Archfiend Deck #769561 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Soul Resonator x2
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Foolish Burial x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mitsurugi Mirror x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x1
- Pre-Preparation of Rites x3
- Triple Tactics Talent x1
- Branded Beast x1
- Infinite Impermanence x3
- King's Resonance x1
- Mitsurugi Great Purification x1
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- I:P Masquerena x1
- S:P Little Knight x1
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Draco Berserker of the Tenyi x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x1
- Red Rising Dragon x2
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Zalen the Shackled Dragon x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Synchro-summon Red Dragon Archfiend / Scarred Dragon Archfiend and other Archfiend-family Synchros that attack through the field (Inferred from card text); Bystial and Mitsurugi Ritual/Synchro beatdown lines (Inferred)
- Turn 1 (going first): Turn 1 Crimson Gaia or Crimson Call to search a Synchro-enabling Tuner, then Bone Archfiend or Power Vice Dragon into a Synchro (Inferred; no recorded boards)
- Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird) to answer the opponent's first summon or search, then rebuild through Resonator searchers (Inferred)
- Recovery: Resonator and Archfiend searchers from the Deck and GY (Vision Resonator, Soul Resonator, Synkron Resonator, Mitsurugi no Mikoto Saji) to re-enter a Synchro after a board break (Inferred)
- After siding: Not evaluable: side_count is 0, so there is no post-side plan
Why it scores here
The deck has a real Synchro engine: 14 core archetype copies give about a 0.77 chance of at least one in the opening five, and 22 searcher-text cards give about a 0.92 chance of a search-capable card in hand (Inferred from the hypergeometric table). Its 13 hand traps and 14 negation-text cards raise interaction and going-second resilience, which is why D7 and D8 score in the 60s-70s. Recorded combo data is absent, so ceiling and median are text-only inferences and score lower. The score is not driven by Archfiend popularity, and card scores were not averaged. The list is Illegal: three Forbidden or over-limit copy violations and a zero-card side deck cap the result at 25 and make it a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core in opening 5) = 0.77; 22 searcher-text cards; 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 21 singletons, 10 triple-copies, 26 Level-0 Spell/Trap cards; several narrow Mitsurugi/Resonator conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling is a text-only read of Synchro chains through Red Dragon Archfiend and Crimson Blade Dragon (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has 0 scored boards; median cannot be measured, only inferred from starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 13 hand traps plus Resonator-based re-searches give multiple routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 22 searcher-text and 7 recursion-text cards support a resource rebuild; no net-advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 negation-text and 21 removal-text cards; Ash Blossom and Ghost Belle are quick-effect negates (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(hand trap in 6 cards going second) = 0.81; Crimson Gaia and Red Dragon Archfiend give some board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Red Dragon Archfiend 3000 ATK and Storm-Bane Dragon Destorbim 3000 ATK are the closers; Bystial Dis Pater and The Crimson King are absent (Verified card text, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 Main cards; exact archetype-name purity 8.3%; archetype_spread shows 33 generic and 12 sub-archetype sources (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards (12 Synchro, 2 Link, 1 XYZ) with access through Resonator and Crimson Gaia searches (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | side_count is 0; no side deck to adapt (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | tournament_context unavailable; archetype meta-share not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro lines with several Quick Effects and Resonator-to-Synchro sequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap: Final = min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 25); Meta Power provisional (null). Pre-cap = 0.80*57 + 0.20*42 - 12 = 41.7, capped to 25.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Deep hand-trap suite (13 cards) for going second
- Multiple searchers (22 text cards) and a Resonator chain for rebuilding
- Varied Synchro and Link Extra Deck coverage with a solid closer package
- Archfiend core in 14 copies gives a high chance of at least one core card in the opening five
Weaknesses
- Illegal list: two Forbidden cards and three over-limit cards
- No side deck
- No recorded boards, so combo ceiling and median cannot be verified
- Low archetype purity (8.3%) and 26 Level-0 Spell/Trap slots raise brick risk
- Heavy reliance on Resonator-based Synchro sequencing
Critical choke points
- Red Dragon Archfiend and Crimson Gaia: a single Gaia search line depends on a Synchro-enabling Tuner in hand
- Hand-trap count drops sharply if the opponent wins the first summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ame no Habakiri no Mitsurugi and Triple Tactics Talent | Legal replacements (e.g. one of the Archfiend or Resonator core cards) | Forbidden cards make the list illegal; removing them is required before any normal score can apply |
| 2 | Two copies of Pre-Preparation of Rites and two of Mitsurugi Prayers | Archfiend or Resonator searchers within the copy limit | Each is over its OCG copy limit (1 allowed) |
| 3 | One copy of Ash Blossom & Joyous Spring | Unrelated copy-legal card | Semi-Limited allows 2 copies; the deck runs 3 |
| 4 | Optional: one of the 26 Level-0 Spell/Trap slots | Bystial Dis Pater or The Crimson King (absent core cards, usage 61% and 69%) | Adds the missing archetype core closer; usage_statistics show both are commonly run |
| 5 | None | A 10-15 card side deck | Enables a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Legality: Illegal; 57 Main, 15 Extra, 0 Side; 5 copy/ban violations; Card text and banlist status for every listed card; Archfiend usage stats: 12 core cards, 7 present
- Inferred: Opening-hand consistency: P(at least one core) = 0.77; Hand-trap coverage on going second: 0.81; Resonator-based recovery and Synchro sequencing; Interaction quality from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot records absent no win-rate telemetry for going-first/second, matchups, or brick/starter rates no side deck supplied: post-side plan cannot be evaluated deck title is null: identity taken from archetype and card list Meta Power is Provisional unless a dated metagame sample is supplied
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