Performapal Deck #769506 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Performapal Skullcrobat Joker x3, Wisdom-Eye Magician x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x3
- Black Fang Magician x1
- Double Iris Magician x2
- Horoscope Sorcerer, the Stargazer Magician x2
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x2
- Performapal Skullcrobat Joker x3
- Purple Poison Magician x2
- Shade the Obscure x1
- Supreme King Gate Magician x2
- Supreme King Gate Zero x1
- Wind Unicorn Parallel, the Dracoslayer x2
- Wisdom-Eye Magician x3
- Harmonizing Magician x3
- Supreme King Dragon Lightwurm x2
- Duelist Alliance x3
- Pendulum Evolution x1
- Pendulum Fusion x1
- Star Pendulumgraph x1
- Wings of Light x2
- Soul of the Supreme Celestial King x1
- Time Pendulumgraph x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Starving Venom Predapower Fusion Dragon x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Master Spirit Tech Force - Pendulum Ruler x1
- Supreme King Z-ARC x1
- Crystal Clear Wing Over Synchro Dragon x1
- Supreme King Dragon Clear Wing x1
- Odd-Eyes Absolute Dragon x1
- Magician of Hope x1
- Odd-Eyes Rebellion Xyz Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.3 |
| Going First | 70 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Pendulum/Fusion/Link/Xyz/Synchro mechanic tags
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-summon a large Extra Deck board (Supreme King Z-ARC 4000 ATK, Master Spirit Tech Force 3500, Crystal Clear Wing 3500, Odd-Eyes Rebellion 3000) built from Pendulum-zone scale pairs; Link, Xyz and Synchro follow-ups (Odd-Eyes Override, Odd-Eyes Absolute, Clear Wing) that negate or destroy opposing cards once the board is established
- Turn 1 (going first): Normal Summon or search a Pendulum monster with a searcher (23 searcher-text cards), set two scales in the Pendulum Zone, Pendulum Summon, then use a searcher or Extra Deck summon for follow-up; no combo evidence exists to confirm the exact sequence
- Turn 2 (going second): Use Horoscope Sorcerer or Magician of Hope style negations and Pendulum Summon the board back up, since the list has no hand traps to answer the opponent's first Normal Summon or Spell
- Recovery: Searchers (Duelist Alliance x3, Star Pendulumgraph, Supreme King Dragon Lightwurm, Odd-Eyes Pendulum Dragon) and Pendulum Evolution re-fill the hand; Master Spirit and Exceed the Pendulum recur Pendulum monsters from Extra Deck and GY
- After siding: None: the deck runs a 0-card Side Deck, so there is no post-side plan in a best-of-3 format
Why it scores here
The deck reliably opens into a live Pendulum engine: 30 of 40 Main Deck cards are Pendulum-frame monsters, so two Pendulum-zone scale monsters are very likely in a 5-card opener (about 0.99 by hypergeometric count, Inferred), and 23 searcher-text cards give the hand a redundant route to a starter. Conversion is strong on paper because the Extra Deck holds 15 singleton cards with high-ATK payoffs and several on-field negation or destruction effects, but there is no recorded board, so the ceiling is a text read (Inferred) and the median is unknown. Survival rests on negation and removal text (11 negation-text and 26 removal-text cards) and Pendulum recursion, yet the deck runs zero hand traps and zero floodgates, so the interaction is almost entirely on-field. Popularity did not earn points: the archetype-core cards that are present were credited only as evidence of a real list, and the deck's labelled archetype (Performapal) does not match its dominant Magician core. The score comes from the system's consistency, recovery and endboard, not from averaging the cards' individual power, and the empty Side Deck caps the best-of-3 read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least 2 Pendulum-frame monsters in a 5-card opener) ≈ 0.99 from the 30/40 composition; 23 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | Redundant starters and 23 searchers lower brick risk, but the Magician, Odd-Eyes, Supreme King and Dracoslayer mix creates conflicting routes; 9 singleton slots raise variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 64 | No recorded boards (total_combos 0); ceiling is a text read of Z-ARC 4000 ATK, Master Spirit 3500 and Clear Wing's board-wipe Synchro effect (Inferred semantic) |
| D4 | Combo Floor & Median Output | 50 | combos_evidence reports no parseable boards, so median and power distribution are unmeasured; a neutral 50 is used as a placeholder, not evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Route redundancy from 23 searchers, 11 negation-text cards and Pendulum recursion (Master Spirit, Shade the Obscure) after one disruption; no hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 74 | Duelist Alliance x3, Wings of Light, Pendulum Evolution and Star Pendulumgraph regenerate cards; Pendulum Evolution and Exceed the Pendulum give extra-deck card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Z-ARC stops Fusion, Synchro and Xyz effects; Override, Magician of Hope, Clear Wing and Horoscope negate on field; no hand traps or floodgate flags (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | Clear Wing's Synchro effect destroys all opposing face-up monsters and Odd-Eyes Absolute negates attacks; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 76 | Verified ATK values (Z-ARC 4000, Master Spirit 3500, Crystal Clear Wing 3500, Odd-Eyes Rebellion 3000) and Pendulum-zone scale pairs support a high closing threshold (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 72 | 40 Main with 22 distinct cards, 9 singletons and 13 copies of 2-3 played cards; no tech or hand-trap slots spent, with 2 traps and 8 spells that do real work (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra Deck slots are used, with 4 Fusion, 3 Xyz, 6 Link and 2 Synchro, all singletons, so coverage is broad but needs specific materials (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck count is 0; there is no post-side plan to score, which pins D12 low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context is unavailable and no dated meta sample exists; neutral placeholder, excluded from the renormalised structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Pendulum scale setup, Link/Xyz/Synchro chains and several once-per-turn effects raise decision load (Inferred from card text) |
How the score was computed
Strategy profile: Midrange (meta-neutral: D13 dropped and remaining weights renormalised over 95). Structural ≈ 65.3, Going First ≈ 70, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: weak post-side plan (-2); banlist exposure (-1); engine conflicts (-2). Final formula: 0.80*Structural(meta-neutral, 65.3) + 0.20*TournamentReliability(57) + ContextModifiers(-5) = 58.6, rounded to 59; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ 0.99 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Pendulum-frame density (30/40) and 23 searchers make a starter in hand very likely
- Extra Deck is fully used with high-ATK payoffs and several on-field negation or destruction effects
- Pendulum recursion (Master Spirit, Shade the Obscure, Exceed the Pendulum) gives route redundancy after disruption
- Legal in format: 40/15/0 sizes within OCG rules, Limited cards at legal single copy
Weaknesses
- Zero hand traps and zero floodgates in the Main Deck; going-second interaction is almost all on-field
- Side Deck is empty, so there is no best-of-3 adaptation
- Deck label (Performapal) does not match the dominant Magician core; archetype purity 0%
- No recorded boards, so consistency, median output and ceiling are all Inferred
Critical choke points
- A Pendulum-zone pair is the single gate to the whole Extra Deck engine; losing both zone monsters to on-field removal stalls the board
- Astrograph Sorcerer (Limited, one copy) is a key starter; losing it to banlist or single-copy draw reduces the Magician line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Duelist Alliance | Ash Blossom & Joyous Spring (usage stat 50%, typical 3 copies) | The list runs zero hand traps; a hand trap restores answers to the first Normal Summon or Spell, which the on-field engine cannot provide |
| 2 | a 15-card Side Deck with Accesscode Talker (62.5% usage) and Mulcharmy Fuwalos (56.25% usage) | Side Deck is empty and best-of-3 has no post-side plan; the archetype usage stats show these as the common supports | |
| 3 | Shade the Obscure | one more Odd-Eyes or Magician Pendulum monster | Shade's archetype tag is malformed in the export, and the deck's Odd-Eyes and Magician core is what the rest of the list is built around |
Evidence & confidence
- Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side, Astrograph Sorcerer and S:P Little Knight at 1 copy each; Composition: 30 Pendulum-frame Main monsters, 8 spells, 2 traps, 0 hand traps, 0 floodgates; Extra Deck breakdown: 4 Fusion, 3 Xyz, 6 Link, 2 Synchro, all singletons; Usage stats: 17 rows; 15 core cards with inclusion from 50% to 87.5%
- Inferred: P(at least 2 Pendulum-frame monsters in 5 cards) ≈ 0.99 (my hypergeometric from 30/40); Engine is live on T1-T2 most of the time, based on Pendulum density and 23 searchers; Going-second interaction is mostly on-field; no hand trap, so no early disruption; Ceiling read from ATK values and card text (Z-ARC, Master Spirit, Clear Wing)
- Provisional: Meta Power is null; no dated metagame sample; Matchup and format fit (D13) is a neutral placeholder
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference (d3 and d4 are not measured) no tournament link: archetype meta-share and pilot match record absent; Meta Power stays null usage_statistics in_this_deck flags read false for 7 Extra-Deck core cards (Exceed the Pendulum, Odd-Eyes Vortex, Odd-Eyes Absolute, Beyond the Pendulum, S:P Little Knight, Odd-Eyes Override, I:P Masquerena) that are present in cards[] with zone extra; core_present_pct 26.7 undercounts (about 11 of 15 present). Treated as an evidence-pipeline gap, not a deck fact Shade the Obscure archetype field is malformed ('| supports_archetypes Power Patron') deck.title is null and the deck label (Performapal) does not match the list's dominant archetype tag no win-rate telemetry exists in YGOVN
Couldn't load the combos





