Millennium Deck #769572 — Yu-Gi-Oh! OCG
40 Main, 4 Extra, incl. Golem that Guards the Millennium Treasures x3, Heart of the Blue-Eyes x3, Shield of the Millennium Dynasty x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x3
- Heart of Gaia x2
- Heart of the Blue-Eyes x3
- Lava Golem x2
- Nibiru, the Primal Being x1
- Shield of the Millennium Dynasty x3
- The Winged Dragon of Ra - Sphere Mode x2
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ghost Sister & Spooky Dogwood x2
- Eye of Illusion x1
- Harpie's Feather Duster x1
- Hey, Trunade! x1
- Millennium Ankh x3
- Mystical Space Typhoon x1
- Obliterate!!! Blaze x2
- Raigeki x2
- Swords of Revealing Light x1
- Wedju Temple x2
- Exxod Fires of Rage x2
- Infinite Impermanence x1
Extra Deck (4)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 46 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 40 / Extra 4 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Millennium engine (Millennium Ankh, Shield of the Millennium Dynasty, Heart of the Blue-Eyes, Golem that Guards the Millennium Treasures) converting into Blue-Eyes/Gaia/Egyptian God bodies and Fusion pressure via The Unstoppable Exodia Incarnate; Five-piece Exodia hand win (all five Forbidden One pieces are single copies, so this is a low-probability line) and Exodd / Obliterate!!! Blaze pressure
- Turn 1 (going first): Open with an engine starter (Ankh, Shield, Heart, Golem), use Wedju Temple or Millennium search text to place Millennium monsters, and hold Raigeki / Harpie's Feather Duster / Swords of Revealing Light for the opponent's first board
- Turn 2 (going second): Six-card hand with a hand trap (Ghost Sister, Infinite Impermanence, Nibiru) to disrupt the opponent's first summon chain, then convert into an engine line once the board is cleared
- Recovery: Millennium Ankh and Heart of the Blue-Eyes recycle from the Graveyard, and Exxod Fires of Rage can banish from the GY to add a Forbidden One monster
- After siding: No side deck is registered, so there is no post-side plan; the deck must play the same 40 cards in every game of a best-of-three
Why it scores here
The deck reliably opens an engine: twelve Millennium-engine starters (Ankh, Shield, Heart of the Blue-Eyes, Golem, three copies each) give an estimated 0.85 chance of at least one starter in a five-card opening hand (Inferred, computed as 1 minus the chance that none of the twelve is drawn). Conversion is real but unmeasured, since no combos were supplied, so the ceiling rests on the Fusion-based Unstoppable Exodia Incarnate and the Exodia piece line rather than observed boards. Interaction is the deck's strongest area, with Raigeki, Harpie's Feather Duster, Mystical Space Typhoon, Swords of Revealing Light, Infinite Impermanence and Exxod supplying about eleven removal-text cards. The score is held down by a weak system fit: the five-piece Exodia win is close to unreachable in practice, four Limited-status Forbidden One pieces are dead outside that line, the archetype's universal core engine card Sengenjin Wakes from a Millennium is absent, and there is no side deck. The score comes from consistency, median output and interaction across the whole 44-card system, not from the Millennium name being popular and not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 of 12 engine starters in opening 5) ≈ 0.85; Sengenjin (100% archetype inclusion) absent, lowering access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Four Forbidden One limbs plus Exodia are dead outside the five-piece line; hand traps are situational; copy histogram 12 singles / 8 doubles / 4 triples (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable combos; ceiling read from text only (Exodia piece win and Unstoppable Exodia Incarnate); no observed boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards, so median output cannot be measured; floor depends on Heart / Ankh / Golem resolving without Sengenjin (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Five independent starter families and four hand traps give some redundancy; no recorded interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Ankh and Heart recycle from the GY; Exxod banishes from GY for recovery; 11 searcher-text cards (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Eleven removal-text cards plus Infinite Impermanence and Swords of Revealing Light; layering is broad (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Raigeki, Harpie's Feather Duster and Swords answer a going-second board; Nibiru and Ghost Sister are going-second hand traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Gaia 2300 ATK, Lava Golem 3000 ATK, Nibiru 3000 ATK; Exodia Incarnate gains ATK from LP; no piercing or direct text (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 40 main with 24 distinct cards; 35 of 40 copies are off the exact archetype name (purity 20.5%); coherence depends on sub-archetype mix (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Four Fusion monsters: two Unstoppable Exodia Incarnate, Mudragon, Snake-Eyes Doomed Dragon; Fusion access depends on Forbidden One monsters (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck registered (Side Deck size 0); no post-side plan possible (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link; archetype meta-share absent; matchup fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step engine plus Exodia piece management; many conditional cards to track (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 46, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Five-piece Exodia dependence (-3); Core archetype engine card absent (-2); No side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*52.15 + 0.20*42 = 50.12; modifiers -6 => 44
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Twelve engine starters across four families give reliable early access to a live engine (Inferred)
- Broad removal and negation text covers the first board, including Raigeki, Harpie's Feather Duster, Swords of Revealing Light and Infinite Impermanence (Verified text)
- Fusion-based finisher The Unstoppable Exodia Incarnate supplies a board-breaking late game (Verified text)
Weaknesses
- Exodia five-piece win is nearly unreachable and four limbs are dead outside that line (Verified probability)
- Core archetype engine card Sengenjin Wakes from a Millennium is missing despite 100% usage in archetype lists (Verified usage)
- No side deck, so there is no post-side adaptation (Verified legality)
- Exact archetype purity is only 20.5%, so engine coherence depends on sub-archetype mixing (Verified composition)
Critical choke points
- Engine starters are the only reliable early line; if the opponent answers the first board, recovery depends on Ankh and Heart reaching the Graveyard (Inferred)
- Exodia pieces are single copies with no redundancy, so the Exodia line fails outright on any one missing piece (Verified legality, Inferred consequence)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Harpie's Feather Duster | Sengenjin Wakes from a Millennium | Sengenjin is in 100% of archetype usage lists and is absent here; Harpie's Feather Duster is a single-copy Limited card with narrow targets (Verified usage, Inferred) |
| 2 | none | a side deck of 3 to 6 hand traps or Spell/Trap answers from the archetype usage list, such as Ash Blossom & Joyous Spring or Droll & Lock Bird | A side deck gives post-side adaptation, which this deck currently lacks entirely; these cards appear in usage lists but their matchup value is not measured (Verified usage, Provisional) |
Evidence & confidence
- Verified: Legal status: 40 main, 4 Extra, 0 side; all Limited cards run at 1 legal copy; Exodia pieces, Harpie's Feather Duster are Limited with 1 copy each; Core presence 9 of 21 (42.9%); Sengenjin at 100% inclusion absent; Exact archetype purity 20.5%; Removal-text count 11; Negation-text count 6; hand-trap count 4
- Inferred: At least one of 12 engine starters in opening 5 ≈ 0.85; Exodia five-piece opening-hand odds ≈ 1 in 658,008; Engine conversion and resilience read from card text, not recorded boards; Going-first and going-second plans from card text
- Provisional: Matchup fit and meta share (no tournament link or dated sample)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup results unknown Meta Power is Provisional without a dated metagame sample no side deck registered, so post-side performance cannot be assessed
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