Utopia Deck #769655 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Utopia OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 42
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz Summon a Number or Umbral Horror Masquerade boss (Number C104 / Masquerade V / Utopia Ray) and close with its ATK and removal; Barian's / Seventh search chains into Xyz pressure and Mulcharmy draw-and-recovery
  • Turn 1 (going first): Open on a Umbral Horror or Mulcharmy starter, search through Barian's Seventh Untopia or Seventh Ascension, and Xyz-summon toward a Masquerade boss
  • Turn 2 (going second): Use Ash Blossom, Nibiru, and Infinite Impermanence to negate the opponent's first engine, then rebuild through Mulcharmy draws and Xyz extension
  • Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is empty, and Masquerade V can recover Barian's Spell/Traps from the Deck
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck can reliably open a starter and search through its Barian's and Seventh engine, which is what keeps its floor near the middle. Its interaction is the strongest part of the system: ten hand traps and eight negate-text cards cover the opponent's first engine on both turns. The score is held down by missing combo data, a main deck of 26 distinct cards with only 1.4% exact-name Utopia purity, and an empty Side Deck. Three cards exceed their OCG copy limits, including a Forbidden card, so the list is illegal and receives a structural-only score. The score comes from consistency, interaction and resilience on the system, not from the Utopia archetype's popularity or from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher in opening 5) ≈ 0.86 and P(at least one copy of a 3-copy starter) ≈ 0.25; the core is mostly absent from usage stats (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 cards run three copies with a 14-card tech count and no Side Deck to adjust the hand; brick rate is estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 45 no parseable boards, so the ceiling is a text-only read of the Masquerade and Number C104 lines (Inferred)
D4 Combo Floor & Median Output 40 no recorded boards give a median; the floor is inferred from the starter-to-search chain (Inferred)
D5 Interruption Resilience & Route Redundancy 55 multiple independent starters and two negate threats support recovery, but the Xyz extension is single-threaded (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Masquerade V's Barian's recursion regenerate resources, but Extra Deck spending is high (Inferred)
D7 End-Board & Interaction Quality 68 ten hand traps, eight negate-text cards and sixteen removal-text cards give broad layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 going-second probability of a hand trap in the opening six is 0.72, which supports disrupting a board (Inferred)
D9 Offensive Pressure & Closing Power 55 Number C104 and Masquerade bosses reach 3000 ATK with removal support, but there are no recorded end-boards (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main-deck cards with 26 distinct names and 69 off-archetype copies lower coherence; the 40–60 size is legal (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots are mostly Xyz monsters, with 14 Xyz and 1 Fusion, which is coherent but single-route (Verified composition)
D12 Side Deck Adaptability 15 no Side Deck is registered, so there is no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 no tournament link or dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 multi-step Number and Masquerade lines with many decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange with a Control secondary; secondary weight not applied in v1. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); empty side deck (-3). Final formula: Illegal deck: structural-only score. Structural 50 + 0.20·TR is 48 before modifiers, then modifiers −11 gives 37, then the illegal cap gives 30.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: ten hand traps, negate text and removal text
  • Searcher density of 17 cards keeps the engine accessible
  • Two-sided Xyz route: Masquerade bosses and Number C104 close the game

Weaknesses

  • Illegal list: three copy-limit violations, one of them Forbidden
  • Low exact-name archetype purity, 1.4%, with 69 off-archetype copies
  • No Side Deck, so no post-side plan
  • No recorded boards, so the combo ceiling is unverified

Critical choke points

  • Single Xyz Summon route through Masquerade or Number C104 bosses
  • Triple-copy hand traps and searchers that collapse when a single copy is removed by the banlist fix
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) Any legal Main Deck card A Forbidden card makes the list illegal and cannot be fixed by reducing copies alone
2 1 Seventh Tachyon A legal searcher or tech card Limited allows one copy; the third copy is an illegal over-limit copy
3 1 Ash Blossom & Joyous Spring A legal hand trap or tech card Semi-Limited allows two copies; a third copy makes the list illegal
4 0 A 10–15 card Side Deck A Side Deck would make post-side adaptability evaluable

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within the OCG size rules; Seventh Tachyon 3 copies vs Limited 1; Ash Blossom 3 copies vs Semi-Limited 2; Triple Tactics Talent 1 copy vs Forbidden 0; Extra Deck is 14 Xyz and 1 Fusion
  • Inferred: Starter and searcher hypergeometric probabilities; Brick rate and tech dead-card estimate; Interaction density from card text; Going-first and going-second estimates
  • Provisional: Meta Power is null and format fit is provisional, with no dated meta sample or tournament link
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry exists, so going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered

More OCG Info

Utopia

Utopia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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