Melodious Deck #769609 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Couplet the Melodious Songstress x3, Refrain the Melodious Songstress x3, 1st Movement Solo x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Aria the Melodious Diva x1
- Artifact Lancea x1
- Canon the Melodious Diva x2
- Droll & Lock Bird x1
- Elegy the Melodious Diva x1
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Shopina the Melodious Maestra x1
- Sonata the Melodious Diva x2
- Soprano the Melodious Songstress x2
- PSY-Frame Driver x1
- Couplet the Melodious Songstress x3
- Refrain the Melodious Songstress x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- PSY-Framegear Gamma x1
- 1st Movement Solo x3
- Crossout Designator x1
- Melodious Concerto x1
- Ostinato x3
- Pot of Prosperity x1
- Infinite Impermanence x3
Extra Deck (15)
- Bacha the Melodious Maestra x3
- Bloom Diva the Melodious Choir x1
- Bloom Prima the Melodious Choir x1
- Flowering Etoile the Melodious Magnificat x2
- Schuberta the Melodious Maestra x2
- Bloom Harmonist the Melodious Composer x2
- I:P Masquerena x1
- S:P Little Knight x1
- Evilswarm Exciton Knight x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.72 |
| Going First | 58 |
| Going Second | 67 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Combo
- Secondary strategies: Stun, Fusion/Pendulum/Link
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Link end-boards: Flowering Etoile (2800 ATK), Bacha (2500), Schuberta (2400), Bloom Prima (1900, +300 ATK per material) and Bloom Diva, backed by the Pendulum-enabled Melodious starter set.; Xyz pressure through Super Starslayer TY-PHON (2900 ATK) and Evilswarm Exciton Knight.
- Turn 1 (going first): Open with Ostinato or 1st Movement Solo (both need an empty field), use Refrain and Couplet as the Pendulum pair to reach level 2-8 Melodious monsters, then Fusion or Link into the 2nd-turn board. Hand traps are mostly dead on the first turn.
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Effect Veiler, Maxx C, Droll) to interrupt the opponent's first board, then rebuild through Fusion or Link on the next turn.
- Recovery: Recover through Couplet and Soprano searches, Shopina and Soprano GY recursion, Melodious Concerto, and Pot of Prosperity; the Melodious monsters' protection effects (Aria, Elegy) help keep the board alive.
- After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play would have to be run with the same 55 cards.
Why it scores here
The deck reliably opens its engine: the four 3-copy starters (Ostinato, 1st Movement Solo, Refrain, Couplet) give roughly an 85% chance of at least one in a going-first opening hand (Inferred hypergeometric estimate). Conversion into a Fusion or Link end-board is plausible but unmeasured, because no recorded boards exist, so combo ceiling and median are text-based reads only. Interaction is dense (15 hand-trap-flagged cards, about 37% of the Main Deck), which lifts going-second and resilience scores, but the same density is the main reason the going-first hand can brick. The score comes from consistency, median output and interaction taken together as one system. Popularity and archetype share did not earn points, no card scores were averaged, and the deck has no side deck, which keeps D12 low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of the 12 starter-set cards in a going-first 5-card hand) ~ 0.85; P(at least one in a going-second 6-card hand) ~ 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 15 hand-trap-flagged cards in 40 Main Deck slots dilute the going-first hand; 5 cards run 3 copies, which helps (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Fusion and Link ladder with Bacha, Flowering Etoile, Prima and Bloom Diva has a high ceiling by card text; no recorded boards to confirm (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median is unknown; the floor depends on whether a starter lands with a playable board (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Hand traps plus Aria and Elegy protection give several independent answers and recovery routes; no real-board evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Searchers (Couplet, Soprano, Shopina), Pot of Prosperity, Concerto recursion and GY recursion refill the hand well (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 60 | Multiple negates and removal (Ash, Ghost Belle, Ghost Ogre, Droll, Maxx C, Crossout Designator, Artifact