Vernusylph/Vernalizer Fairy Deck #769574 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Gnomaterial x3, Kumongous, the Sticky String Kaiju x3, Naturia Mole Cricket x3. Created Oct 20, 2026 by YGO Mod.

Deck Vernusylph/Vernalizer Fairy OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 38
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Synchro and Xyz boards (Naturia Barkion, Vera the Vernusylph Goddess, Juraishin, Traptrix Allomerus) built from Naturia and Vernusylph searches; the list is not a verified win route because no boards were supplied.; Grandtusk Dragon and Dark Hole-style board wipes, with Forbidden-card gaps at the Synchro level.
  • Turn 1 (going first): Turn 1 Normal Summon a 3-copy Vernusylph or Naturia starter (Camellia, Gnomaterial, Misting Seedlings), search with a Vernusylph or Naturia effect, then use a Level 4 or lower Naturia Synchro or Xyz line.
  • Turn 2 (going second): Hold Skull Meister or Gnomaterial as hand traps against the opponent's first summon, then rebuild a board with Naturia Mole Cricket and Naturia Antjaw recursion.
  • Recovery: Recur Naturia monsters from the GY with Naturia Marron and Foolish Burial Goods, and re-search Vernusylph cards with the 13 searcher-text cards.
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is scored on the system, not on the average of its cards. Its consistency comes from many searchers (13 cards with searcher text) and triple-copy starters, which give an estimated 0.75 chance of at least one searcher in a 5-card opening hand (Inferred). Interaction is a real strength: 9 negation-text cards, 8 removal-text cards and 3 hand traps give it end-board and going-second answers. Its ceiling and median are both unmeasured because no combos were supplied, so the combo scores are text-only inference. Popularity and archetype share earned no points, and the usage row lists mostly Madolche cards the deck does not run, so it was not used as a core-card signal. The Illegal status (six copy-limit violations including two Forbidden cards) and the absence of a Side Deck cap the final score, which is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5 cards) ≈ 0.75, but a single 3-copy starter is live only ≈ 0.25 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 singletons and 13 triple-copy cards with several 0-level spells suggest moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Synchro and Xyz payoffs are read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No observed boards, so floor and median are a text-only guess (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps, Naturia Mosquito and Naturia Stinkbug protection, and GY recursion give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 13 searcher-text cards and GY recursion, but Forbidden Naturia Rosewhip and Naturia Beast cut into the resource base (Inferred)
D7 End-Board & Interaction Quality 65 9 negation-text and 8 removal-text cards, including Dark Hole and Vera the Vernusylph Goddess, give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Skull Meister, Gnomaterial, Dark Hole and Kumongous give going-second answers, but the board-breaker count is limited (Inferred)
D9 Offensive Pressure & Closing Power 60 Vera (2400 ATK), Naturia Barkion (2500), Traptrix Allomerus (2200) and Juraishin (3100) give closing bodies, but no closing lines were recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards across 28 distinct names with 0% exact-archetype purity and 9 sub-archetype families, which reduces coherence (Verified)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards split across 9 archetypes, with Forbidden Naturia Beast in the Extra Deck (Verified)
D12 Side Deck Adaptability 5 No Side Deck, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No dated meta sample and no tournament link; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Chained Naturia and Vernusylph search and summon steps need many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary, applied as the Midrange profile for scoring. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-10); no_side_deck (-4); archetype_fragmentation (-4). Final formula: Illegal cap applied: 0.80*Structural(51) + 0.20*TournamentReliability(38) = 48.4, then modifiers -18 and cap to 30 (theoretical/structural only); Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Thirteen searcher-text cards and triple-copy starters give the engine redundant access
  • Layered interaction: 9 negation-text cards, 8 removal-text cards, 3 hand traps
  • Synchro and Xyz closing bodies (Naturia Barkion, Vera, Juraishin, Traptrix Allomerus)

Weaknesses

  • Illegal list: six copy-limit violations including two Forbidden cards
  • No Side Deck, so no post-side adaptability
  • Fragmented build with 0% exact-archetype purity across 9 sub-archetype families
  • No recorded boards, so the ceiling and median cannot be measured

Critical choke points

  • Naturia Beast and Naturia Rosewhip are Forbidden and must leave the list before the deck can be evaluated as legal
  • Naturia Sacred Tree at 3 copies against a Limited cap of 1 is the single largest legality problem
Priority Remove Add Reason
1 Naturia Beast and Naturia Rosewhip (Forbidden); 2 of 3 Naturia Sacred Tree; 1 of 2 Keldo the Sacred Protector; 1 of 2 Mudora the Sword Oracle; 1 of 3 Foolish Burial Goods Legal replacements chosen by the player (not named in evidence) Restores legality so the deck can receive a normal Final Contextual score
2 Off-archetype singletons with weak engine links A Side Deck of 15 cards for the Naturia or Vernusylph core Adds post-side adaptability, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Illegal status with six copy-limit violations, including two Forbidden cards; Main 56 and Extra 15, both within size rules, and Side 0; Card text and stats for all listed cards; 0% exact-archetype purity, 9 sub-archetype families
  • Inferred: Searcher-group probability ≈ 0.75 in a 5-card opening hand; Brick risk from the copy histogram and 0-level spells; Going-second interaction density from negation and removal text
  • Provisional: Meta Power is null and format fit (D13) is provisional: no dated meta sample; Tournament reliability assumes no observed play
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot records are absent No win-rate telemetry usage_statistics core list is mostly Madolche cards that this deck does not run (13 of 15 absent), so it does not confirm the Vernusylph archetype standard No Side Deck in the export, so post-side scoring is not possible Deck title is null

More OCG Info

Vernusylph/Vernalizer Fairy

Vernusylph/Vernalizer Fairy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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