Battlewasp Deck #769587 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Resonance Insect x3, Battlewasp - Sting the Poison x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Battlewasp - Arbalest the Rapidfire x1
- Battlewasp - Pin the Bullseye x1
- Battlewasp - Rapier the Onslaught x3
- Battlewasp - Twinbow the Attacker x1
- Beargram, Shelled Emperor of the Forest Crown x1
- Beetrooper Assault Roller x1
- Beetrooper Scale Bomber x1
- Beetrooper Scout Buggy x2
- Beetrooper Sting Lancer x1
- Bio-Insect Armor x1
- Doom Dozer x1
- Gokipole x1
- Heavy Beetrooper Mighty Neptune x1
- Maxx "C" x1
- Perfect Eclosion - Perfectly Ultimate Great Moth x1
- Resonance Insect x3
- Smoke Mosquito x1
- Supply Soldier of the Indestructible Insects x1
- Battlewasp - Sting the Poison x3
- Armed Rebeellion x3
- Battlewasp Wind x2
- Beetrooper Descent x1
- Beetrooper Formation x2
- Beetrooper Landing x1
- Giant Ballgame x1
- Insect Invitation x1
- Beetrooper Fly & Sting x1
- Ragnaraika Hunting Dance x1
- Red Reboot x1
Extra Deck (15)
- Beetrooper Cruel Saturnas x1
- Heavy Cavalry of the Indestructible Insects x1
- Ultimate Great Insect x1
- Ultra Beetrooper Absolute Hercules x1
- Beetrooper Armor Horn x2
- Giant Beetrooper Invincible Atlas x1
- Inzektor Picofalena x1
- Ragnaraika Mantis Monk x1
- Ragnaraika Stag Sovereign x1
- Battlewasp - Grand Partisan the Revolution x1
- Battlewasp - Hama the Conquering Bow x1
- Battlewasp - Sachi the Ceremonial Bow x1
- Diabolantis the Menacing Mantis x1
- Battlewasp - Azusa the Ghost Bow x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 70 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Insect Synchro, Fusion and Link bosses (Beargram, Stag Sovereign, Grand Partisan, Hercules) that Battlewasp and Beetrooper recursion keeps putting on the field; Battlewasp Wind and Armed Rebeellion chains that Special Summon Insects from hand and Deck to reach a boss on turn 2
- Turn 1 (going first): Normal Summon Battlewasp Sting the Poison or Rapier, search a Battlewasp via Wind or Sting, then Special Summon Insects from hand to reach a Synchro or Link boss
- Turn 2 (going second): Hold Maxx C or Red Reboot for the first Special Summon or Trap activation, then rebuild the Insect field from the GY through Resonance Insect and Armor Horn
- Recovery: Banish Insects from the GY for Heavy Beetrooper Mighty Neptune, Armor Horn and Beetrooper Landing recursion; Resonance Insect and Gokipole search Level 4 or 5 Insects
- After siding: No side deck is registered, so there is no post-side plan; the list cannot adjust to matchups
Why it scores here
The deck reliably opens an Insect engine: three-copy starters (Sting, Rapier, Armed Rebeellion, Resonance Insect) give roughly an 85% chance of at least one starter in a 5-card opening hand (Inferred hypergeometric), and 15 searcher-text cards push the chance of at least one searcher near 92%. Its real strength is recovery, because banish and GY-recursion routes (Armor Horn, Mighty Neptune, Beetrooper Landing, Resonance Insect) let it rebuild after a single interruption. Its extra deck converts that Insect field into several 3000+ ATK bosses, which earns the closing-power score. Interaction is layered across a Trap, Maxx C, Red Reboot and several Quick Effect negations, but it is thin going second and there is no side deck. The score comes from consistency, recovery and boss density on the system, not from Battlewasp being a popular archetype and not from averaging card scores; with no combo or tournament evidence, the floor and median are inferred and the band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one of 12 three-copy starters in hand5) ≈ 0.85 and P(at least one searcher) ≈ 0.92; starters are core from usage stats (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | 26 monsters and 14 spells/traps with strong searcher density, but several narrow cards need specific Insects in the GY or field (Fly & Sting, Hunting Dance, Mighty Neptune) (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling is text-only, with Beargram, Stag Sovereign and Grand Partisan reachable through Insect recursion (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards and no median sample; Provisional, set near neutral with a