Vanquish Soul Deck #769558 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Mulcharmy Purulia x3, Vanquish Soul Dr. Mad Love x3, Vanquish Soul Jiaolong x3. Created Oct 20, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
35± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50.7
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul and K9 Xyz/Link boards (Caesar Valius, K9-ØØ Hound, K9-X Werewolf, Dogoran) pressured through hand-revealed attribute effects and Xyz Summons; Number C104 and Elfnote Lucina board pressure once a Xyz or Synchro is live
  • Turn 1 (going first): T1: Dr. Mad Love or Stake your Soul!/Vanquish Soul, Start! to search a Vanquish Soul monster, then a K9 monster via Lantern/Izuna normal summon, into an Extra Deck Xyz (Inferred)
  • Turn 2 (going second): Ash Blossom and Nibiru as hand traps to blank the first starter, then rebuild through Vanquish Soul searchers and Heavy Borger's hand-reveal (Inferred)
  • Recovery: Searchers (17 searcher-text copies) and Vanquish Soul recursion via Razen and Hollie Sue re-fuel the hand after one interruption (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3 (Verified)

Why it scores here

The deck reliably opens a live engine: the archetype-core group (24 copies) gives about 96% chance of at least one core card in a 5-card opening hand, and 17 searcher-text cards give about 88% for a searcher. Conversion is strong on paper because Vanquish Soul hand-reveal effects, K9 Xyz summons and Number C104 boards produce 3000+ ATK threats, but no recorded boards exist, so the ceiling and median are Inferred rather than observed. Interaction is layered (4 hand traps, Ash and Nibiru, plus Harpie's Feather Duster, Gordian Slicer and Baronne de Fleur, which is Forbidden and must go). The score is not earned from Vanquish Soul being a popular archetype and was not computed by averaging card scores; the deck is held down by three engines (Vanquish Soul, K9, Elfnote/Mulcharmy) sharing 52 main slots, 49 of them off-exact-name, and by a zero-card Side Deck. Because the list is Illegal (two copy-limit violations including a Forbidden card), the score is capped and is structural/theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype-core group 24 copies gives P(≥1 in opening 5) ≈ 0.96, but the starter set is split across three engines so true live-engine rate is lower (Inferred)
D2 Opening-Hand Quality & Brick Management 45 49 of 52 main copies are off exact-name archetype and three engines compete for hand space; brick and conflicting-summon risk are high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Vanquish Soul hand-reveal chains, K9 Xyz/ATK-boost text and Number C104 negation (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty ('no parseable boards'), so the median is unknown and only a text-based read is available (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two searcher-redundant engines and 4 hand traps give alternative routes after one disruption, but no recursion-only route is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and recursion (Razen, Hollie Sue, Heavy Borger return) regenerate resources, while Pot of Sloth and Subspace Battle are card-neutral to slightly negative (Inferred)
D7 End-Board & Interaction Quality 60 Four hand traps, Ash Blossom, Feather Duster and Gordian Slicer give layered interaction; Baronne de Fleur would have added board-wide negation but is Forbidden (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second split not available; board-breaking relies on Caesar Valius, Dogoran and K9-ØØ Lupis pressure with four hand-trap blanks (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 3000+ ATK bosses (Caesar Valius 3000, Dogoran 3000, Number C104 3000, K9-X Werewolf 3300) give closing power (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 52-card main is within the 40–60 OCG size range but holds 31 distinct cards across 3 archetypes with 49 off-name copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 11 Xyz, 3 Link and 1 Synchro fill all 15 Extra slots; the Extra Deck is coherent around K9 and Vanquish Soul but Baronne is illegal (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered (side_count 0), so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines, a 15-card Extra with many Xyz/Link choices and many hand-reveal decision points make pilotability demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50.7, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural(50.7) + 0.20*TournamentReliability(45) = 49.6; modifiers total -10 gives 39.6; capped at 35 because the list is Illegal (theoretical/structural-only)


More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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