Phantom Beast (Chimera) Deck #769530 — Yu-Gi-Oh! OCG

59 Main, 16 Extra, incl. Cornfield Coatl x3, Fiendsmith Engraver x3, Gazelle the King of Mythical Claws x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Beast (Chimera) OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 59 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Hecahands Xeno, Hecahands Dandalos, or Chimera the Illusion Beast from the Extra Deck, using Hecahands and Illusion monsters from hand or field, then convert the board with 2900 to 3400 ATK monsters.; Fiendsmith's Lacrima ATK reduction and Chimera Fusion recursion once the Fiendsmith and Chimera sub-engines are online.
  • Turn 1 (going first): Turn 1 Gazelle or Nightmare Apprentice (Normal Summon or Special Summon) to search a Chimera Fusion, Fiendsmith's Tract, or Hecahands monster, then Chimera Fusion into a Fusion Monster on turn 2.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, and Infinite Impermanence to answer the opponent's search or summoning, then use the surviving Hecahands or Chimera Fusion line to rebuild.
  • Recovery: Use Mulcharmy Fuwalos and Purulia draws, Hecahands Tartaros to return a Spell/Trap, and Fabled Lurrie recursion to refill the hand after an interruption.
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck opens a functional plan on a moderate share of hands: the 20-copy archetype core has an estimated 0.885 chance of at least one card in a 5-card opening hand (Inferred), and the searchers (Gazelle, Nightmare Apprentice, Engraver) give more than one route to a Fusion starter. Its strongest structural feature is interaction: 11 hand traps and 14 negation-text cards let it answer going-second searches and summons, which carries the going-second and end-board scores. Conversion and median output could not be measured because the export contains no parseable boards, so the ceiling and floor are text-only inferences and are scored conservatively. The score is capped low because the list is Illegal: three copy-limit violations, two Forbidden cards, and a 16-card Extra Deck. Popularity and archetype usage did not earn points, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in opening 5) ≈ 0.885; starter-live odds per 3-copy card ≈ 0.237 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 hand traps and 3 copy-limit overruns push some hands toward redundant or conflicting interaction; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion ceiling via Hecahands Xeno/Dandalos and Chimera Illusion Beast; no recorded boards to verify the line (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unmeasured and kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Searchers and Mulcharmy/Hecahands recursion give alternate routes after one interruption; 11 hand traps help protect lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Fusion material recycling and Fabled Lurrie/Tartaros recovery exist, but resources are spent heavily on Fusion costs (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards plus 11 hand traps and Ghost Ogre removal give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand traps answer going-second boards well; Hecahands Dandalos can steal a monster (Inferred)
D9 Offensive Pressure & Closing Power 68 Hecahands Xeno 3400 ATK and Chimera Illusion Beast 3100 ATK close a board; no sampled closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 30 distinct Main cards with 13 tech and 11 hand-trap slots; 75 off-exact-archetype copies reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 distinct Extra cards with 16 total copies, one over the OCG maximum of 15; several Extra slots are mandatory (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 10 No Side Deck; no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines and multi-archetype routing demand precise sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Uncapped: 0.80*Structural(57) + 0.20*TournamentReliability(45) + modifiers(-12) = 43. Illegal cap applied: theoretical structural-only score 35. Meta Power provisional, excluded.


More OCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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