Secret Six Samurai Deck #769656 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Legendary Six Samurai - Kageki x3, Shien's Smoke Signal x3, Legendary Six Samurai - Kizan x2. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Grandmaster of the Six Samurai x1
- Legendary Six Samurai - Kageki x3
- Legendary Six Samurai - Kizan x2
- Legendary Six Samurai - Mizuho x2
- Legendary Six Samurai - Shinai x2
- Secret Six Samurai - Kizaru x2
- The Six Samurai - Nisashi x1
- The Six Samurai - Yariza x1
- The Six Samurai - Zanji x2
- Anarchist Monk of the Six Samurai x2
- Ash Blossom & Joyous Spring x1
- Ghost Belle & Haunted Mansion x1
- Secret Six Samurai - Fuma x2
- Tactical Trainer of the Six Samurai x2
- Spirit of the Six Samurai x2
- Asceticism of the Six Samurai x2
- Gateway of the Six x1
- Magnum Shield x2
- Mistaken Arrest x1
- Monster Reborn x1
- Shien's Dojo x2
- Shien's Smoke Signal x3
- Six Samurai United x2
- Six Strike - Double Assault x2
- Six Strike - Triple Impact x2
- Temple of the Six x1
- The Warrior Returning Alive x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- United We Stand x1
- Bye Bye Damage x1
- Double-Edged Sword Technique x2
- Musakani Magatama x1
- Pinpoint Guard x1
- Solemn Judgment x1
Extra Deck (12)
- Battle Shogun of the Six Samurai x1
- Black Luster Soldier - Soldier of Chaos x1
- Ra'ten, the Heavenly General x1
- Colossal Fighter x1
- Crimson Blader x1
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x2
- Heroic Champion - Magnum Excalibur x1
- Shadow of the Six Samurai - Shien x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Summon-engine
- Format: ocg
Legality
Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Summon Six Samurai and Secret Six Samurai monsters into Synchro/XYZ/Link boards (Shi En, Colossal Fighter, Crimson Blader, Black Luster Soldier) and attack through removal and Six Strike effects.; Six Strike - Triple Impact and Six Strike - Double Assault wipe the opponent's field once 2-3 Six Samurai monsters are out.
- Turn 1 (going first): Normal Summon Legendary Six Samurai - Kageki or Tactical Trainer, search with Shien's Smoke Signal or Anarchist Monk, then build a Six Samurai board with Shien's Dojo / Gateway counters.
- Turn 2 (going second): Respond with Ash Blossom, Ghost Belle or Solemn Judgment on the opponent's engine, then rebuild through Kizaru, Mizuho or Six Strike effects.
- Recovery: Recover monsters from the GY through Warrior Returning Alive, Six Strike - Double Assault and Battle Shogun, and redeploy Synchro Summons.
- After siding: No side deck is registered, so no post-side plan exists in this export.
Why it scores here
The deck reliably opens its archetype core: 20 Six Samurai core copies give P(at least one in a 5-card opening hand) of about 0.91, and two searchers push that further (Inferred). Its engine converts into Synchro, XYZ and Link boards and keeps several independent starters, so the system does not depend on one card. Interaction is layered through two hand traps, Solemn Judgment, Musakani Magatama and the Six Strike mass-removal spells. The score does not come from averaging card scores or from the archetype's popularity, which is real but was not credited as strength. Because the list runs Triple Tactics Talent (Forbidden) and has no side deck, it is capped to a low structural-only reading.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype-core card in a 5-card hand) ≈ 0.91; P(>=1 searcher) ≈ 0.86; starter Kageki only ≈ 0.25 per opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Level 0 spells (23) and Triple Tactics dead-draws lower functional density; full-brick proxy ≈ 0.09 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from text: Shi En 2500 Synchros plus Six Strike mass removal (Inferred semantic) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards; median assumed mid-range from starter diversity and Level-3/4 Six Samurai curve (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Ash Blossom, Ghost Belle, Musakani and Pinpoint give several interruption routes; redundant starters present (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Smoke Signal x3, Six Samurai United draw, Warrior Returning Alive and Kizaru searches recycle resources (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Ghost Belle, Solemn Judgment, Musakani and Triple Impact give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Double Assault and Triple Impact answer boards on the second turn; Double-Edged Sword adds removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Shi En 2500, Colossal Fighter up to 2800 with Warrior GY bonus, Crimson Blader 2800 and Black Luster Soldier 3000 give strong closing boards (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main cards with 29 Level-0 non-monsters and one Forbidden copy reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 12 Extra cards across 10 distinct names fill the Extra cleanly with Synchro/XYZ/Link flex (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (0 cards) limits adaptability; score is structural only (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; neutral provisional score (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Many Six Samurai name-conditions and chained Summons make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(62) + 0.20*TournamentReliability(55) + ContextModifiers(-12) = 48.6, then capped to 30 because the list is Illegal (Forbidden card over the copy limit). Structural-only reading.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core (20 copies) is reliably in opening hands
- Searchers (17) and several starters recycle resources
- Layered interaction: 2 hand traps, Solemn, Musakani, Six Strike mass removal
- Strong Synchro/XYZ/Link closing boards in Extra Deck
Weaknesses
- Illegal: Triple Tactics Talent (Forbidden) run as 1 copy
- No Side Deck registered
- No combo evidence, so ceiling and median are text-only inference
- Level-0 spell density (23 spells, 29 non-monster cards) dilutes starters
Critical choke points
- Kageki and Smoke Signal starts are the main engine entry; lose them and the board stalls
- Forbidden card removal is required before the list can be scored as legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | Legal replacement (or a second copy of an unlimited archetype spell) | Clears the Illegal status so the deck can receive a normal Final Contextual score. |
| 2 | None (side deck empty) | Side deck of 5-15 cards (e.g. extra hand traps or anti-backrow) | Raises D12 and going-second plan quality. |
Evidence & confidence
- Verified: Legality: Triple Tactics Talent is Forbidden and run 1 copy (illegal); Main 55, Extra 12, Side 0 counts; Archetype core 20 copies; Ash Blossom Semi-Limited 1 copy; Monster Reborn/Solemn/Gateway Limited 1 copy each
- Inferred: P(>=1 core card in 5-card hand) ≈ 0.91; Consistency and brick estimates from hypergeometric model; Interaction density from card text
- Provisional: Meta Power null; matchup fit neutral 50
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first/second and matchup signals are Inferred No side deck; post-side plan cannot be evaluated Meta Power provisional without a dated metagame sample
Couldn't load the combos





