Exosister Deck #769548 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Exosister Elis x3, Exosister Martha x3, Exosister Sophia x3. Created Oct 20, 2026 by YGO Mod.

Deck Exosister OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
59± 7/ 100
Power Score
Structural 63
Reliability 58
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.4
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz pressure from Exosister Xyz monsters (Magnifica, Karmael, Mikailis, Kaspitell) built off a chain of Exosister starters; Hand-trap disruption (Infinite Impermanence, Ash Blossom, Maxx C, Droll & Lock Bird) turning the opponent's interaction into a tempo window
  • Turn 1 (going first): Open with an Exosister starter (Elis, Martha, Stella or Sophia) plus Betrayal or Pax to reach Exosister Xyz, using searcher and recursion text to keep a second line
  • Turn 2 (going second): Hold a hand trap (9 copies, about 76% at least one in a 6-card hand) to break the opponent's first board, then rebuild through Exosister recursion and Xyz Summons
  • Recovery: Recur Exosister monsters from the GY and banishment through Returnia, Arment and Vadis, and re-Xyz from the Extra Deck when the board is broken
  • After siding: No side deck is registered, so there is no post-side plan in the list; any change would require a new build

Why it scores here

The deck reliably opens on Exosister starters: 30 Exosister-archetype copies give an archetype-core hypergeometric estimate near 0.997 of at least one in a 5-card opening hand, and 10 searcher-text cards give about 0.73 for at least one in hand. Conversion is judged from text only because no recorded boards exist, so Exosister Xyz pressure and the recursion lines are Inferred rather than observed. Interaction is the strongest part of the system: 9 hand traps and 4 removal-text cards give a going-second hand-trap chance of about 0.76. The Xyz end boards are real but the median output is unmeasured, and the score is not lifted by Exosister being a popular archetype or by averaging card scores. The deck runs no side deck and has no tournament or dated meta sample, so the final score is held near the middle of the range.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 Exosister starter in 5) is high, archetype core about 0.997 across 30 copies; starters are 3-copy in Elis, Martha, Stella, Sophia (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Several 1-copy Exosister tools (Irene, Vadis, Returnia, Arment) and 9 hand traps compete for hand space; brick rate estimated from composition, not measured (Inferred)
D3 Combo Conversion & Ceiling 70 Text-only read: Exosister Xyz Summons from recursion and Betrayal chains, with no recorded boards and combo data empty (Inferred)
D4 Combo Floor & Median Output 52 No parseable boards, so median output cannot be measured; kept near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters, GY and banishment recursion, and Xyz re-summons after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion through Returnia, Arment, Vadis and Exosister search is strong, but each Pax, Arment, Vadis and Returnia costs 800 LP (Inferred)
D7 End-Board & Interaction Quality 74 9 hand traps, Ash Blossom, Infinite Impermanence and Effect Veiler give layered negation; semantic read from text (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap density of about 0.76 plus Maxx C and Droll for board disruption (Inferred)
D9 Offensive Pressure & Closing Power 60 Magnifica 2800 ATK double attack, Karmael 2600, Mikailis 2500 and Zeus 3000 close the game; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 70 45 Main Deck cards with 24 distinct, 3-copy heavy core and 1-copy tech slots; size within 40-60 rules (Verified)
D11 Extra Deck Efficiency & Coverage 62 14 Xyz and 1 Synchro in the 15-card Extra Deck; most Xyz are Exosister and Zeus, Chaos Angel and Numeron are off-engine (Verified)
D12 Side Deck Adaptability 20 No side deck registered; best-of-3 adaptability is absent from the list (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype usage stats exist, but no tournament link or dated meta sample; format fit not measurable (Provisional)
D14 Pilotability & Error Tolerance 45 Chains of Xyz Summons, LP payments and several decision points per turn; a skilled pilot is required (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun-leaning interaction emphasis, about 80/20 by weight. Structural ≈ 63.4, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-1); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-3): 0.80*63.4 + 0.20*58 - 3 = 59.35, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense and accessible: Exosister monsters are the majority of the Main Deck
  • Layered interaction: 9 hand traps plus Ash Blossom, Impermanence and Returnia removal text
  • Extra Deck is coherent around Exosister Xyz with several double-attack or board-breaking options
  • Searcher and recursion text give more than one starting line

Weaknesses

  • No side deck, so the list has no post-side adaptability
  • Off-archetype slots (Chaos Angel, Zeus, Numeron, Bystial) dilute the engine
  • LP-cost cards (Pax, Arment, Vadis, Returnia) tax the life total each turn
  • No recorded boards or combo evidence to confirm the median output

Critical choke points

  • Losing the first Exosister starter to hand trap or early disruption stalls the Xyz plan
  • Limited singletons (Droll, Maxx C, Bystial Druiswurm, Bystial Magnamhut) are one-copy access points
  • Xyz Summons depend on Exosister monsters being on the field at the right time
Priority Remove Add Reason
1 one off-archetype tech slot a side deck of 3-5 cards answering the most common threats in this format A side deck is the largest structural gap in the list (D12 = 20); the format allows up to 15 side cards and none are run
2 one LP-cost trap or spell a second searcher or a non-LP starter Reducing LP-cost cards lowers the life tax on the engine and improves D6 and D14 without changing the core plan

Evidence & confidence

  • Verified: Legal status: 45 Main, 15 Extra, 0 Side, all copy limits respected; Restricted cards: Druiswurm, Magnamhut, Droll & Lock Bird, Maxx C at 1 copy each (Limited); Ash Blossom at 2 (Semi-Limited); Archetype usage: Exosister core cards show 50-95% inclusion across 22 stat rows
  • Observed: Usage statistics show the Exosister core is standard across the archetype
  • Inferred: Consistency estimates from hypergeometric draw tables; Interaction and recursion quality from card text; Xyz end-board closing power
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format-fit scores (D13) are provisional
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied no side deck: post-side behaviour cannot be scored from performance data

More OCG Info

Exosister

Exosister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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