Hecahands Deck #769532 — Yu-Gi-Oh! OCG
59 Main, 16 Extra, incl. Cornfield Coatl x3, Fiendsmith Engraver x3, Gazelle the King of Mythical Claws x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Big-Winged Berfomet x1
- Cornfield Coatl x3
- Droll & Lock Bird x2
- Evil HERO Adusted Gold x1
- Evil HERO Sinister Necrom x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Gazelle the King of Mythical Claws x3
- Hecahands Gaigas x1
- Hecahands Godos x2
- Hecahands Ibtel x3
- Hecahands Mankibuel x1
- Hecahands Yadel x1
- Lacrima the Crimson Tears x1
- Lava Golem x3
- Mirror Swordknight x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nightmare Apprentice x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Chimera Fusion x3
- Fiendsmith's Tract x1
- Hecahands Tartaros x1
- Illusion Gate x3
- Triple Tactics Talent x1
- Ib'al-Hecahands x1
- Infinite Impermanence x3
- Yad'al-Hecahands x1
Extra Deck (16)
- Berfomet the Mythical King of Phantom Beasts x1
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x1
- Fiendsmith's Lacrima x1
- Guardian Chimera x1
- Hecahands Dandalos x1
- Hecahands Jauzah x3
- Hecahands Xeno x1
- Nightmare-Eyes Restrict x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Chaos Angel x1
- Evolzar Lars x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.7 |
| Going First | 52 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 59 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Fusion Summon a large Hecahands boss (Hecahands Xeno, Hecahands Dandalos, or Hecahands Jauzah) using Hecahands monsters and Illusion monsters, then protect it with Hecahands negation traps.; Chimera and Fiendsmith Fusion or Link boss lines, if the starter reaches them through Gazelle, Ibtel, or Mankibuel searches.
- Turn 1 (going first): Open with a Hecahands searcher or Fusion starter (Hecahands Mankibuel, Hecahands Yadel, Hecahands Ibtel, Gazelle, Nightmare Apprentice), then fuse into a Hecahands boss while holding Ash Blossom or Ghost Ogre for the opponent's response.
- Turn 2 (going second): Use Infinite Impermanence, Ash Blossom, Ghost Ogre, and Droll & Lock Bird to stop the opponent's first search or summon, then rebuild a Hecahands board from the Hecahands Tartaros and Ibtel recursion lines.
- Recovery: Recover from the GY with Hecahands Ibtel and Mirror Swordknight recursion, Gazelle and Nightmare Apprentice searches, and Ib'al-Hecahands or Yad'al-Hecahands negations to keep a second Hecahands engine alive.
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan.
Why it scores here
The deck scores low mainly because the list is illegal: three cards exceed their copy limits, two Forbidden cards are included, and the Extra Deck has 16 cards against a maximum of 15. Under the legality guardrail, the score is capped and the evaluation is structural only. On the system, Hecahands searchers and negation traps give the list a reasonable opening-hand chance (core group about 0.66 at least one in a 5-card hand, searcher text about 0.89). Going first it can build a Hecahands boss, and going second the 11 hand traps are a credible response shell. The score does not reflect the archetype's popularity or an averaged card power, and there is no recorded combo, median output, or side deck to support a higher score. Mixing Hecahands, Fiendsmith, Chimera, Mulcharmy, Evil HERO, and Eyes Restrict dilutes the engine (exact-name purity 21%), which costs consistency and pilotability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Core-group P(≥1 in 5-card hand) ≈ 0.66, searcher-text P ≈ 0.89; 2-3 copy starters at ≈0.24 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 11 hand traps and 14 tech cards plus three archetypes compete for hand slots; ~34% proxy brick on the core group (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; Hecahands Fusion routes read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash, Ghost Ogre, Droll, and Ibtel/Tartaros recursion give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 20 searcher-text cards and GY recursion via Ibtel and Mirror Swordknight; long-round resources are plausible (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash, Ghost Ogre, Droll, Ib'al-Hecahands, Yad'al-Hecahands, and Infinite Impermanence give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Hand traps cover going second (P ≈ 0.73 for ≥1 in 6 cards), but no clear board breaker beyond Dandalos control steal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Hecahands Xeno 3400 ATK, Chaos Angel 3500, and Guardian Chimera 3300 give high ceilings (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 Main cards with 13 three-copy cards across 30 distinct names; exact archetype purity 21% (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra cards, one over the OCG limit; mixed Fusion, Synchro, Xyz, and Link needs (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck (0 cards); no adaptability can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; Meta is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion chains, tributes, and several once-per-turn effects across three archetypes (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 49.7, Going First ≈ 52, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-7); illegal list cap (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 46.8 before modifiers; modifiers -12 gives 34.8; illegal-list cap sets the final score to 25 (theoretical/structural only)
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