Battlewasp Deck #769587 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Resonance Insect x3, Battlewasp - Sting the Poison x3. Created Oct 20, 2026 by YGO Mod.

Deck Battlewasp OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
61± 6/ 100
Power Score
Structural 64
Reliability 60
Going First 70
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 70
Going Second 58
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Insect Synchro, Fusion and Link bosses (Beargram, Stag Sovereign, Grand Partisan, Hercules) that Battlewasp and Beetrooper recursion keeps putting on the field; Battlewasp Wind and Armed Rebeellion chains that Special Summon Insects from hand and Deck to reach a boss on turn 2
  • Turn 1 (going first): Normal Summon Battlewasp Sting the Poison or Rapier, search a Battlewasp via Wind or Sting, then Special Summon Insects from hand to reach a Synchro or Link boss
  • Turn 2 (going second): Hold Maxx C or Red Reboot for the first Special Summon or Trap activation, then rebuild the Insect field from the GY through Resonance Insect and Armor Horn
  • Recovery: Banish Insects from the GY for Heavy Beetrooper Mighty Neptune, Armor Horn and Beetrooper Landing recursion; Resonance Insect and Gokipole search Level 4 or 5 Insects
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adjust to matchups

Why it scores here

The deck reliably opens an Insect engine: three-copy starters (Sting, Rapier, Armed Rebeellion, Resonance Insect) give roughly an 85% chance of at least one starter in a 5-card opening hand (Inferred hypergeometric), and 15 searcher-text cards push the chance of at least one searcher near 92%. Its real strength is recovery, because banish and GY-recursion routes (Armor Horn, Mighty Neptune, Beetrooper Landing, Resonance Insect) let it rebuild after a single interruption. Its extra deck converts that Insect field into several 3000+ ATK bosses, which earns the closing-power score. Interaction is layered across a Trap, Maxx C, Red Reboot and several Quick Effect negations, but it is thin going second and there is no side deck. The score comes from consistency, recovery and boss density on the system, not from Battlewasp being a popular archetype and not from averaging card scores; with no combo or tournament evidence, the floor and median are inferred and the band is wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of 12 three-copy starters in hand5) ≈ 0.85 and P(at least one searcher) ≈ 0.92; starters are core from usage stats (Inferred)
D2 Opening-Hand Quality & Brick Management 66 26 monsters and 14 spells/traps with strong searcher density, but several narrow cards need specific Insects in the GY or field (Fly & Sting, Hunting Dance, Mighty Neptune) (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is text-only, with Beargram, Stag Sovereign and Grand Partisan reachable through Insect recursion (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards and no median sample; Provisional, set near neutral with a wide band (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Banish and GY recursion routes plus several independent starters survive one removal or negation (Inferred)
D6 Resource Economy, Recovery & Grind 72 Searchers, Battlewasp Wind float-style searches and GY recursion regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 68 Two hand traps, Red Reboot, Beetrooper Fly & Sting, Scale Bomber and Supply Soldier cover several interaction types; the count is modest and mostly single-copy (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second relies on Maxx C, Reboot and Supply Soldier; board-breaking through Hunting Dance and Stag Sovereign is real but single-copy (Inferred)
D9 Offensive Pressure & Closing Power 80 Multiple 3000+ ATK bosses (Beargram 3400, Stag Sovereign 3300, Grand Partisan 3000, Mighty Neptune 3000) and Battlewasp direct damage (Verified card text)
D10 Main Deck Efficiency & Flexibility 66 40 main cards with 22 singles and 6 triples; a compact Insect engine, but tech singles dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards across 6 Link, 5 Synchro and 4 Fusion, with Armor Horn at 2 copies; flexible but needs several Extra summon routes (Verified composition)
D12 Side Deck Adaptability 20 Zero side deck cards in a format allowing up to 15, so there is no post-side adaptation (Verified legality plus Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament share or dated meta sample; the archetype is present in usage stats but matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Insect chains with several Extra Deck choices and conditional summons demand a skilled pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 70, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no side deck (-2); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy starters and 15 searcher-text cards give high opening access
  • Insect recursion routes (GY banish and Armor Horn/Mighty Neptune/Landing) allow rebuilding after interruption
  • Multiple 3000+ ATK Extra Deck bosses from Fusion, Synchro and Link

Weaknesses

  • No side deck, so no post-side plan
  • Going-second interaction is thin, with two hand traps and one counter trap
  • Two sub-engines (Battlewasp and Beetrooper) plus tech singles lower exact archetype purity to 27.3%

Critical choke points

  • Insect monster on the field or in the GY is required by many cards (Giant Ballgame, Fly & Sting, Hunting Dance, Mighty Neptune)
  • Boss summons depend on the Extra Deck, so hand disruption on the starter turn can cut the line
Priority Remove Add Reason
1 10-15 side deck cards to cover the matchups the deck cannot currently answer A zero-card side deck has no adaptation plan; this is the largest structural gap (D12 at 20).
2 1 Bio-Insect Armor A second Beetrooper Fly & Sting or a second Ragnaraika Hunting Dance Single-copy tech cards dilute consistency; a second copy of an existing interaction or board breaker adds reliability (Inferred).

Evidence & confidence

  • Verified: Legal OCG list: 40 main, 15 extra, 0 side; Maxx C and Red Reboot Limited at 1 copy each; Card text for Battlewasp Wind, Armed Rebeellion, Resonance Insect, Beargram and Stag Sovereign; Copy histogram: 22 singles, 3 doubles, 4 triples; Extra composition 6 Link, 5 Synchro, 4 Fusion
  • Observed: Archetype-core usage stats: 14 of 25 listed core cards present by the tool count
  • Inferred: At least one starter in hand5 ≈ 0.85 and at least one searcher ≈ 0.92; Brick and interaction estimates from text roles; Going-first and going-second splits from card text and hand-trap counts
  • Provisional: Meta Power (null) and matchup fit (D13) with no dated metagame sample; Median output (D4) with no recorded boards
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags read false for extra-deck core cards that appear in cards[] (Cruel Saturnas, Grand Partisan, Stag Sovereign, Sachi, Diabolantis, Absolute Hercules, Picofalena, Mantis Monk, Armor Horn, Heavy Cavalry); those were treated as present and the missing_core count of 11 is overstated. Only Number 3 Cicada King is truly absent Deck title is null, so the deck is identified by id and archetype only

More OCG Info

Battlewasp

Battlewasp Breakdown

 
 

 

 

 

 

 

 
 

 

 
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