Azamina Deck #769639 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 20, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 42
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.6
Going First 42
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from P.U.N.K. and Dragunity lines (P.U.N.K. JAM Fever, Psychic End Punisher, Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM Dragon Drive); Solemn and Mulcharmy card-advantage lines that grind the opponent's resources while protecting the board
  • Turn 1 (going first): Open with a P.U.N.K. starter (Noh-P.U.N.K. Ze Amin, Foxy Tune or Rising Scale) and use hand traps and Solemn protection to keep the first summon alive; no Azamina engine is present to support this line
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Maxx C) and Solemn Judgment or Warning to interrupt the opponent's first summon and buy time for a P.U.N.K. bridge into an Extra Deck boss
  • Recovery: Recover through P.U.N.K. GY effects (Noh-P.U.N.K. Deer Note, P.U.N.K. JAM Extreme Session) and Mulcharmy draw effects, both of which depend on specific copies being present
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan in the list

Why it scores here

The list is a P.U.N.K.-centred midrange shell with Solemn, Mulcharmy and generic hand traps layered on top, and it does not run the Azamina engine that defines its archetype label: only 3 of 9 archetype core cards are present and 0 of 55 main cards are exact-name Azamina. Interaction is the deck's strongest system, with 19 negation-text and 21 removal-text cards and 11 hand traps, which earns credit for resilience and going-second interruption. Consistency is weaker: 20 of 33 distinct main-deck cards are single copies, the archetype core group has only about a 0.51 chance of appearing in a 5-card opening hand, and the hand-trap group reaches about 0.76 in a 6-card going-second hand, so the deck relies on lucky draws for its starter. No combo boards were recorded, so the ceiling and median scores are text-only inferences and no popularity or meta-share points were awarded. Scores were derived from the system as a whole and not from averaging card scores. The two Forbidden cards make the list illegal, so the final score is capped and this result is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 3 copies of a P.U.N.K. starter in a 5-card opening hand) is 0.25 per copy-set; archetype core group P(open >=1) is 0.51 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 20 tech/non-engine cards in 55 main; P(>=1 hand trap in 6-card going-second hand) is 0.76, so bricks are moderate (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling from card text only: Extra Deck bosses plus P.U.N.K. bridge effects, but no Azamina engine present (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown and set low on structural read alone (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent negation routes (Ash Blossom, Ghost Belle, Effect Veiler, Solemn x3 across copies) support continuation after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects, Pot of Sloth and P.U.N.K. GY recursion regenerate resources, offset by LP-cost effects (Inferred)
D7 End-Board & Interaction Quality 65 19 negation-text and 21 removal-text cards; layered Solemn/Ash/Ghost trio gives durable end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density (11 hand traps) and Solemn protection challenge a board, while Baronne de Fleur is excluded as Forbidden (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses reach 2700-3500 ATK (Psychic End Punisher 3500, Amazing Dragon 3000, JAM Fever 2800) but have no recorded conversion data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 33 distinct; 20 one-copy tech slots lower coherence, the main size is within the 40-60 OCG range (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Link, Synchro, Xyz and Fusion with broad coverage but no mandatory-slot analysis (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0) and the format is best-of-3, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data, so matchup and format fit are Provisional and held near neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step P.U.N.K. LP-cost chains and a choice between many hand traps raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed; weights taken from the Midrange profile. Structural ≈ 49.6, Going First ≈ 42, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.6 + 0.20*45 - 12 = 36.7; Illegal deck capped to 25 as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 11 hand traps, 19 negation-text cards and Solemn protection
  • Broad Extra Deck coverage across Link, Synchro, Xyz and Fusion, with several high-ATK bosses

Weaknesses

  • Illegal as built: two Forbidden cards and several Limited cards over their limit
  • Azamina engine absent: 3 of 9 archetype core cards present, so the archetype label is misleading
  • Low copy redundancy: 20 of 33 distinct main-deck cards are single copies
  • No side deck in a best-of-3 format

Critical choke points

  • Starter access: a P.U.N.K. starter in the opening hand is only about 0.25 per copy-set
  • Dependence on Forbidden cards: removing them changes the Main and Extra counts and the engine
Priority Remove Add Reason
1 Triple Tactics Talent (Forbidden) A legal, unrestricted card that continues the P.U.N.K. line Cannot be run at 1 copy under the current banlist, which makes the list illegal
2 Baronne de Fleur (Forbidden) A legal Synchro boss or a Level 10 Synchro alternative Cannot be run under the current banlist; removing it restores Extra Deck legality
3 One of the single-copy tech cards (for example Infinite Impermanence or Ghost Belle) A second copy of a P.U.N.K. starter (Noh-P.U.N.K. Ze Amin or Rising Scale) Raises starter access, the main consistency bottleneck (P(>=1 starter in 5) about 0.25 per copy-set)
4 None: add a side deck A 10-15 card side with hand traps or Solemn copies against the field Empty side is the largest gap for best-of-3 play

Evidence & confidence

  • Verified: Illegal: two Forbidden cards (Triple Tactics Talent, Baronne de Fleur) in the list; Main 55, Extra 15, Side 0 (within OCG size rules); copy histogram 20/4/9; Limited and Semi-Limited copy counts are within legal limits; hypergeometric draw odds from the resolved list
  • Inferred: Starter and bridge consistency from hypergeometric estimates and card text; Interaction density from negation and removal text; Going-second strength from hand-trap density
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN: going-first, going-second, matchup and brick rates are Inferred or Unknown deck title is null and no guides are attached Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top