Lancea) layer across both turns (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Strong going-second hand-trap density: P(at least one hand trap in a 6-card hand) ~ 0.95, plus removal and negates for a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 2500+ ATK Fusion and Link boss monsters, a 2900 Xyz and Bloom Prima's +300 per material give high closing power (verified by card stats, Inferred on use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 24 distinct Main Deck cards with 13 singletons; only 60% exact-name archetype purity, so some slots are off-theme tech or splash (Verified stats, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 9 Fusion, 4 Link and 2 Xyz across 15 slots; 4 extra-deck cards (Evilswarm, TY-PHON, Masquerena, S:P Little Knight) are flex or non-core (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck at all: 0 of 15 side slots used, so no post-side adaptation exists (Verified, zero side count) |
| D13 | Matchup Coverage & Format Fit | 50 | Tournament context unavailable; core-card usage covers 22 of 25 archetype staples, which confirms the list is standard but says nothing about matchup fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Fusion, Pendulum scale, Link and Xyz branches plus hand-trap timing give many decision points, especially for the 'no monsters' starters (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60.72, Going First ≈ 58, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: engine redundancy (2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60.72 + 0.20*54 + 1 = 60.4, rounded to 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Four 3-copy starters give a consistent going-first opening.
- Dense interaction (Ash, Ghost Belle, Ghost Ogre, Droll, Maxx C, Nibiru, Veiler) covers the going-second turn well.
- Fusion and Link end-boards reach 2500+ ATK with multiple recursion and search routes.
Weaknesses
- 15 hand-trap-flagged cards in 40 slots: many are dead on the going-first turn.
- No side deck, so no post-side adaptation.
- Only 60% exact-name archetype purity, with off-theme tech and splash slots.
- No recorded boards, so the combo ceiling and median cannot be verified.
Critical choke points
- The 12-card starter set on an empty board; without it, the Fusion and Link engine does not start.
- Single copies of Limited cards (Maxx C, Droll, Pot of Prosperity) do not recover if they are lost.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | No change to the Main Deck yet | Add a 15-card side deck with 2-3 hand traps or floodgates for the matchups that beat the going-first line. | D12 is at 15 with zero side slots; a side deck is the largest single improvement to best-of-3 play. |
| 2 | Effect Veiler (one copy, weakest hand trap for going-first dead-card risk) | A second copy of a 3-copy starter or a 2-copy Melodious monster | Reduces going-first brick risk without losing the engine; the copy count is a judgement call and needs real-board data to confirm. |
Evidence & confidence
- Verified: Main 40 and Extra 15 meet the OCG size rules; the Limited and Semi-Limited copy counts are legal.; Composition counts (9 Fusion, 4 Link, 2 Xyz; 15 hand-trap flags; 0 side cards) match the card list.
- Observed: Usage stats: 22 of 25 archetype core cards present (the 3 absent are Herald of Mirage Lights, Herald of Orange Light, Mulcharmy Fuwalos).
- Inferred: Going-first starter probability ~0.85 and full-brick estimate ~0.15 from hypergeometric draws.; Hand-trap density effects on going-first and going-second hands.; Combo ceiling from card text (Fusion/Link ladder).
- Provisional: Meta power is null; matchup fit and tournament reliability need a dated meta sample.; Median output is unknown because no recorded boards exist.
- Data gaps: No recorded combos (total_combos 0): combo floor, median and ceiling are text-only inference. No tournament link: meta-share and per-pilot match records are absent. No win-rate telemetry (going-first/second, matchup or brick rates). Usage statistics mislabel 6 extra-deck core cards as absent (Bacha, Flowering Etoile, Schuberta, Bloom Harmonist, S:P Little Knight, I:P Masquerena): they are in the deck, so the 16/25 core-present figure is too low. The corrected figure is 22/25. Deck title is null and the owner is unnamed, so the list is anonymous. Meta Power is provisional without a dated metagame sample.
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