Salamangreat Deck #769553 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Salamangreat Gazelle x3, Salamangreat of Fire x3, Cynet Mining x3. Created Oct 20, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
59± 7/ 100
Power Score
Structural 65
Reliability 58
Going First 60
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 60
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-4 Salamangreat Raging Phoenix and Pyro Phoenix (2800 ATK each) and the Synchro/Fusion/Xyz Salamangreat bosses, reached through the Link-1 Balelynx and FIRE Link chain; Salamangreat Violet Chimera and Burst Gryphon (2800 ATK) plus Jack Jaguar piercing damage
  • Turn 1 (going first): Salamangreat of Fire or Gazelle hand effects, or Salamangreat Circle / Cynet Mining, search a Salamangreat monster, then Link Summon Balelynx and reach a Link-3/4 FIRE Link boss; hand traps are held for the opponent's first Link or Spell/Trap play
  • Turn 2 (going second): Hold 1–2 hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Infinite Impermanence, Nibiru) to answer the opponent's first starter, then use Gazelle or Spinny from the GY and Circle searches to rebuild a FIRE Link board
  • Recovery: Gazelle, Fowl, Jack Jaguar and Mole recur from the GY and re-enter through Salamangreat triggers; Raging Phoenix and Pyro Phoenix can re-link from FIRE monsters in the GY
  • After siding: No side deck is registered, so no post-side plan exists; the deck cannot adapt between games

Why it scores here

The deck opens a Salamangreat engine reliably: ten searchers (Circle, Cynet Mining, Gazelle, Fire, Foxy and Claw-style routes) and three copies of the Link-1 Balelynx give a usable T1–T2 start, and the archetype core is present in the list. Its strongest scoring areas are interaction and closing: eight hand traps and multiple negates keep the line alive against a going-second opponent, and the Link-4 FIRE bosses (2800 ATK) close games once a Link board is built. Consistency is held back by a high hand-trap count that is dead on some draws, a single-copy Nibiru and Fusion of Fire, and the absence of any side deck. Popularity and archetype usage confirm the list is accessible but did not earn points on their own, and card scores were not averaged; the score comes from the system's engine, interaction and closing structure. The combo ceiling and median are inferred from text only because no recorded boards exist, so they are capped conservatively.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 of a 3-copy starter in 5-card hand) ≈ 0.34; P(≥1 searcher in hand5) ≈ 0.78; archetype core group P ≈ 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 hand traps and several situational singletons (Nibiru, Fusion of Fire, Sanctuary) raise dead-draw risk; no brick statistics exist (Inferred)
D3 Combo Conversion & Ceiling 66 Balelynx → Raging/Pyro Phoenix / Violet Chimera route has a high 2800-ATK ceiling; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos, so median output is text-only and conservatively set (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Eight hand traps plus GY recursion (Gazelle, Fowl, Jaguar, Mole) give several independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Ten searchers and multiple GY recursion effects regenerate resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 Pyro Phoenix's destroy-all effect, Roar and Rage, plus Ash/Droll/Maxx/Impermanence form layered interaction (Verified text / Inferred)
D8 Going-Second & Board-Breaking Power 72 Going-second 6-card hand has P ≈ 0.76 of at least one hand trap; board-breakers via Pyro Phoenix (Inferred)
D9 Offensive Pressure & Closing Power 74 Three 2800-ATK Link/Synchro/Fusion bosses and piercing via Jack Jaguar give strong closing; ATK values Verified
D10 Main Deck Efficiency & Flexibility 62 40 main with 24 distinct cards, 13 singletons, and 16 Salamangreat-core copies; some non-engine tech (Maxx, Nibiru, Droll) (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 74 15 Extra slots: 11 Link, 2 Synchro, 1 Fusion, 1 Xyz; Link-1 and Link-4 FIRE bosses cover the chain (Verified)
D12 Side Deck Adaptability 10 No side deck (Side Deck size 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; meta fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 58 Multi-step Link chains and timing-sensitive hand traps demand attention but are learnable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: primary Combo with Midrange secondary; structural scored on the Combo profile. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: no side deck (-3); Limited single-copy hand traps (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*64.76 + 0.20*58 - 4 ≈ 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten searchers and a Link-1 entry (Balelynx) give a repeatable T1–T2 engine
  • Eight hand traps give strong going-second interaction
  • Layered end-board interaction and 2800-ATK Link bosses close games
  • Extra Deck covers Link, Synchro, Fusion and Xyz routes

Weaknesses

  • No side deck, so no best-of-3 adaptation
  • Hand traps are dead on some draws, raising brick risk on going-first
  • Core bosses depend on a few single-copy cards (Fusion of Fire, Nibiru, Heatleo)
  • Combo ceiling and median are unmeasured because no recorded boards exist

Critical choke points

  • Balelynx and the FIRE Link chain: losing the Link-1 or the Link-3/4 boss to a single answer stalls the engine
  • Salamangreat searchers (Circle, Cynet Mining, Gazelle): if none are drawn, the T1 engine does not start
Priority Remove Add Reason
1 none A side deck of up to 15 cards (e.g., additional situational answers to the deck's main threats) Side count is 0, so the deck cannot adapt between games; this is the largest structural gap
2 one of the single-copy situational cards (e.g., Fusion of Fire) if it is not used in the main line a second Balelynx-compatible starter or searcher Reduces single-card dependence on the Link-1 entry and the FIRE boss chain

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; all restricted cards within legal copies (Maxx C Limited 1, Droll Limited 1, Ash Semi-Limited 2); Card text and ATK/DEF/link ratings from the evidence cards list; Copy histogram and Extra Deck breakdown
  • Observed: Usage statistics: Salamangreat core inclusion rates (usage statistics)
  • Inferred: Consistency: P(≥1 starter in hand5) = 0.3376 (3-copy card); searcher and hand-trap group probabilities; Engine and recursion routes derived from card text; Going-first and going-second power values
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: No recorded combos (combo data.total combos = 0): combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown No side deck registered (Side Deck size 0): post-side performance unknown usage statistics flags disagree with the card list for three cards: Miragestallio, Pyro Phoenix and Sunlight Wolf are marked in this deck=false / copies_in_deck=0 but appear in the card list with 1 or 2 copies; core-card presence (60) is probably understated and the in-deck flags should be re-checked at the source Deck title is null; the archetype label is taken from the export Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top