Orcust Deck #769663 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Orcust Cymbal Skeleton x3, Orcust Harp Horror x3. Created Oct 20, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boss monsters (Topologic Zeroboros, Topologic Bomber Dragon, Enlilgirsu, Dingirsu, Longirsu, Galatea) taking over the board from a Link-based Orcust engine; Veidos and Cyber Eternity Dragon as high-ATK finishers when the Extra Deck line stalls
  • Turn 1 (going first): Open on Orcust Cymbal Skeleton, Orcust Harp Horror or Girsu (about 83% that a core Orcust card is in the opening five), extend into a Link Summon, and keep Solemn Judgment, Ash Blossom and Droll up as interaction
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom x2, Maxx C, Droll & Lock Bird, Infinite Impermanence x2) to disrupt the opponent's first board, then go to the Link/Xyz engine
  • Recovery: Foolish Burial and Foolish Burial Goods to refill, plus Orcustrated Babel and Orcust Crescendo for recursion from the GY
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is Illegal as built: two copies of Triple Tactics Talent are Forbidden in OCG, so under the rubric it receives no normal Final Contextual score and is capped low as a theoretical, structural-only read. The structural score comes from the system: 16 exact-name Orcust copies give an archetype core that is about 83% likely to produce a live starter in the opening five, and the Extra Deck supplies several 2600-3000 ATK boss monsters that close games. Interaction is dense (Ash Blossom, Droll & Lock Bird, Maxx C, Solemn Judgment, Heavy Storm, Dominus Impulse, several floodgates), which lifts end-board quality and going-second power. Brick risk is real because only about 23% of the main deck is exact Orcust, with roughly 26 generic cards plus Mekk-Knight, Mulcharmy and Cyber Dragon staples. Usage statistics confirm the list is a real, accessible archetype build, but they earn no points for power, no combo boards exist to measure floor, median or ceiling, and no side deck or meta sample was supplied, so the score is not an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one core Orcust copy in opening 5) = 0.83 across 16 exact-name copies; 2-card bootstrap via Harp Horror/Cymbal Skeleton plus Galatea (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 26 generic copies and 23% exact archetype purity; about 17% proxy full-brick in the opening five (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling is a text-only read of Topologic Zeroboros, Dingirsu and Galatea link lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median are unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Six hand traps plus Orcustrated Babel and Orcust Crescendo give several independent recovery routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Foolish Burial and Foolish Burial Goods (3 copies combined) and Orcustrated Babel recursion; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 16 negation-text cards and about 26 removal-text cards; Dominus Impulse, Ash Blossom and Solemn Judgment are the main interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (6 copies) and Heavy Storm/Harpie's Feather Duster for board breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses at 2600-3000 ATK (Topologic Zeroboros, Topologic Bomber Dragon, Enlilgirsu, Cyber Eternity Dragon) (Verified)
D10 Main Deck Efficiency & Flexibility 50 55 main cards and 32 distinct, with 16 exact-archetype copies and a copy histogram of 16x1 / 9x2 / 7x3 (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards across 12 distinct; Link/Xyz coverage is broad, with some flex slots (Verified)
D12 Side Deck Adaptability 5 No side deck is registered (0 side cards), so post-side adaptability is unmeasurable (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or meta-share data; the archetype is a real build, but Format fit is provisional and the Forbidden copies remove legality (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link/Xyz sequencing plus many decision points on hand-trap timing; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_recorded_boards (-2). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 51; context modifiers -12 gives 39; Illegal-list cap sets the final score to 30 (theoretical/structural-only, not a normal score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 exact-name Orcust copies give a high starter rate in the opening five (Verified via probabilities)
  • Dense interaction: 6 hand traps, Solemn Judgment, Heavy Storm, Dominus Impulse and two floodgates (Inferred)
  • Extra Deck has several 2600-3000 ATK link/Xyz bosses for closing (Verified)

Weaknesses

  • Illegal as built: Triple Tactics Talent Forbidden at 2 copies (Verified)
  • About 77% of the main deck is not exact Orcust, which raises brick risk (Verified via composition)
  • No recorded boards, so consistency of combo conversion cannot be checked (Verified: data gap)
  • No side deck, so no post-side plan (Verified)

Critical choke points

  • Starters depend on Orcust monsters being drawn; the core is 16 copies, so 2-card bootstraps are sensitive to the opening hand (Inferred)
  • Extra Deck link boss lines depend on the Link Monsters staying on the field, so a single hand trap or Solemn can cut the line (Inferred)
Priority Remove Add Reason
1 Triple Tactics Talent x2 A legal Orcust or World Legacy card within copy limits Restores legality; the deck cannot receive a normal score until it is legal as built
2 Off-archetype staples with no engine role Additional exact-name Orcust copies Raises exact purity from 23% and lowers brick risk (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: Triple Tactics Talent, Forbidden, 2 copies run; Main 55 and Extra 15 are within the OCG size rules; Side 0 is registered; Exact Orcust purity is 22.9% (16 of 70 main/extra copies)
  • Observed: Usage statistics show the Orcust core is a standard build (inclusion 100% for Orcustrated Babel and Girsu)
  • Inferred: Opening-hand starter access about 0.83 and full brick about 0.17; Interaction density supports a Midrange/Stun read; Going-second hand traps raise the going-second score
  • Provisional: Meta Power is null; no dated metagame sample was supplied; Matchup and format fit are unknown without tournament data
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No side deck registered, so post-side performance is unmeasurable No win-rate telemetry exists (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics marks Extra-Deck cards present in this deck (Galatea, Galatea-I, Enlilgirsu, Longirsu, S:P Little Knight, Dingirsu) as in_this_deck=false, so core presence is understated; not used for scoring

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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