Infernoble Knight Deck #769671 — Yu-Gi-Oh! OCG
53 Main, 14 Extra, incl. Dark Flare Swordsman x3, Infernoble Knight - Renaud x3, Infernoble Knight Ogier x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (53)
- Dark Flare Swordsman x3
- Droll & Lock Bird x1
- Fighting Flame Swordsman x2
- Immortal Phoenix Gearfried x1
- Infernoble Knight - Renaud x3
- Infernoble Knight Ogier x3
- Infernoble Knight Turpin x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Salamandra, the Flying Flame Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Infernoble Knight Ricciardetto x1
- "Infernoble Arms - Almace" x1
- "Infernoble Arms - Durendal" x1
- Crossout Designator x1
- Cursed Copycat Noble Arms x1
- Fighting Flame Sword x3
- Flame Swordsrealm x1
- Heritage of the Chalice x3
- Noble Arms Museum x2
- Reinforcement of the Army x1
- Salamandra Fusion x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Evenly Matched x2
- Gravity Collapse x3
- Salamandra with Chain x1
Extra Deck (14)
- Fighting Flame Dragon x1
- Ultimate Flame Swordsman x2
- Emperor Charles the Great x2
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Angelica, Princess of Noble Arms x1
- Infernoble Knight Emperor Charles x1
- Infernoble Knight Captain Roland x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 54 / Extra 14 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Infernoble Knight Emperor Charles, Immortal Phoenix Gearfried, Ultimate Flame Swordsman) built through Fusion, Synchro and Link summons; Equip-based pressure with Noble Arms and Salamandra boosts on FIRE Warrior monsters
- Turn 1 (going first): Open a Noble Knight or Flame Swordsman starter with searchers (Heritage of the Chalice, Fighting Flame Swordsman, Renaud), reach a Synchro or Link boss, and protect the board with Ash Blossom and Gravity Collapse
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird and Evenly Matched to break the opponent's first summon, then rebuild through Mulcharmy draw effects and the Extra Deck
- Recovery: Recur Equip Spells and Flame Swordsman monsters from the GY via Noble Arms Museum, Fighting Flame Swordsman and Dark Flare Swordsman effects
- After siding: Not evaluable: the list has no Side Deck, so no post-side plan exists in the evidence
Why it scores here
The deck was scored as a connected system, not as an average of card scores. Its strongest feature is access: the archetype core (23 copies) gives about a 0.95 chance of at least one core card in a 5-card opening hand, and 20 searcher cards add redundancy, both Inferred from the hypergeometric estimates. Interaction is dense, with 14 negation-text and 17 removal-text cards plus 9 hand traps, which supports a going-second plan (about 0.68 chance of at least one hand trap in a 6-card hand, Inferred). Closing power comes from 3000-ATK Extra Deck bosses. The score is held down by a split engine (Flame Swordsman, Noble Knight, Mulcharmy and Salamandra), 11 tech slots, no recorded boards to measure combo floor or ceiling, and no Side Deck. Popularity and archetype usage did not earn points. The list is Illegal (Ash Blossom over its copy limit, Triple Tactics Talent Forbidden), so the final score is capped as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core group P(at least one in 5-card hand) ≈ 0.95; searcher-text group P ≈ 0.91; each 3-copy card P ≈ 0.26 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Four sub-archetypes plus 11 tech slots and 25 Level-0 spells/traps raise dead-card risk; one passcode is unresolved (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; conversion read from text only, via Fusion, Synchro and Link starters to Emperor Charles and Gearfried (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unmeasured; floor inferred from two-card bootstraps and hand-trap-supported lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent starters (Flame Swordsman, Noble Knight, Mulcharmy, Salamandra) and 9 hand traps give alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers and GY recursion (Flame Swordsman effects, Noble Arms Museum, Heritage of the Chalice) are text-supported; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 14 negation-text and 17 removal-text cards, including Ash Blossom, Effect Veiler, Droll and Lock Bird, and Crossout Designator (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps reach P ≈ 0.68 in a going-second 6-card hand; Gearfried and Emperor Charles give board pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss ATK: Emperor Charles 3000, Gearfried 3000, TY-PHON 2900, Ultimate Flame Swordsman 2800 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 54 Main Deck cards from 29 distinct, with 25 Level-0 spells/traps and 11 tech slots; compactness is weak (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Extra Deck cards: 3 Fusion, 3 Synchro, 7 Link, 1 Xyz across 12 distinct; flexible, but few redundant summon routes (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards) in a format that allows up to 15; no post-side plan is possible from the evidence (Verified, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several Extra Deck routes and hand-trap timing decisions per turn raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Combo weights only; Stun recorded as secondary and not blended into the weights. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); no side deck (-3); engine conflict (-2). Final formula: Pre-cap: 0.80*57 + 0.20*48 = 55, plus modifiers (-11) = 44; capped to 30 because the list is Illegal (theoretical, structural-only). Meta Power is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine access is high: about 0.95 chance of a core card in a 5-card opening hand (Inferred)
- Dense interaction: 14 negation-text and 17 removal-text cards, with 9 hand traps (Verified text, Inferred quality)
- High-ATK Extra Deck closers at 2800 to 3000 ATK (Verified stats)
Weaknesses
- Illegal list: Ash Blossom over its copy limit and Triple Tactics Talent Forbidden
- Split engine across Flame Swordsman, Noble Knight, Mulcharmy and Salamandra with 2.9% exact-archetype purity
- No Side Deck, so no post-side plan
- No recorded combos, so floor, median and ceiling are unmeasured
Critical choke points
- Hand-trap and removal chain depends on Ash Blossom, which is over its copy limit in this list
- Extra Deck boss access depends on Fusion, Synchro and Link material from a split engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Triple Tactics Talent and 1 Ash Blossom & Joyous Spring | Legal, non-banned replacements from the same role (hand trap or searcher) | Brings the list into legal copy and ban limits; the current list cannot receive a normal score |
| 2 | Mulcharmy Fuwalos and Mulcharmy Purulia | Additional Noble Knight or Flame Swordsman support | Reduces engine conflict and off-archetype cards (Inferred) |
| 3 | A Level-0 tech slot | Side Deck of 10 to 15 cards | Adds post-side adaptability, which the list currently lacks |
Evidence & confidence
- Verified: Legality: Illegal; Ash Blossom 3 copies vs 2 legal; Triple Tactics Talent Forbidden; Main Deck 54 cards and Extra Deck 14 cards, within size rules; Side Deck 0 cards; Card text and stats for the listed cards
- Inferred: Core access ≈ 0.95 and searcher access ≈ 0.91 in a 5-card hand (hypergeometric); Going-second hand-trap access ≈ 0.68 in a 6-card hand; Interaction quality and closing power read from text
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent 1 passcode (45231177) in CardIDList could not be resolved; counted as Main No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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