wide band (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Banish and GY recursion routes plus several independent starters survive one removal or negation (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Searchers, Battlewasp Wind float-style searches and GY recursion regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Two hand traps, Red Reboot, Beetrooper Fly & Sting, Scale Bomber and Supply Soldier cover several interaction types; the count is modest and mostly single-copy (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second relies on Maxx C, Reboot and Supply Soldier; board-breaking through Hunting Dance and Stag Sovereign is real but single-copy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Multiple 3000+ ATK bosses (Beargram 3400, Stag Sovereign 3300, Grand Partisan 3000, Mighty Neptune 3000) and Battlewasp direct damage (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 40 main cards with 22 singles and 6 triples; a compact Insect engine, but tech singles dilute the core (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck cards across 6 Link, 5 Synchro and 4 Fusion, with Armor Horn at 2 copies; flexible but needs several Extra summon routes (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Zero side deck cards in a format allowing up to 15, so there is no post-side adaptation (Verified legality plus Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament share or dated meta sample; the archetype is present in usage stats but matchup fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Insect chains with several Extra Deck choices and conditional summons demand a skilled pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 70, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no side deck (-2); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy starters and 15 searcher-text cards give high opening access
- Insect recursion routes (GY banish and Armor Horn/Mighty Neptune/Landing) allow rebuilding after interruption
- Multiple 3000+ ATK Extra Deck bosses from Fusion, Synchro and Link
Weaknesses
- No side deck, so no post-side plan
- Going-second interaction is thin, with two hand traps and one counter trap
- Two sub-engines (Battlewasp and Beetrooper) plus tech singles lower exact archetype purity to 27.3%
Critical choke points
- Insect monster on the field or in the GY is required by many cards (Giant Ballgame, Fly & Sting, Hunting Dance, Mighty Neptune)
- Boss summons depend on the Extra Deck, so hand disruption on the starter turn can cut the line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 10-15 side deck cards to cover the matchups the deck cannot currently answer | A zero-card side deck has no adaptation plan; this is the largest structural gap (D12 at 20). | |
| 2 | 1 Bio-Insect Armor | A second Beetrooper Fly & Sting or a second Ragnaraika Hunting Dance | Single-copy tech cards dilute consistency; a second copy of an existing interaction or board breaker adds reliability (Inferred). |
Evidence & confidence
- Verified: Legal OCG list: 40 main, 15 extra, 0 side; Maxx C and Red Reboot Limited at 1 copy each; Card text for Battlewasp Wind, Armed Rebeellion, Resonance Insect, Beargram and Stag Sovereign; Copy histogram: 22 singles, 3 doubles, 4 triples; Extra composition 6 Link, 5 Synchro, 4 Fusion
- Observed: Archetype-core usage stats: 14 of 25 listed core cards present by the tool count
- Inferred: At least one starter in hand5 ≈ 0.85 and at least one searcher ≈ 0.92; Brick and interaction estimates from text roles; Going-first and going-second splits from card text and hand-trap counts
- Provisional: Meta Power (null) and matchup fit (D13) with no dated metagame sample; Median output (D4) with no recorded boards
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags read false for extra-deck core cards that appear in cards[] (Cruel Saturnas, Grand Partisan, Stag Sovereign, Sachi, Diabolantis, Absolute Hercules, Picofalena, Mantis Monk, Armor Horn, Heavy Cavalry); those were treated as present and the missing_core count of 11 is overstated. Only Number 3 Cicada King is truly absent Deck title is null, so the deck is identified by id and archetype only
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