Umbral Horror Deck #769654 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Galaxy-Eyes Tachyon Primal x1
- Garbage Golem x2
- Gorgonic Umbral Horror x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x1
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Shining Umbral Horror x1
- Thousand Umbral Horror x3
- V Umbral Horror x3
- Ash Blossom & Joyous Spring x3
- Armored Xyz x1
- Barian's Hope x2
- Barian's Seventh Untopia x3
- Hey, Space Trunade! x2
- Instant Fusion x1
- Raigeki x3
- Rank-Up-Magic Limited Barian's Force x1
- Seventh Ascension x3
- Seventh Tachyon x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Barian's Seal x2
- Full-Armored Xyz x1
- Infinite Impermanence x3
Extra Deck (15)
- Elder Entity Norden x1
- CXyz Barian Hope x1
- CXyz Hope Chaos Barian Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Full Armored Dark Knight Lancer x1
- Galaxy Photon Dragon x1
- Number 104: Masquerade x1
- Number 104: Masquerade V x1
- Number 106: Giant Hand x1
- Number 39: Utopia Rising x1
- Number C104: Umbral Horror Masquerade x1
- Number C104: Umbral Horror Masquerade Victory x1
- Number C39: Utopia Ray V x1
- Number F0: Utopic Future Zexal x1
- Xyz Armor Fortress x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Xyz pressure from the Umbral Horror / Masquerade / Number shell, with Galaxy and Utopia Xyz as finishers; Hand-trap and removal disruption (Raigeki, Infinite Impermanence, Gorgonic) followed by a single Xyz on board
- Turn 1 (going first): Open on Thousand Umbral Horror, V Umbral Horror or Gorgonic to search the Umbral Horror core and Barian's Seventh Untopia, then Xyz Summon through the Untopia limit (exception for Number monsters)
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Nibiru and Infinite Impermanence to disrupt the opponent's first summons, then rebuild through the searchers
- Recovery: Mulcharmy Fuwalos/Purulia/Meowls draw engines and Shining Umbral Horror recycle monsters from hand/GY to rebuild the board
- After siding: Not evaluable: the deck list has no side deck (side_count 0)
Why it scores here
The deck's floor and median are carried by a large searcher and draw-engine package: the Umbral Horror and Mulcharmy cards plus Barian's Seventh Untopia give a P(at least one archetype core card in a 5-card opening hand) of about 0.91, which is the main reason D1 is above the mid-band (Inferred). Interaction is dense for a non-control list (10 hand traps and 16 removal-text cards by role tag), and this is what lifts D7, though the negation coverage is mostly single-target and does not layer well. Conversion is the weak point: no recorded boards exist, so the Xyz finisher line is text-only and D3 and D4 stay near the middle, and the side deck is absent, so D12 cannot be credited. The deck is not scored higher for Umbral Horror being a popular archetype (usage stats confirm it is real and accessible, not strong), and no card scores were averaged. Because the list is illegal (three over-limit or Forbidden entries), the structural score is reported as theoretical only and the final score is capped at 25.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in a 5-card opening hand) is about 0.91 and P(at least one searcher-text card) about 0.86 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Redundant searchers and draw engines reduce brick risk, but the Xyz-only Extra Deck and Untopia limit create conflicts; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; conversion is a text-only read of Masquerade/Number Xyz plus Galaxy and Utopia finishers (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median is available; the floor depends on whether the Untopia-limited Xyz line can be reached from the hand (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent starters (Thousand Umbral Horror, V Umbral Horror, Gorgonic, Mulcharmy draws) allow recovery after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw engines and Shining Umbral Horror recycle resources, but the deck spends many cards to set up one Xyz (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru and Raigeki give layered disruption from text and flags (Inferred semantic; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second disruption is good through hand traps, but there is no board-breaker beyond Raigeki and Number C104 removal text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Finishers include 3000 ATK Xyz (Number C104 Umbral Horror Masquerade, Number C104 Victory) but the closing line is not recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | Main deck is 55 cards with 26 distinct names and a 9/5/12 copy histogram; flexible but redundant (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is full at 15 with 14 Xyz and 1 Fusion; most slots are Masquerade/Number finishers that require the Untopia limit (verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 45 | No side deck is supplied, so post-side adaptability cannot be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample or tournament link; only archetype usage stats available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Xyz steps, Untopia limits and hand-trap timing make the list demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist and copy-limit exposure (-12). Final formula: No-meta formula: 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51 before modifiers; modifiers -12 give 39; Illegal cap applied, so reported as 25 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large, redundant searcher and draw package gives high archetype core access
- Layered hand-trap and removal coverage (10 hand traps, 16 removal-text cards)
- Extra Deck is full of Xyz finishers with multiple routes via Masquerade and Number monsters
Weaknesses
- List is illegal: Triple Tactics Talent is Forbidden, Seventh Tachyon 3 copies vs 1 legal, Ash Blossom 3 copies vs 2 legal
- Low exact-name archetype purity (11.4%); engine split across many sub-archetypes
- No side deck, so no post-side plan and no way to adapt to matchups
- Xyz-only Extra Deck and Untopia limit create conflicts between lines
Critical choke points
- Barian's Seventh Untopia limits Extra Deck Special Summons to 2 per turn, which can stall Xyz lines
- Heavy reliance on Ash Blossom and Infinite Impermanence for going-second disruption, both over or at the copy limit
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy, Forbidden) | A legal non-Forbidden card (e.g. a second Droll-style hand trap or a searcher within the Umbral Horror package) | Forbidden card makes the deck illegal; removing it is required before any normal score can apply |
| 2 | 1 Seventh Tachyon | A legal Umbral Horror or Barian's support card | Seventh Tachyon is Limited (1 legal copy); 3 copies break the rule |
| 3 | 1 Ash Blossom & Joyous Spring | A legal hand trap or one-of tech | Ash Blossom is Semi-Limited (2 legal copies); 3 copies break the rule |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 sizes are within OCG size rules; Triple Tactics Talent is Forbidden and run once; Seventh Tachyon run 3 vs 1 legal; Ash Blossom run 3 vs 2 legal; Archetype spread: 8 exact Umbral Horror copies, 62 off-archetype copies; Extra Deck is 14 Xyz and 1 Fusion
- Observed: Usage stats: Mulcharmy Fuwalos 85%, Ash Blossom 81%, Thousand Umbral Horror 74% inclusion across archetype decks
- Inferred: Opening-hand access to the archetype core is about 0.91 (hypergeometric); Hand-trap coverage on going second is about 0.72 (hypergeometric); Going-second disruption and Xyz finisher lines are judged from card text only
- Provisional: Meta Power is null; no dated metagame sample supplied; Matchup fit (D13) is provisional with no tournament data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No side deck supplied: post-side plan and D12 cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied
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