Charmer Deck #769649 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Lava Golem x3, Rescue-ACE Impulse x3, Spellbook Magician of Prophecy x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Aussa the Earth Channeler x1
- Awakening of the Possessed - Gagigobyte x1
- Eria the Water Channeler x1
- Hiita the Fire Channeler x1
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Lava Golem x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Impulse x3
- Spellbook Magician of Prophecy x3
- Spiritual Art Familiars x1
- Wynn the Wind Channeler x1
- Dharc the Dark Charmer x1
- "A Case for K9" x1
- Chaotic Elements x3
- Grand Spiritual Art - Ichirin x1
- K9-X Forced Release x1
- Pair Bear Scare!! x2
- Possessed Destiny x1
- Spellbook of Knowledge x1
- Spellbook of Secrets x3
- Spellbook of the Grand Circle x3
- Spiritual Power Recovery Potion x1
- Possessed Partnerships x1
- Spiritual Water Art - Aoi x1
Extra Deck (15)
- Charmers of the Grand Circle x3
- Possessed Destiny - Wynn x1
- Artifact Durendal x1
- CXyz N.As.Ch. Knight x1
- Imperial Princess Quinquery x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-ØØ "Hound" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number 21: Frozen Lady Justice x1
- Number C104: Umbral Horror Masquerade x1
- Vallon, the Super Psy Skyblaster x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 64 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 46 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz end-boards (K9 Jacks, K9 Hound, Umbral Horror Masquerade, Vallon, Durendal) backed by Charmer fusion and K9 Xyz follow-up; Charmers of the Grand Circle and Possessed Destiny - Wynn fusion boards that take control of opponent monsters
- Turn 1 (going first): Normal Summon Spellbook Magician of Prophecy or K9-66b Lantern to search, use Spellbook of Secrets or Spellbook of the Grand Circle to add Charmers and Spellbook spells, then Xyz or Fusion Summon into a 2500-3000 ATK board
- Turn 2 (going second): Normal Summon K9 Lantern or K9-66a Jokul without Tribute once the opponent holds 2 or more cards, answer with Pair Bear Scare, Possessed Destiny, or a Xyz removal effect, and rebuild through searchers. No hand traps, so the going-second plan rests on the searcher chain.
- Recovery: Spellbook of the Grand Circle can banish from GY to Fusion Summon, Spellbook of Knowledge draws 2, and searchers rebuild the hand from the 23 searcher-text cards. Recovery is limited by the singleton Charmer supply.
- After siding: None. The deck runs 0 side cards, so there is no post-side plan and the deck cannot adapt between games.
Why it scores here
The deck is scored as a system: its five-plus families (Spellbook, K9, Charmer, Possessed, Rescue-ACE) share a searcher layer, so 13 starter cards across Spellbook Magician, Spellbook of Secrets, Spellbook of the Grand Circle, Chaotic Elements and Spellbook of Knowledge give roughly 88% odds of at least one live starter in a 5-card opening hand (Inferred). Its ceiling comes from Xyz and Fusion finishers at 2300-3000 ATK, but there are no recorded boards, so the median is scored low and the ceiling is not reported as the average. Interaction is layered (about 13 removal-text cards plus Xyz-based removal and one negation), which earns the end-board score. The deck loses points for having no hand traps, no side deck, Charmer support limited to singleton copies, and only 8 exact-name Charmer cards (14.5% purity), with 47 off-archetype copies. Popularity and archetype share earned nothing, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one of 13 starters in 5 cards) ≈ 0.88, ≈ 0.92 going second; engine live T1 is likely (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many dead or situational one-copy cards (Aoi, Dharc, Ichirin, Recovery Potion) and 4 Rescue-ACE cards with little engine support lower brick control (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from Grand Circle into Charmer fusion and Xyz chains; no recorded boards, so read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combos supplied, so the median cannot be measured; scored low as a neutral placeholder (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple searcher routes and Xyz recursion give redundancy; negation is thin (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | 23 searcher-text cards, Knowledge draw, and GY recursion through Grand Circle give strong card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | About 13 removal-text cards plus Xyz removal and Masquerade negation give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 52 | Zero hand traps and no floodgates; going-second interaction relies on Lantern/Jokul timing and Possessed Destiny (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | 2300-3000 ATK Xyz finishers and Fusion boss monsters close games; closing is not gated by a single card (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 26 distinct main cards with 18 singletons and 47 off-archetype copies; a compact engine is not established (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 11 Xyz and 4 Fusion, with several Xyz requiring specific materials (e.g. CXyz N.As.H. Knight needs N.As.H. Knight) (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards; no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; held neutral and dropped from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Four engine families, a 15-card Extra Deck and many decision points make play error-prone (Inferred) |
How the score was computed
Strategy profile: 100% Midrange; D13 dropped and weights renormalised over 95. Structural ≈ 57, Going First ≈ 64, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: engine conflicts (-3); unrecoverable choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (Meta provisional; no dated meta sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher layer: 23 searcher-text cards and 13 starters across several families
- Xyz finishers at 2300-3000 ATK with multiple removal and negation effects on the Extra Deck
- Spellbook of the Grand Circle can add 4 Charmers and recur banished Charmers to the Extra Deck
- Legal in OCG format with all restricted cards at their legal limit of 1
Weaknesses
- No side deck (0 cards), so the deck cannot adapt between games
- No hand traps or floodgates, weakening going-second interaction
- Four of four archetype core cards (Droll & Lock Bird, S:P Little Knight, Ash Blossom & Joyous Spring, Mulcharmy Fuwalos) are absent
- Only 8 exact-name Charmer cards (14.5% purity); the Charmer name is not the deck's engine
- Rescue-ACE cards (4) have little connection to the rest of the deck
Critical choke points
- Spellbook of the Grand Circle requires 4 different-attribute Charmer monsters outside the Extra Deck; main-deck Charmers are singletons
- K9 Xyz summons require 2 Level 5 materials; 9 Level 5 main-deck monsters, with several of them singletons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Spiritual Water Art - Aoi | A hand trap usable going second (for example Ash Blossom & Joyous Spring, after confirming OCG legality) | Aoi is a situational tribute-cost discard, and the deck has no hand trap for going second |
| 2 | Rescue-ACE Fire Attacker and Rescue-ACE Impulse (only as the weakest of these) | Side deck cards (15 slots, currently 0) covering the archetype's standard hand traps and backrow answers | Rescue-ACE is an engine island; a side deck is needed for post-side adaptation |
| 3 | Dharc the Dark Charmer | A second Level 5 Charmer or a searcher that adds a Charmer | Dharc needs a DARK monster on the opponent side to be useful and adds a 3rd Charmer singleton to a supply already limited by singletons |
Evidence & confidence
- Verified: Legal OCG list: 40 Main, 15 Extra, 0 Side; no violations; A Case for K9 and K9-66a Jokul are Limited, each run at legal limit 1; Card text for 26 main and 13 extra distinct cards; Four core usage cards absent (0 of 4)
- Observed: Usage stats show the archetype core is absent from this list
- Inferred: P(at least one starter) = 0.88 in 5 cards, 0.92 in 6 cards; Engine accessibility, brick risk, and interaction density read from card text; Going-second strength from hypergeometric draws and card text
- Provisional: D13 matchup and format fit (no dated meta sample); Meta Power (null); D4 combo median (no combos)
- Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry; going-first/second and matchup rates are unknown Meta Power is provisional without a dated metagame sample
Couldn't load the combos





