Darklord Deck #769593 — Yu-Gi-Oh! OCG

41 Main, 7 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Created Oct 20, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 7 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion and Tribute boss beatdown: The First Darklord (4000 ATK), Darklord Eveningstar and Darklord Morningstar (3000 ATK each), backed by Darklord Zerato and Tezcatlipoca (2800 ATK); Recursion-driven Darklord loops through Ixchel, Amdusc and Banishment of the Darklords, with Darklord Dance and Super Polymerization as fusion enablers
  • Turn 1 (going first): Opening Darklord core (Djehuty, Gulgolet, Indulged Darklord, Banishment) to search and set up Fusion or Tribute access, with Herald hand traps held for the opponent's turn
  • Turn 2 (going second): Use Herald negations and The Sanctified Darklord / Darklord Rebellion to break the opponent's first board, then convert with Tribute or Fusion bosses
  • Recovery: Recur Darklords from the GY through Ixchel, Amdusc, Contact and Nasten, and rebuild Fusion access from Dance or Polymerization
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan

Why it scores here

The deck reliably opens its engine: 23 Darklord core copies give about a 99% chance of at least one in an opening 5-card hand, and 13 searcher-text cards add about an 87% chance of a search (Inferred from hypergeometric draws). Interaction is layered across monster negation (Herald of Green Light, Herald of Orange Light), spell and trap removal or negation (Darklord Rebellion, The Sanctified Darklord, Darklord Enchantment, Forbidden Droplet), and a control steal, which lifts end-board quality. Closing power comes from several 2800–4000 ATK Fusion and Tribute bosses reached through Dance and Polymerization. The score is not a popularity boost: archetype inclusion stats only confirm the list is a real, accessible build, and no card scores were averaged. Because the list runs 3 copies of a Limited card, it is Illegal, so the score is capped at 30 and the evaluation is structural-only, with no combo or tournament data to back the ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 23 Darklord core copies give P(≥1 in opening 5) ≈ 0.99; 13 searcher-text cards give ≈ 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 singleton-heavy slots and a 3-copy Limited Herald create some dead-draw risk; no brick data (Inferred)
D3 Combo Conversion & Ceiling 60 Dance and Polymerization into The First Darklord and Eveningstar give a plausible ceiling from text only; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured; combos_evidence is empty, so this is a conservative prior (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Recursion from Ixchel, Amdusc, Contact and Nasten plus two negation routes; no interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recursion-heavy GY engine with Gulgolet tokens and Ixchel and Amdusc recovery (Inferred from card text)
D7 End-Board & Interaction Quality 70 Monster negation, spell negation, Rebellion removal, Enchantment control steal and Zerato's board wipe (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Herald hand traps are strong on the going-second hand of 6, but there is no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2800–4000 ATK bosses, with Morningstar and Eveningstar at 3000 (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 41 main with 24 distinct cards, 75% exact-archetype purity and 4 tech or utility cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 6 Fusion and 1 Xyz, with 3 copies each of The First Darklord and Eveningstar; no Extra Deck usage data (Verified composition)
D12 Side Deck Adaptability 20 side_count is 0, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype inclusion stats are not meta share (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines and repeated LP-cost activations raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun-style interaction weighting, not separately blended; structural weights used as written. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (illegal copy count) (-12). Final formula: No reliable metagame: 0.80*Structural(60) + 0.20*TournamentReliability(52) = 58.4; modifiers -12 gives 46.4; Illegal-deck cap sets final to 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high archetype-core access (≈99% in an opening 5)
  • Layered negation and removal across monsters, spells and traps
  • Strong boss ceiling with several 2800–4000 ATK Fusion and Tribute monsters
  • Recursion engine with several GY recovery routes

Weaknesses

  • Illegal list: 3 copies of Herald of Orange Light against a Limited limit of 1
  • No side deck, so there is no best-of-3 adaptation
  • No combo or tournament data to verify the ceiling or median
  • Fusion access depends on Dance or Polymerization

Critical choke points

  • Darklord Dance or Super Polymerization for Fusion access (1–2 copies)
  • Herald of Orange Light legality (must drop to 1 copy)
Priority Remove Add Reason
1 2 copies of Herald of Orange Light Legal replacement Darklord or tech card Restores legality; the deck is illegal as built, so the score cap applies
2 None (side deck is empty) Side deck of 5–15 cards with Herald and removal options for best-of-3 No post-side plan exists; side_count is 0

Evidence & confidence

  • Verified: Legality violation: Herald of Orange Light 3 copies vs Limited 1; Main 41 / Extra 7 / Side 0 counts and size rules; Card stats and text for the listed cards; Archetype inclusion percentages from usage_statistics
  • Inferred: Opening-hand consistency (≈0.99 core, ≈0.87 searcher) from hypergeometric draws; Brick and dead-draw risk from copy histogram and text; Interaction quality from card text; Going-second value of hand traps; Pilotability from step count
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Median output (D4)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry (going first/second, matchup, brick, starter) Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side adaptability cannot be measured

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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