Tellarknight Deck #769580 — Yu-Gi-Oh! OCG

56 Main, 17 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Tellarknight Lyran x3. Created Oct 20, 2026 by YGO Mod.

Deck Tellarknight OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 52
Reliability 35
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52.1
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Xyz Summon into high-ATK Constellar/Tellarknight Xyz bosses (Ptolemy, Caduceus, Delteros, Batlamyus) from a Level 4 board built by Constellar Castor, Tellarknight Lyran and Mulcharmy draw chains; Recursion of Tellarknight/Constellar monsters from GY and banish into repeated Xyz Summons
  • Turn 1 (going first): Summon a Level 4 Constellar/Tellarknight starter, use its summon trigger to add or Special Summon a second Level 4 body, then Xyz Summon a boss from the Extra Deck
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Skull Meister, Droll) to stop the opponent's board, then rebuild the Xyz line from the Deck or GY
  • Recovery: Recover through Constellar Caduceus and Satellarknight Unukalhai searches and GY-based Xyz Summons of Tellarknight Xyz monsters
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck's structure is a real Xyz engine: the core Constellar and Tellarknight starters are present in quantity (about 96% of hands include at least one archetype-core card, Inferred from hypergeometric estimates), and the Extra Deck supplies several high-ATK bosses. Interaction is dense, with 15 hand traps and 17 negation-text cards, so the deck can answer on both turns. The structural score (about 52) comes from consistency, interaction and the engine's ceiling taken as a system, not from averaging card scores. Popularity did not earn points: the archetype usage stats confirm the list is a real build, but no recorded boards or tournament data exist to measure median output. The score is capped at 30 because the list is illegal in OCG: three Ash Blossom, two Seventh Tachyon, two Droll & Lock Bird, and one copy each of two Forbidden cards exceed their limits, and the Extra Deck holds 17 cards against a maximum of 15. The figures are theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card opening hand) = 0.963; single-starter hands are about 25% per 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eleven searcher-text cards and 26 core copies help, but 16 one-of cards and some off-archetype tech lower the functional-hand rate (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Lyran/Castor/Cygnian chains into Ptolemy, Caduceus, Delteros and Batlamyus; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied; median output cannot be measured and is estimated only from card text (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters and GY recursion give alternate routes, but hand traps are the main answer to interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and draw effects (Mulcharmy, Constellar Star Chart, Seventh Tachyon) regenerate resources; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 15 hand traps, 17 negation-text cards and 17 removal-text cards give dense interaction; no floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 86% of six-card hands (Inferred); no board-breaker density data (Provisional)
D9 Offensive Pressure & Closing Power 50 Several Xyz bosses at 2500 to 2700 ATK, but closing depends on a successful Xyz line (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 Main cards with 33 distinct names and 8.2% exact-name archetype purity; 22 tech cards dilute the engine (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck holds 17 cards against the 15 maximum; 15 distinct names, mostly Constellar/Tellarknight bosses (Verified count)
D12 Side Deck Adaptability 20 No Side Deck at all, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Xyz chains with many optional triggers and hand-trap timing decisions; complexity is high (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.1, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-6); Size and copy violations (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52.1 + 0.20*35 = 48.7; modifiers -12 give 36.7; illegal-deck cap applied, final 30 (theoretical, structural-only)


More OCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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