Charmer Deck #769649 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Lava Golem x3, Rescue-ACE Impulse x3, Spellbook Magician of Prophecy x3. Created Oct 20, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
50± 7/ 100
Power Score
Structural 57
Reliability 46
Going First 64
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 64
Going Second 52
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz end-boards (K9 Jacks, K9 Hound, Umbral Horror Masquerade, Vallon, Durendal) backed by Charmer fusion and K9 Xyz follow-up; Charmers of the Grand Circle and Possessed Destiny - Wynn fusion boards that take control of opponent monsters
  • Turn 1 (going first): Normal Summon Spellbook Magician of Prophecy or K9-66b Lantern to search, use Spellbook of Secrets or Spellbook of the Grand Circle to add Charmers and Spellbook spells, then Xyz or Fusion Summon into a 2500-3000 ATK board
  • Turn 2 (going second): Normal Summon K9 Lantern or K9-66a Jokul without Tribute once the opponent holds 2 or more cards, answer with Pair Bear Scare, Possessed Destiny, or a Xyz removal effect, and rebuild through searchers. No hand traps, so the going-second plan rests on the searcher chain.
  • Recovery: Spellbook of the Grand Circle can banish from GY to Fusion Summon, Spellbook of Knowledge draws 2, and searchers rebuild the hand from the 23 searcher-text cards. Recovery is limited by the singleton Charmer supply.
  • After siding: None. The deck runs 0 side cards, so there is no post-side plan and the deck cannot adapt between games.

Why it scores here

The deck is scored as a system: its five-plus families (Spellbook, K9, Charmer, Possessed, Rescue-ACE) share a searcher layer, so 13 starter cards across Spellbook Magician, Spellbook of Secrets, Spellbook of the Grand Circle, Chaotic Elements and Spellbook of Knowledge give roughly 88% odds of at least one live starter in a 5-card opening hand (Inferred). Its ceiling comes from Xyz and Fusion finishers at 2300-3000 ATK, but there are no recorded boards, so the median is scored low and the ceiling is not reported as the average. Interaction is layered (about 13 removal-text cards plus Xyz-based removal and one negation), which earns the end-board score. The deck loses points for having no hand traps, no side deck, Charmer support limited to singleton copies, and only 8 exact-name Charmer cards (14.5% purity), with 47 off-archetype copies. Popularity and archetype share earned nothing, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 13 starters in 5 cards) ≈ 0.88, ≈ 0.92 going second; engine live T1 is likely (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many dead or situational one-copy cards (Aoi, Dharc, Ichirin, Recovery Potion) and 4 Rescue-ACE cards with little engine support lower brick control (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from Grand Circle into Charmer fusion and Xyz chains; no recorded boards, so read from card text only (Inferred)
D4 Combo Floor & Median Output 48 No combos supplied, so the median cannot be measured; scored low as a neutral placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple searcher routes and Xyz recursion give redundancy; negation is thin (Inferred)
D6 Resource Economy, Recovery & Grind 66 23 searcher-text cards, Knowledge draw, and GY recursion through Grand Circle give strong card economy (Inferred)
D7 End-Board & Interaction Quality 68 About 13 removal-text cards plus Xyz removal and Masquerade negation give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 52 Zero hand traps and no floodgates; going-second interaction relies on Lantern/Jokul timing and Possessed Destiny (Inferred)
D9 Offensive Pressure & Closing Power 66 2300-3000 ATK Xyz finishers and Fusion boss monsters close games; closing is not gated by a single card (Inferred)
D10 Main Deck Efficiency & Flexibility 50 26 distinct main cards with 18 singletons and 47 off-archetype copies; a compact engine is not established (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 11 Xyz and 4 Fusion, with several Xyz requiring specific materials (e.g. CXyz N.As.H. Knight needs N.As.H. Knight) (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards; no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; held neutral and dropped from Structural (Provisional)
D14 Pilotability & Error Tolerance 40 Four engine families, a 15-card Extra Deck and many decision points make play error-prone (Inferred)

How the score was computed

Strategy profile: 100% Midrange; D13 dropped and weights renormalised over 95. Structural ≈ 57, Going First ≈ 64, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: engine conflicts (-3); unrecoverable choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (Meta provisional; no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher layer: 23 searcher-text cards and 13 starters across several families
  • Xyz finishers at 2300-3000 ATK with multiple removal and negation effects on the Extra Deck
  • Spellbook of the Grand Circle can add 4 Charmers and recur banished Charmers to the Extra Deck
  • Legal in OCG format with all restricted cards at their legal limit of 1

Weaknesses

  • No side deck (0 cards), so the deck cannot adapt between games
  • No hand traps or floodgates, weakening going-second interaction
  • Four of four archetype core cards (Droll & Lock Bird, S:P Little Knight, Ash Blossom & Joyous Spring, Mulcharmy Fuwalos) are absent
  • Only 8 exact-name Charmer cards (14.5% purity); the Charmer name is not the deck's engine
  • Rescue-ACE cards (4) have little connection to the rest of the deck

Critical choke points

  • Spellbook of the Grand Circle requires 4 different-attribute Charmer monsters outside the Extra Deck; main-deck Charmers are singletons
  • K9 Xyz summons require 2 Level 5 materials; 9 Level 5 main-deck monsters, with several of them singletons
Priority Remove Add Reason
1 Spiritual Water Art - Aoi A hand trap usable going second (for example Ash Blossom & Joyous Spring, after confirming OCG legality) Aoi is a situational tribute-cost discard, and the deck has no hand trap for going second
2 Rescue-ACE Fire Attacker and Rescue-ACE Impulse (only as the weakest of these) Side deck cards (15 slots, currently 0) covering the archetype's standard hand traps and backrow answers Rescue-ACE is an engine island; a side deck is needed for post-side adaptation
3 Dharc the Dark Charmer A second Level 5 Charmer or a searcher that adds a Charmer Dharc needs a DARK monster on the opponent side to be useful and adds a 3rd Charmer singleton to a supply already limited by singletons

Evidence & confidence

  • Verified: Legal OCG list: 40 Main, 15 Extra, 0 Side; no violations; A Case for K9 and K9-66a Jokul are Limited, each run at legal limit 1; Card text for 26 main and 13 extra distinct cards; Four core usage cards absent (0 of 4)
  • Observed: Usage stats show the archetype core is absent from this list
  • Inferred: P(at least one starter) = 0.88 in 5 cards, 0.92 in 6 cards; Engine accessibility, brick risk, and interaction density read from card text; Going-second strength from hypergeometric draws and card text
  • Provisional: D13 matchup and format fit (no dated meta sample); Meta Power (null); D4 combo median (no combos)
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry; going-first/second and matchup rates are unknown Meta Power is provisional without a dated metagame sample

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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