Therions Deck #769673 — Yu-Gi-Oh! OCG
59 Main, 16 Extra, incl. Artifact Lancea x3, Cyber Dragon, the Luminous Mech Dragon x3, Infinitrack Harvester x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Ancient Gear Box x1
- Artifact Lancea x3
- Carnot the Eternal Machine x1
- Convex Knight x1
- Cyber Dragon, the Luminous Mech Dragon x3
- Droll & Lock Bird x1
- Flying Pegasus Railroad Stampede x1
- Gizmek Taniguku, the Immobile Intellect x1
- Heavy Armored Knight Babeldecker x1
- Heavy Freight Train Derricrane x1
- Infinitrack Brutal Dozer x1
- Infinitrack Harvester x3
- Infinitrack Trencher x1
- Jizukiru, the Star Destroying Kaiju x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Night Train Blue Traveler x2
- Super Express Bullet Train x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Exceptional Schedule x3
- Harpie's Feather Duster x1
- Heavy Forward x3
- Heavy Storm x1
- Hey, Space Trunade! x3
- Pot of Sloth x3
- Revolving Switchyard x1
- Subspace Battle x3
- Ultimate Sky x3
- Urgent Schedule x2
- Red Reboot x1
Extra Deck (16)
- Chimeratech Megafleet Dragon x1
- Ancient Gear Ballista x1
- Clockwork Knight x1
- Double Headed Anger Knuckle x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack River Stormer x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x3
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
- Tistina, the Divinity that Defies Darkness x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.7 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 59 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Large Xyz/Link boards from the Train/EARTH Machine engine, led by Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) and Juggernaut Liebe (4000 ATK), with hand-trap and spell-based interaction to protect the board; Ghost Belle, Carnot and Gizmek bodies plus Jizukiru as a going-second board presence
- Turn 1 (going first): Open Exceptional Schedule or Night Train Blue Traveler to reach EARTH Machine Level 10 monsters, Normal Summon Heavy Armored Knight Babeldecker, then build toward a Train Xyz; hold Ash Blossom, Maxx C and Red Reboot for the opponent's first responses
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Belle, Red Reboot, Nibiru) to disrupt the opponent's setup, then rebuild through Night Train and Schedule searches
- Recovery: Night Train recursion from the GY, Ancient Gear Box and Clockwork Knight searches, plus Pot of Sloth for card advantage
- After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck is illegal as submitted: three copies of Superdreadnought Rail Cannon Gustav Max against a Limited limit of one, and sixteen Extra Deck cards against a maximum of fifteen. Under the rubric it is capped at a low theoretical score and is scored structurally only. Its reliable opening is the Train starter package (Exceptional Schedule, Urgent Schedule, Night Train Blue Traveler), with a searcher present in about 81% of five-card hands (Inferred). Its interaction density is high, with eleven hand traps plus Ash Blossom, Maxx C, Red Reboot and Heavy Storm, and its Extra Deck ceiling reaches 5000 ATK (Gustav Rocket). Median output is not measured, since no combos were supplied. The deck is spread across Train, Infinitrack, Cyber, Ancient Gear, Qli and Harpie pieces (75 off-archetype copies), so the score reflects the system's consistency and interaction, not the Therions name or the sum of card scores. Popularity did not earn points: the archetype usage data shows the deck runs only 2 of 21 core cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Searcher text in about 81% of five-card hands and a 2-card bootstrap through Schedule plus Night Train; the core engine is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Sixteen tech and hand-trap slots and many single-copy cards leave a high proportion of dead draws; estimated from copy histogram and text (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is high on paper (Gustav Rocket 5000 ATK, Juggernaut Liebe 4000 ATK), but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unmeasured; the deck depends on drawing the Train starter, which is uncertain in a 40-card-style build (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Eleven hand traps, two Ash Blossom copies and Ghost Belle provide several independent responses to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Night Train recursion, Ancient Gear Box and Pot of Sloth support recovery; grind is moderate (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Heavy Storm, Harpie's Feather Duster, Ultimate Sky and Artifact Lancea give layered end-board interaction, but several are Limited (Verified card text; Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps and Jizukiru negation text help challenge a going-second board, though pieces are not a dedicated board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Gustav Rocket and Juggernaut Liebe give high attack, but the Extra Deck is over the size limit and the closing plan is unmeasured (Verified stats; Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main-deck cards with 33 distinct titles, 75 off-archetype copies, and 24 Level 0 spells; compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Sixteen Extra Deck cards (over limit) across Xyz, Link and Fusion with three copies of a Limited Xyz; flex and mandatory slots are unclear (Verified composition; Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype usage shows only 2 of 21 core cards present (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many decision points across three engine families, Train timing and hand-trap responses; high complexity (Inferred) |
How the score was computed
Structural ≈ 49.7, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal submission cap (-6.8); Banlist exposure (-4); Engine conflicts (-4); No Side Deck (-2). Final formula: Illegal cap applied: 0.80*Structural(49.7) + 0.20*TournamentReliability(35) = 46.8, then modifiers total -10 (banlist exposure -4, engine conflict -4, no Side Deck -2) = 36.8, then capped low at 30 for illegal submission (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand-trap and negation density (11 hand traps, Ash Blossom, Maxx C, Red Reboot, Droll & Lock Bird)
- Searcher text in about 81% of opening hands gives a reliable engine start
- Strong Extra Deck closers at 4000 to 5000 ATK
Weaknesses
- Illegal as submitted (copy limit and Extra Deck size)
- Three engine families with heavy off-archetype content
- No Side Deck for best-of-3
- Large brick and dead-card share from single-copy tech
Critical choke points
- Trains need EARTH Machine Level 10 monsters; losing them to hand traps or Super Dora's effect halts the Xyz line
- Gustav Max copies are Limited, so the Xyz plan depends on a legal list that the current 3-copy build cannot run
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Superdreadnought Rail Cannon Gustav Max | 1 copy of Superdreadnought Rail Cannon Gustav Max plus a legal Extra Deck filler | Fixes the copy-limit violation that makes the deck illegal |
| 2 | 1 Extra Deck card of the 16 (for example an off-archetype Xyz such as Divine Arsenal AA-ZEUS) | none | Brings the Extra Deck to the 15-card maximum |
| 3 | 1 to 2 off-archetype one-of tech cards | a Side Deck of 10 to 15 cards | Gives the deck post-side options and improves best-of-3 adaptability |
Evidence & confidence
- Verified: Gustav Max runs 3 copies against a Limited limit of 1 (legal copies 1); Extra Deck is 16 cards against a maximum of 15; Main Deck is 59 cards, within the 40 to 60 range; No Side Deck (0 cards); Banlist status of Limited/Semi-Limited cards as listed in the evidence
- Observed: Usage data: the deck runs 2 of 21 core archetype cards (9.5%)
- Inferred: Opening-hand searcher odds of about 0.81 from the hypergeometric estimate; Brick and dead-card rate from copy histogram and card text; Combo ceiling from the Extra Deck stats and text, since no boards exist; Interaction quality from negation and removal text
- Provisional: Meta Power (null) and matchup fit (D13), since no dated metagame sample is supplied
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN, so going-first/second and matchup rates are unknown Meta Power is provisional without a dated metagame sample Guides: 0 attached
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