Orcust Deck #769663 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Orcust Cymbal Skeleton x3, Orcust Harp Horror x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Cyber Dragon x2
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x3
- Orcust Knightmare x1
- The Great Gallant Bandit x3
- Veidos the Eruption Dragon of Extinction x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x2
- Foolish Burial x1
- Foolish Burial Goods x2
- Forbidden Crown x3
- Future Fusion Nova x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x2
- Orcustrated Babel x1
- Triple Tactics Talent x2
- Dimensional Barrier x1
- Dominus Impulse x2
- Gozen Match x1
- Infinite Impermanence x2
- Orcust Crescendo x1
- Rivalry of Warlords x1
- Solemn Judgment x1
- The Black Goat Laughs x1
Extra Deck (15)
- Cyber Eternity Dragon x1
- Accesscode Talker x1
- Barricadeborg Blocker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Topologic Bomber Dragon x1
- Topologic Zeroboros x1
- Dingirsu, the Orcust of the Evening Star x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link and Xyz boss monsters (Topologic Zeroboros, Topologic Bomber Dragon, Enlilgirsu, Dingirsu, Longirsu, Galatea) taking over the board from a Link-based Orcust engine; Veidos and Cyber Eternity Dragon as high-ATK finishers when the Extra Deck line stalls
- Turn 1 (going first): Open on Orcust Cymbal Skeleton, Orcust Harp Horror or Girsu (about 83% that a core Orcust card is in the opening five), extend into a Link Summon, and keep Solemn Judgment, Ash Blossom and Droll up as interaction
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom x2, Maxx C, Droll & Lock Bird, Infinite Impermanence x2) to disrupt the opponent's first board, then go to the Link/Xyz engine
- Recovery: Foolish Burial and Foolish Burial Goods to refill, plus Orcustrated Babel and Orcust Crescendo for recursion from the GY
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck is Illegal as built: two copies of Triple Tactics Talent are Forbidden in OCG, so under the rubric it receives no normal Final Contextual score and is capped low as a theoretical, structural-only read. The structural score comes from the system: 16 exact-name Orcust copies give an archetype core that is about 83% likely to produce a live starter in the opening five, and the Extra Deck supplies several 2600-3000 ATK boss monsters that close games. Interaction is dense (Ash Blossom, Droll & Lock Bird, Maxx C, Solemn Judgment, Heavy Storm, Dominus Impulse, several floodgates), which lifts end-board quality and going-second power. Brick risk is real because only about 23% of the main deck is exact Orcust, with roughly 26 generic cards plus Mekk-Knight, Mulcharmy and Cyber Dragon staples. Usage statistics confirm the list is a real, accessible archetype build, but they earn no points for power, no combo boards exist to measure floor, median or ceiling, and no side deck or meta sample was supplied, so the score is not an average of individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one core Orcust copy in opening 5) = 0.83 across 16 exact-name copies; 2-card bootstrap via Harp Horror/Cymbal Skeleton plus Galatea (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 26 generic copies and 23% exact archetype purity; about 17% proxy full-brick in the opening five (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling is a text-only read of Topologic Zeroboros, Dingirsu and Galatea link lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so floor and median are unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Six hand traps plus Orcustrated Babel and Orcust Crescendo give several independent recovery routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Foolish Burial and Foolish Burial Goods (3 copies combined) and Orcustrated Babel recursion; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 16 negation-text cards and about 26 removal-text cards; Dominus Impulse, Ash Blossom and Solemn Judgment are the main interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps (6 copies) and Heavy Storm/Harpie's Feather Duster for board breaking; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses at 2600-3000 ATK (Topologic Zeroboros, Topologic Bomber Dragon, Enlilgirsu, Cyber Eternity Dragon) (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards and 32 distinct, with 16 exact-archetype copies and a copy histogram of 16x1 / 9x2 / 7x3 (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards across 12 distinct; Link/Xyz coverage is broad, with some flex slots (Verified) |
| D12 | Side Deck Adaptability | 5 | No side deck is registered (0 side cards), so post-side adaptability is unmeasurable (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or meta-share data; the archetype is a real build, but Format fit is provisional and the Forbidden copies remove legality (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link/Xyz sequencing plus many decision points on hand-trap timing; no pilot data (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_recorded_boards (-2). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 51; context modifiers -12 gives 39; Illegal-list cap sets the final score to 30 (theoretical/structural-only, not a normal score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 16 exact-name Orcust copies give a high starter rate in the opening five (Verified via probabilities)
- Dense interaction: 6 hand traps, Solemn Judgment, Heavy Storm, Dominus Impulse and two floodgates (Inferred)
- Extra Deck has several 2600-3000 ATK link/Xyz bosses for closing (Verified)
Weaknesses
- Illegal as built: Triple Tactics Talent Forbidden at 2 copies (Verified)
- About 77% of the main deck is not exact Orcust, which raises brick risk (Verified via composition)
- No recorded boards, so consistency of combo conversion cannot be checked (Verified: data gap)
- No side deck, so no post-side plan (Verified)
Critical choke points
- Starters depend on Orcust monsters being drawn; the core is 16 copies, so 2-card bootstraps are sensitive to the opening hand (Inferred)
- Extra Deck link boss lines depend on the Link Monsters staying on the field, so a single hand trap or Solemn can cut the line (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent x2 | A legal Orcust or World Legacy card within copy limits | Restores legality; the deck cannot receive a normal score until it is legal as built |
| 2 | Off-archetype staples with no engine role | Additional exact-name Orcust copies | Raises exact purity from 23% and lowers brick risk (Inferred) |
Evidence & confidence
- Verified: Deck is Illegal: Triple Tactics Talent, Forbidden, 2 copies run; Main 55 and Extra 15 are within the OCG size rules; Side 0 is registered; Exact Orcust purity is 22.9% (16 of 70 main/extra copies)
- Observed: Usage statistics show the Orcust core is a standard build (inclusion 100% for Orcustrated Babel and Girsu)
- Inferred: Opening-hand starter access about 0.83 and full brick about 0.17; Interaction density supports a Midrange/Stun read; Going-second hand traps raise the going-second score
- Provisional: Meta Power is null; no dated metagame sample was supplied; Matchup and format fit are unknown without tournament data
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No side deck registered, so post-side performance is unmeasurable No win-rate telemetry exists (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics marks Extra-Deck cards present in this deck (Galatea, Galatea-I, Enlilgirsu, Longirsu, S:P Little Knight, Dingirsu) as in_this_deck=false, so core presence is understated; not used for scoring
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