Beetrooper Deck #769588 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Resonance Insect x3, Battlewasp - Sting the Poison x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Battlewasp - Arbalest the Rapidfire x1
- Battlewasp - Pin the Bullseye x1
- Battlewasp - Rapier the Onslaught x3
- Battlewasp - Twinbow the Attacker x1
- Beargram, Shelled Emperor of the Forest Crown x1
- Beetrooper Assault Roller x1
- Beetrooper Scale Bomber x1
- Beetrooper Scout Buggy x2
- Beetrooper Sting Lancer x1
- Bio-Insect Armor x1
- Doom Dozer x1
- Gokipole x1
- Heavy Beetrooper Mighty Neptune x1
- Maxx "C" x1
- Perfect Eclosion - Perfectly Ultimate Great Moth x1
- Resonance Insect x3
- Smoke Mosquito x1
- Supply Soldier of the Indestructible Insects x1
- Battlewasp - Sting the Poison x3
- Armed Rebeellion x3
- Battlewasp Wind x2
- Beetrooper Descent x1
- Beetrooper Formation x2
- Beetrooper Landing x1
- Giant Ballgame x1
- Insect Invitation x1
- Beetrooper Fly & Sting x1
- Ragnaraika Hunting Dance x1
- Red Reboot x1
Extra Deck (15)
- Beetrooper Cruel Saturnas x1
- Heavy Cavalry of the Indestructible Insects x1
- Ultimate Great Insect x1
- Ultra Beetrooper Absolute Hercules x1
- Beetrooper Armor Horn x2
- Giant Beetrooper Invincible Atlas x1
- Inzektor Picofalena x1
- Ragnaraika Mantis Monk x1
- Ragnaraika Stag Sovereign x1
- Battlewasp - Grand Partisan the Revolution x1
- Battlewasp - Hama the Conquering Bow x1
- Battlewasp - Sachi the Ceremonial Bow x1
- Diabolantis the Menacing Mantis x1
- Battlewasp - Azusa the Ghost Bow x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.9 |
| Going First | 64 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Fusion/Synchro/Link
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Special Summon a large Insect beater (Ultra Beetrooper Absolute Hercules 4000 ATK, Perfect Eclosion Moth 3500, Beargram 3400) or Link/Synchro attacker from the Extra Deck, enabled by the Insect-count and GY/banish requirements.; Battlewasp Synchro and Link beaters (Grand Partisan, Hama, Stag Sovereign) that stack ATK off Insect counts.
- Turn 1 (going first): Turn 1: Armed Rebellion, Battlewasp Sting the Poison or Rapier, or a searcher such as Resonance Insect or Battlewasp Wind to pull a Beetrooper or Battlewasp piece, then build toward a Link or Synchro summon for board and recursion.
- Turn 2 (going second): Use Maxx C, Red Reboot or Supply Soldier to answer the opponent's first turn, then rebuild through Insect Special Summons and GY-revived Beetroopers.
- Recovery: Resonance Insect and Beetrooper Landing recur from the GY; Gokipole and Beetrooper Sting Lancer search again; Beetrooper Formation revives a Beetrooper from the GY.
- After siding: No side deck is present in the export, so there is no post-side plan to evaluate; a side deck would need to be built before a best-of-3 read is possible.
