Secret Six Samurai Deck #769656 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Legendary Six Samurai - Kageki x3, Shien's Smoke Signal x3, Legendary Six Samurai - Kizan x2. Created Oct 20, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Summon-engine
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon Six Samurai and Secret Six Samurai monsters into Synchro/XYZ/Link boards (Shi En, Colossal Fighter, Crimson Blader, Black Luster Soldier) and attack through removal and Six Strike effects.; Six Strike - Triple Impact and Six Strike - Double Assault wipe the opponent's field once 2-3 Six Samurai monsters are out.
  • Turn 1 (going first): Normal Summon Legendary Six Samurai - Kageki or Tactical Trainer, search with Shien's Smoke Signal or Anarchist Monk, then build a Six Samurai board with Shien's Dojo / Gateway counters.
  • Turn 2 (going second): Respond with Ash Blossom, Ghost Belle or Solemn Judgment on the opponent's engine, then rebuild through Kizaru, Mizuho or Six Strike effects.
  • Recovery: Recover monsters from the GY through Warrior Returning Alive, Six Strike - Double Assault and Battle Shogun, and redeploy Synchro Summons.
  • After siding: No side deck is registered, so no post-side plan exists in this export.

Why it scores here

The deck reliably opens its archetype core: 20 Six Samurai core copies give P(at least one in a 5-card opening hand) of about 0.91, and two searchers push that further (Inferred). Its engine converts into Synchro, XYZ and Link boards and keeps several independent starters, so the system does not depend on one card. Interaction is layered through two hand traps, Solemn Judgment, Musakani Magatama and the Six Strike mass-removal spells. The score does not come from averaging card scores or from the archetype's popularity, which is real but was not credited as strength. Because the list runs Triple Tactics Talent (Forbidden) and has no side deck, it is capped to a low structural-only reading.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in a 5-card hand) ≈ 0.91; P(>=1 searcher) ≈ 0.86; starter Kageki only ≈ 0.25 per opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Level 0 spells (23) and Triple Tactics dead-draws lower functional density; full-brick proxy ≈ 0.09 (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text: Shi En 2500 Synchros plus Six Strike mass removal (Inferred semantic)
D4 Combo Floor & Median Output 52 No recorded boards; median assumed mid-range from starter diversity and Level-3/4 Six Samurai curve (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 66 Ash Blossom, Ghost Belle, Musakani and Pinpoint give several interruption routes; redundant starters present (Inferred)
D6 Resource Economy, Recovery & Grind 68 Smoke Signal x3, Six Samurai United draw, Warrior Returning Alive and Kizaru searches recycle resources (Inferred from text)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Belle, Solemn Judgment, Musakani and Triple Impact give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Double Assault and Triple Impact answer boards on the second turn; Double-Edged Sword adds removal (Inferred)
D9 Offensive Pressure & Closing Power 70 Shi En 2500, Colossal Fighter up to 2800 with Warrior GY bonus, Crimson Blader 2800 and Black Luster Soldier 3000 give strong closing boards (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 60 55 main cards with 29 Level-0 non-monsters and one Forbidden copy reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 12 Extra cards across 10 distinct names fill the Extra cleanly with Synchro/XYZ/Link flex (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck (0 cards) limits adaptability; score is structural only (Verified legality)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; neutral provisional score (Provisional)
D14 Pilotability & Error Tolerance 50 Many Six Samurai name-conditions and chained Summons make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(62) + 0.20*TournamentReliability(55) + ContextModifiers(-12) = 48.6, then capped to 30 because the list is Illegal (Forbidden card over the copy limit). Structural-only reading.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (20 copies) is reliably in opening hands
  • Searchers (17) and several starters recycle resources
  • Layered interaction: 2 hand traps, Solemn, Musakani, Six Strike mass removal
  • Strong Synchro/XYZ/Link closing boards in Extra Deck

Weaknesses

  • Illegal: Triple Tactics Talent (Forbidden) run as 1 copy
  • No Side Deck registered
  • No combo evidence, so ceiling and median are text-only inference
  • Level-0 spell density (23 spells, 29 non-monster cards) dilutes starters

Critical choke points

  • Kageki and Smoke Signal starts are the main engine entry; lose them and the board stalls
  • Forbidden card removal is required before the list can be scored as legal
Priority Remove Add Reason
1 Triple Tactics Talent Legal replacement (or a second copy of an unlimited archetype spell) Clears the Illegal status so the deck can receive a normal Final Contextual score.
2 None (side deck empty) Side deck of 5-15 cards (e.g. extra hand traps or anti-backrow) Raises D12 and going-second plan quality.

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden and run 1 copy (illegal); Main 55, Extra 12, Side 0 counts; Archetype core 20 copies; Ash Blossom Semi-Limited 1 copy; Monster Reborn/Solemn/Gateway Limited 1 copy each
  • Inferred: P(>=1 core card in 5-card hand) ≈ 0.91; Consistency and brick estimates from hypergeometric model; Interaction density from card text
  • Provisional: Meta Power null; matchup fit neutral 50
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first/second and matchup signals are Inferred No side deck; post-side plan cannot be evaluated Meta Power provisional without a dated metagame sample

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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