Umbral Horror Deck #769654 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from the Umbral Horror / Masquerade / Number shell, with Galaxy and Utopia Xyz as finishers; Hand-trap and removal disruption (Raigeki, Infinite Impermanence, Gorgonic) followed by a single Xyz on board
  • Turn 1 (going first): Open on Thousand Umbral Horror, V Umbral Horror or Gorgonic to search the Umbral Horror core and Barian's Seventh Untopia, then Xyz Summon through the Untopia limit (exception for Number monsters)
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Nibiru and Infinite Impermanence to disrupt the opponent's first summons, then rebuild through the searchers
  • Recovery: Mulcharmy Fuwalos/Purulia/Meowls draw engines and Shining Umbral Horror recycle monsters from hand/GY to rebuild the board
  • After siding: Not evaluable: the deck list has no side deck (side_count 0)

Why it scores here

The deck's floor and median are carried by a large searcher and draw-engine package: the Umbral Horror and Mulcharmy cards plus Barian's Seventh Untopia give a P(at least one archetype core card in a 5-card opening hand) of about 0.91, which is the main reason D1 is above the mid-band (Inferred). Interaction is dense for a non-control list (10 hand traps and 16 removal-text cards by role tag), and this is what lifts D7, though the negation coverage is mostly single-target and does not layer well. Conversion is the weak point: no recorded boards exist, so the Xyz finisher line is text-only and D3 and D4 stay near the middle, and the side deck is absent, so D12 cannot be credited. The deck is not scored higher for Umbral Horror being a popular archetype (usage stats confirm it is real and accessible, not strong), and no card scores were averaged. Because the list is illegal (three over-limit or Forbidden entries), the structural score is reported as theoretical only and the final score is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card opening hand) is about 0.91 and P(at least one searcher-text card) about 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Redundant searchers and draw engines reduce brick risk, but the Xyz-only Extra Deck and Untopia limit create conflicts; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; conversion is a text-only read of Masquerade/Number Xyz plus Galaxy and Utopia finishers (Inferred)
D4 Combo Floor & Median Output 40 No combo median is available; the floor depends on whether the Untopia-limited Xyz line can be reached from the hand (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent starters (Thousand Umbral Horror, V Umbral Horror, Gorgonic, Mulcharmy draws) allow recovery after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw engines and Shining Umbral Horror recycle resources, but the deck spends many cards to set up one Xyz (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru and Raigeki give layered disruption from text and flags (Inferred semantic; flags verified)
D8 Going-Second & Board-Breaking Power 50 Going-second disruption is good through hand traps, but there is no board-breaker beyond Raigeki and Number C104 removal text (Inferred)
D9 Offensive Pressure & Closing Power 48 Finishers include 3000 ATK Xyz (Number C104 Umbral Horror Masquerade, Number C104 Victory) but the closing line is not recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 58 Main deck is 55 cards with 26 distinct names and a 9/5/12 copy histogram; flexible but redundant (verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15 with 14 Xyz and 1 Fusion; most slots are Masquerade/Number finishers that require the Untopia limit (verified composition, Inferred use)
D12 Side Deck Adaptability 45 No side deck is supplied, so post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link; only archetype usage stats available (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Xyz steps, Untopia limits and hand-trap timing make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist and copy-limit exposure (-12). Final formula: No-meta formula: 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51 before modifiers; modifiers -12 give 39; Illegal cap applied, so reported as 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large, redundant searcher and draw package gives high archetype core access
  • Layered hand-trap and removal coverage (10 hand traps, 16 removal-text cards)
  • Extra Deck is full of Xyz finishers with multiple routes via Masquerade and Number monsters

Weaknesses

  • List is illegal: Triple Tactics Talent is Forbidden, Seventh Tachyon 3 copies vs 1 legal, Ash Blossom 3 copies vs 2 legal
  • Low exact-name archetype purity (11.4%); engine split across many sub-archetypes
  • No side deck, so no post-side plan and no way to adapt to matchups
  • Xyz-only Extra Deck and Untopia limit create conflicts between lines

Critical choke points

  • Barian's Seventh Untopia limits Extra Deck Special Summons to 2 per turn, which can stall Xyz lines
  • Heavy reliance on Ash Blossom and Infinite Impermanence for going-second disruption, both over or at the copy limit
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) A legal non-Forbidden card (e.g. a second Droll-style hand trap or a searcher within the Umbral Horror package) Forbidden card makes the deck illegal; removing it is required before any normal score can apply
2 1 Seventh Tachyon A legal Umbral Horror or Barian's support card Seventh Tachyon is Limited (1 legal copy); 3 copies break the rule
3 1 Ash Blossom & Joyous Spring A legal hand trap or one-of tech Ash Blossom is Semi-Limited (2 legal copies); 3 copies break the rule

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 sizes are within OCG size rules; Triple Tactics Talent is Forbidden and run once; Seventh Tachyon run 3 vs 1 legal; Ash Blossom run 3 vs 2 legal; Archetype spread: 8 exact Umbral Horror copies, 62 off-archetype copies; Extra Deck is 14 Xyz and 1 Fusion
  • Observed: Usage stats: Mulcharmy Fuwalos 85%, Ash Blossom 81%, Thousand Umbral Horror 74% inclusion across archetype decks
  • Inferred: Opening-hand access to the archetype core is about 0.91 (hypergeometric); Hand-trap coverage on going second is about 0.72 (hypergeometric); Going-second disruption and Xyz finisher lines are judged from card text only
  • Provisional: Meta Power is null; no dated metagame sample supplied; Matchup fit (D13) is provisional with no tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No side deck supplied: post-side plan and D12 cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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