Odd-Eyes Deck #769611 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer, the Starfrost Magician x3, Double Iris Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 15/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Pendulum-enabled Extra Deck boards: Supreme King Z-ARC (4000 ATK) and Odd-Eyes Absolute Dragon (2800 ATK), supported by Dark Magician of Destruction (2800 ATK) as a secondary threat; Odd-Eyes Vortex Dragon and Dark Magician of Destruction as Extra Deck follow-up after Pendulum Summons
  • Turn 1 (going first): Place Magician Pendulum monsters (Horoscope Sorcerer, Astrograph Sorcerer, Supreme King Gate Zero) to search Pendulum monsters, then Pendulum Summon into Link and Xyz boards; Ash Blossom and Droll & Lock Bird are the only real interaction on the play
  • Turn 2 (going second): Use the four hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Crossout Designator) to interrupt the opponent's first board, then rebuild through Mulcharmy draw and Pendulum searches
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw cards when the opponent Summons, and Star Pendulumgraph returns Magician Pendulum monsters to hand when they leave the field (Inferred from card text)
  • After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no post-side plan

Why it scores here

This list is Illegal in OCG: it runs one Forbidden Charmer Quartet in Bloom, one Forbidden Red-Eyes Dark Dragoon and two copies of a Limited Astrograph Sorcerer, so the structural read is theoretical only and the final score is capped at 20. The Pendulum core (18 Magician/Odd-Eyes-adjacent copies, about 0.96 chance of at least one in an opening 5, Inferred from the hypergeometric estimate) gives reasonable access to the Extra Deck boards. Z-ARC, Odd-Eyes Absolute Dragon and Dark Magician of Destruction provide the closing power, and four hand traps plus negation text (11 cards) give the going-second interaction a plan. The score does not come from Odd-Eyes being a popular archetype or from averaging card scores: the archetype-core usage stats only confirm the list is real, and exact archetype purity is only 5.5%. No recorded boards, no tournament link, and no side deck leave the combo floor, post-side plan and matchup fit as gaps.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) = 0.96; 18 core copies but only 3 exact Odd-Eyes-name copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 13 singles / 3 doubles / 7 triples; 52 off-archetype copies create some redundancy and conflict (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling read only from card text (Z-ARC, Absolute Dragon, Dark Magician of Destruction) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only floor estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Four hand traps and multiple searchers give some route redundancy; recursion limited to Mulcharmy and Star Pendulumgraph (Inferred)
D6 Resource Economy, Recovery & Grind 55 22 searcher-text cards and Mulcharmy draw effects give good resource regeneration (Inferred from card text)
D7 End-Board & Interaction Quality 62 11 negation-text cards and Z-ARC's Extra-Deck effect-lock give layered end-board interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Four hand traps and Ash Blossom/Maxx C provide going-second answers; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Z-ARC (4000 ATK), Absolute Dragon (2800 ATK) and Dark Magician of Destruction (2800 ATK) give high end-board ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 40 Main Deck cards with 13 singletons and 7 triple-copy cards; Pendulum-heavy build (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards, 6 Link / 5 Fusion / 3 Xyz / 1 Synchro, including one Forbidden Fusion monster (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link, so archetype meta-share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale management with Link, Fusion and Xyz summons is multi-step and decision-heavy (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*45 - 10 = 39 uncapped; Illegal deck capped at 20 (theoretical/structural-only)


More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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