe in the Extra Deck, but the Train engine is spread thinly: only 20 of 59 Main Deck cards are named Train (26.7% exact-name purity), with Infinitrack, Cyber, Kaiju, Therion, Mulcharmy and Greed mixed in. Consistency is estimated at 78% for the archetype core in a 5-card hand (Inferred), with no combo recordings to confirm conversion, so floor and ceiling remain text-only. The score was built from consistency, interaction and median output on the system, not from Train being a popular archetype and not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in 5-card hand) ~0.78; Train engine diluted by off-archetype cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 11 hand traps and 16 searcher-text cards support hands; 14 Extra Deck monsters and multiple summon-restricted lines add conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling from text only: Gustav Rocket and Super Dora board conversion, no recorded combo boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos recorded, so median output is unmeasured; estimated from starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple starters (Exceptional Schedule, Night Train, Derricrane, Ballista) and GY recursion give partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Night Train GY recursion, Ancient Gear Box and Heavy Forward searches, Mulcharmy draws (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density is high: 18 removal/negation-text cards, 11 hand traps, Heavy Storm and Red Reboot (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second value from hand traps, Maxx C, Droll and Artifact Lancea; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Gustav Rocket 5000 ATK, Liebe 4000 ATK, Super Dora 3200 ATK and piercing via Super Express Bullet Train (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 Main Deck cards near the top of the 60 cap with 18 single-copy slots and low archetype purity (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 42 | 16 Extra Deck slots is over the 15 maximum, and 3 Gustav Max copies is 2 over the legal limit (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (side_count 0); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with many summon-conditional decisions and dependence on exact Train lines (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); Extra Deck over limit (-4); No side deck (-3); Unverified combo conversion (-2). Final formula: Illegal cap: 0.80*Structural(53) + 0.20*TournamentReliability(40) + ContextModifiers(-15) = 35; Meta provisional; structural-only, capped low
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 11 hand traps plus Heavy Storm, Feather Duster and Red Reboot
- Strong Extra Deck closers (Gustav Rocket 5000 ATK, Liebe 4000 ATK, Super Dora 3200 ATK)
- Multiple searchers and GY recursion (Night Train, Ancient Gear Box, Heavy Forward)
Weaknesses
- Illegal list: Gustav Max over the copy limit and Extra Deck over 15
- Low archetype purity (26.7%): Train pieces mixed with Infinitrack, Cyber, Kaiju, Therion, Mulcharmy and Greed
- No side deck
- Core Train pieces run at 1-2 copies, so the engine is less reliable than the card count suggests
Critical choke points
- Gustav Max copies: legal fix requires cutting 2 copies, which also brings the Extra Deck to 14
- Single-copy Train starters (Derricrane, Switchyard, Babeldecker) are the main line of access to the end-boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Superdreadnought Rail Cannon Gustav Max | Nothing; leave the slots empty | Fixes both legality violations at once: 3->1 copy meets the copy limit and brings the Extra Deck to 14, within the 15 maximum |
| 2 | Off-archetype single-copy cards (Revolving Switchyard is Train; remove the least-used non-Train one-ofs) | A 15-card Side Deck (Main Deck 57 cards remains legal) | A side deck gives the post-side plan that D12 and D13 currently lack |
| 3 | Duplicate off-archetype splash cards | More Train core copies (Night Train, Exceptional Schedule, Revolving Switchyard) if the list stays Train-focused | Raises archetype purity and starter access (D1, D2) |
Evidence & confidence
- Verified: Illegal status: Gustav Max runs 3 copies against a legal limit of 1; Extra Deck has 16 cards against a maximum of 15; Main 59 / Extra 16 / Side 0 counts; Six Limited cards in the Main Deck (Droll, Feather Duster, Heavy Storm, Maxx C, Red Reboot, Gustav Max); Card stats and card text as given in the evidence
- Inferred: Archetype-core consistency ~78% in a 5-card hand (hypergeometric); Interaction quality and going-second value read from card text; Train engine access and recovery plans from card text
- Provisional: Meta Power and matchup standing (no dated metagame sample); Tournament reliability (no tournament link)
- Data gaps: Illegal list: score is structural-only and capped; a legal list is needed for a normal Final Contextual score No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going first/second, matchup, brick/starter rates) Deck title is null No side deck, so post-side adaptability cannot be assessed usage_statistics.in_this_deck is inconsistent with the cards list: Gustav Rocket, Super Dora, Liebe, Flying Launcher, Qliphort Genius, Double Headed Anger Knuckle, Clockwork Knight and River Stormer are listed as not in the deck but appear in cards[]. The core-present percentage (45%) is therefore unreliable and was not used
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