Why it scores here
The deck opens a functional plan reasonably often: 15 searcher-text cards give a 0.92 probability of at least one searcher in a 5-card going-first hand, and many searchers chain into one another through the Insect and Beetrooper/Battlewasp tags. It converts that plan into pressure through a 14-card Extra Deck of Link, Synchro and Fusion monsters with large ATK, and its 6 negation and destroy effects give layered end-board interaction. Its continuation after disruption is strong because Resonance Insect, Beetrooper Landing and Gokipole recur from the GY, and the hand-trap suite covers both turns. The weak points are that no combo boards were recorded, so ceiling and median output are text-only inferences, that many summons depend on Insect counts and GY fuel, and that there is no side deck. The score was not raised by Beetrooper's popularity (no tournament share is attached) and was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one searcher in 5 cards) = 0.92; many starters are singletons, so the engine is searcher-driven rather than starter-driven (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Many Insect-restricted and GY-gated cards risk dead hands, offset by 15 searcher texts and redundant Insect summons (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Text reads show routes into Hercules 4000, Moth 3500 and Beargram 3400 with a Link/Synchro base; no combo boards recorded (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median output is unknown: zero parseable boards and heavy Insect-count and GY requirements (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple recursion routes (Resonance Insect, Landing, Gokipole, Formation) and independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | GY fuel and banish costs are high, partly recovered by Landing and Ballgame recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Six negate or destroy effects across main and extra, including Hunting Dance, Scale Bomber and Fly and Sting (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand traps (Maxx C, Red Reboot, Supply Soldier) plus Neptune and Doom Dozer board-breaking bodies (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Several 2800 to 4000 ATK beaters and Link attackers close boards; no end-board data recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40-card main with 29 distinct cards and 3-copy engine staples; archetype exact-name purity is only 29.1% (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is 14 distinct cards across Link, Synchro and Fusion with Insect access (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 25 | Side deck is empty (side_count 0), so no adaptability is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so format fit is neutral and excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many multi-step summon conditions and Insect-count checks raise error risk (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 60.9, Going First ≈ 64, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: banlist exposure (-1); unrecoverable choke point (-2); engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta sample; Meta provisional; D13 dropped from Structural and weights renormalised over 95)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher network (15 searcher texts) with 0.92 probability of a searcher in a going-first hand
- Recursion from the GY through Resonance Insect, Beetrooper Landing and Gokipole
- Layered interaction: 6 negate or destroy effects plus hand traps on both turns
- High-ATK finishers in both Main and Extra Deck
Weaknesses
- No side deck, so no post-side adaptability
- Many summons depend on Insect counts and GY fuel
- Exact-name archetype purity is 29.1%, so the engine is a loose Insect toolbox
- No combo boards recorded, so ceiling and median output cannot be verified
Critical choke points
- Insect count on board or in GY gates most Special Summons
- Single-copy hand traps (Maxx C, Red Reboot) are the only going-second answers beyond Supply Soldier
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Empty side deck (none present) | A 15-card side deck targeting the opponent's most common backrow and GY plans | D12 is the lowest-scoring dimension and the export has no side deck, so there is no best-of-3 adaptability. |
| 2 | One copy of Beetrooper Formation | A non-GY-gated or non-Insect-gated engine card, for example a second searcher | Formation needs a Beetrooper already in the GY, which adds a GY-dependence choke point on top of the Insect-count gating. |
Evidence & confidence
- Verified: Legal status: 40 Main and 15 Extra, Maxx C and Red Reboot each 1 copy (Limited); Extra Deck split: 6 Link, 5 Synchro, 4 Fusion; Side deck is empty; Archetype exact-name purity 29.1%
- Observed: Usage stats show Beetrooper Scout Buggy, Gokipole and Beargram at 90% inclusion
- Inferred: P(at least one searcher in a going-first 5-card hand) = 0.92; Interaction and recursion quality read from card text; Floor and ceiling (D3 and D4) are text-only inferences
- Provisional: Meta Power (null) and format fit (D13); Going-second strength and post-side plan
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Usage statistics contradict the cards list: in_this_deck is false for Beetrooper Armor Horn, Ragnaraika Stag Sovereign, Beetrooper Cruel Saturnas, Battlewasp Sachi, Battlewasp Grand Partisan, Ragnaraika Mantis Monk and Diabolantis, which all appear in the Extra Deck list. core_present_pct 68 and missing_core are therefore not trusted. Number 3: Cicada King does not appear in the list at all. No side deck supplied (side_count 0)
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