Fiendsmith Deck #769531 — Yu-Gi-Oh! OCG
59 Main, 16 Extra, incl. Cornfield Coatl x3, Fiendsmith Engraver x3, Gazelle the King of Mythical Claws x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Big-Winged Berfomet x1
- Cornfield Coatl x3
- Droll & Lock Bird x2
- Evil HERO Adusted Gold x1
- Evil HERO Sinister Necrom x1
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Gazelle the King of Mythical Claws x3
- Hecahands Gaigas x1
- Hecahands Godos x2
- Hecahands Ibtel x3
- Hecahands Mankibuel x1
- Hecahands Yadel x1
- Lacrima the Crimson Tears x1
- Lava Golem x3
- Mirror Swordknight x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nightmare Apprentice x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Chimera Fusion x3
- Fiendsmith's Tract x1
- Hecahands Tartaros x1
- Illusion Gate x3
- Triple Tactics Talent x1
- Ib'al-Hecahands x1
- Infinite Impermanence x3
- Yad'al-Hecahands x1
Extra Deck (16)
- Berfomet the Mythical King of Phantom Beasts x1
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x1
- Fiendsmith's Lacrima x1
- Guardian Chimera x1
- Hecahands Dandalos x1
- Hecahands Jauzah x3
- Hecahands Xeno x1
- Nightmare-Eyes Restrict x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Chaos Angel x1
- Evolzar Lars x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 59 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fusion or Link boards (Chimera, Hecahands, Fiendsmith) that overwhelm a single-turn board with 2400 to 3500 ATK monsters; Chaos Angel and Guardian Chimera as high-ATK closers once the Main Deck engines have set up
- Turn 1 (going first): Fiendsmith Engraver (only 1 legal copy) or Lacrima the Crimson Tears to reach Fiendsmith's Tract or Lacrima; the 3-copy Mulcharmy and Chimera starters add a second line if Fiendsmith is absent
- Turn 2 (going second): Hand traps (Ash Blossom, Droll, Infinite Impermanence, Ghost Ogre) to slow the opponent, then Hecahands or Chimera Fusion summons to rebuild a board
- Recovery: Hecahands and Mulcharmy draw and recursion effects plus Fabled Lurrie in the GY to refill the hand after a board wipe
- After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan in the list
Why it scores here
The list is Illegal in OCG (three cards over their copy limits, two Forbidden cards, and a 16-card Extra Deck), so it is capped and scored as a theoretical, structural read only. Its engines are split across at least four sub-archetypes (Fiendsmith 8 exact copies, Hecahands 16, Mulcharmy 6, Chimera 5 with 10.7% exact-name purity), so starters often miss the engine they need. Interaction is dense (11 hand traps, 14 negation texts, Ash Blossom, Ib'al and Yad'al-Hecahands), and the Extra Deck carries high-ATK closers (Chaos Angel, Guardian Chimera, Hecahands Xeno). The score does not come from the popularity of the Fiendsmith archetype, the usage statistics, or an average of card scores; with no combos, guides, or dated meta, consistency is Inferred and Meta Power stays null.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one Engraver in a 5-card hand) ≈ 0.24 at 3 copies, and only 1 copy is legal; the Fiendsmith engine needs Engraver or Lacrima (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Three sub-archetype engines plus 3-copy Mulcharmy and Chimera starters give conflicting hands; P(core group in hand) ≈ 0.53 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling is inferred from Chimera, Hecahands and Fiendsmith text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data, so floor and median are unknown and set from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Eleven hand traps and recursion (Lurrie, Mulcharmy, Hecahands) give some line redundancy, but the engines are disjoint (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Hecahands and Mulcharmy draw effects and GY recursion refill the hand; the Fiendsmith GY revival path is present (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation and removal density is high (14 negation texts, 21 removal texts, Illusion Gate, Ib'al and Yad'al-Hecahands) (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hecahands and Chimera boards with Droll and hand traps challenge a board, though Droll is over its limit (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Chaos Angel 3500, Guardian Chimera 3300, Hecahands Xeno 3400 and Chimera Illusion 3100 provide closing ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 25 | 59 Main Deck cards across 30 distinct names with a 4-engine spread and 10.7% exact purity; efficiency is low (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra cards (over the limit of 15) across 14 distinct cards, mixing Fusion, Link, Synchro and Xyz engines (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards, so no adaptation is possible in the list (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 30 | Four interleaved engines and multiple hand-trap timing decisions put the error load high (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary not blended (weights used as-is). Structural ≈ 45, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-6); engine conflict (-4); extra_deck_overflow (-2). Final formula: Illegal cap: 0.80*Structural(45) + 0.20*TournamentReliability(30) = 42, then context modifiers -12 = 30 (Meta provisional, theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 11 hand traps and 14 negation texts
- High closing ATK in the Extra Deck (Chaos Angel, Guardian Chimera, Hecahands Xeno)
- Multiple recursion and search paths (Lurrie, Mulcharmy, Hecahands)
Weaknesses
- Illegal list: three copy-limit overruns, two Forbidden cards, Extra Deck over limit
- No Side Deck
- Engines split across four sub-archetypes with low exact-name purity
Critical choke points
- Fiendsmith engine depends on Engraver, which is legal at 1 copy only
- Forbidden cards would be rejected at deck validation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 Fiendsmith Engraver | 0 (cap at 1 copy) | Copy-limit violation; the list cannot be legally played as built |
| 2 | Called by the Grave and Triple Tactics Talent | Legal tech or hand traps | Forbidden in OCG |
| 3 | 1 Droll & Lock Bird and 1 Ash Blossom & Joyous Spring | Legal substitutes or nothing (cap at 1 Droll and 2 Ash) | Copy-limit violations |
| 4 | 1 Extra Deck card | 0 | Extra Deck is 16 cards against a 15 limit |
| 5 | Engine overlap (Mulcharmy or Chimera) | A Side Deck of 8 to 15 cards | Commit to one engine and add a Side Deck for adaptability |
Evidence & confidence
- Verified: Copy limits and banlist statuses (Forbidden: Called by the Grave, Triple Tactics Talent; Limited: Engraver, Droll, Lacrima, Tract; Semi-Limited: Ash Blossom); Main Deck 59 cards, Extra Deck 16 cards, Side Deck 0 cards; Card text excerpts for the 30 distinct Main Deck cards and 14 distinct Extra Deck cards
- Observed: Archetype usage: Fiendsmith core cards Requiem, Sequence, Lacrima the Crimson Tears, Lurrie, Mulcharmy Fuwalos and Droll appear in high inclusion (usage statistics)
- Inferred: P(at least one Engraver in 5 cards) ≈ 0.24 and P(archetype core group in 5 cards) ≈ 0.53; Interaction density is high from the hand-trap and negation text counts; Engine overlap lowers consistency and pilotability
- Provisional: Matchup fit and Meta Power (no dated metagame sample); Side Deck adaptability (no Side Deck cards and no post-side data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no guides attached no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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